Alexandre Julliard
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174bfbc1c1
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d3dx10: Use --prefer-native instead of DLL_WINE_PREATTACH.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2021-02-22 14:42:08 +01:00 |
Alexandre Julliard
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7f2be06f93
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d3dx10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-05-30 15:04:06 +02:00 |
Matteo Bruni
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e9e4805d92
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d3dx10: Fix tracing of shader source data.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-11-10 12:45:02 +01:00 |
Alexandre Julliard
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5e7416e5c8
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makefiles: Get rid of the MAKE_DLL_RULES variable.
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2014-01-02 12:08:18 +01:00 |
Alexandre Julliard
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f02cdd877f
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Remove empty DLL_PROCESS_DETACH case statements.
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2013-04-15 16:45:35 +02:00 |
Piotr Caban
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9f855ae4bb
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d3dx10: Match parameters list with function we're forwarding to.
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2013-03-27 12:04:53 +01:00 |
Alexandre Julliard
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81b8ee863e
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makefiles: Add a standard header for all makefiles to replace the common variable initializations.
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2010-09-19 12:36:48 +02:00 |
Alexandre Julliard
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98d05ee873
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d3dx10: Use float instead of long in the spec files for 32-bit floating point values.
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2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
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3f4573cc72
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d3dx10: Fix typo in a forward name.
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2010-08-29 12:02:48 +02:00 |
Owen Rudge
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199ff9b3c4
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d3dx10: Add stub for d3dx10_38.
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2010-08-19 17:32:19 +02:00 |