Stefan Dösinger
959212304d
wined3d: Track vertex declaration changes on vertex shaders.
...
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Stefan Dösinger
cfc5725760
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
Stefan Dösinger
af4edef5e1
wined3d: Move destroying the glsl vshader into a separate function.
2007-11-21 12:06:15 +01:00
Stefan Dösinger
bd97580683
wined3d: Move IUnknown functions to IWineD3DBaseShader.
2007-11-20 12:53:07 +01:00
Stefan Dösinger
683c258ff4
wined3d: Remove a hack that slipped in.
2007-11-16 13:23:09 +01:00
Stefan Dösinger
edb78187a9
wined3d: Hardcode local constants into the shader if possible.
2007-11-14 11:51:26 +01:00
Francois Gouget
41643327ee
wined3d: Add trailing '\n's to two shader_addline() calls.
2007-11-13 13:35:55 +01:00
Stefan Dösinger
c7c785861a
wined3d: Replace the position fixup mul-add-add with a MAD.
2007-11-08 12:03:39 +01:00
Stefan Dösinger
fb0dde7b27
wined3d: Relative addressing offsets are limited to [-64; 63] in arb.
2007-11-08 11:54:43 +01:00
Stefan Dösinger
3febe738ab
wined3d: Handle ps 3.0 varyings in a different way.
2007-11-06 13:34:57 +01:00
Stefan Dösinger
822030e329
wined3d: Enable the mNxN implementation for pixel shaders.
2007-10-01 13:00:19 +02:00
Stefan Dösinger
20872abc9c
wined3d: Add sincos support to arb shaders.
2007-09-27 11:57:41 +02:00
Stefan Dösinger
daf2290ea4
wined3d: Implement the nrm instruction in arb.
2007-09-27 11:57:29 +02:00
Stefan Dösinger
09fa208d7a
wined3d: Add crs and pow instruction support.
2007-09-27 11:57:12 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Stefan Dösinger
36aef3dc54
wined3d: Hold an internal reference on pixel and vertex shaders.
2007-08-28 11:55:53 +02:00
Stefan Dösinger
a1f83aae8e
wined3d: rsq and rcp use the .w component if no swizzle is given.
2007-07-03 12:29:34 +02:00
H. Verbeet
1d4042cee1
wined3d: Implement texldl.
2007-06-28 11:01:15 +02:00
Stefan Dösinger
97b1d0692c
wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF.
2007-06-25 20:03:34 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
H. Verbeet
7a9bb1db28
wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
2007-06-08 11:57:33 +02:00
H. Verbeet
c3c5724789
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
2007-05-11 13:24:15 +02:00
Fabian Bieler
e28630bc32
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-23 13:55:45 +02:00
Stefan Dösinger
0d88a38238
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
2007-04-12 16:09:12 +02:00
Fabian Bieler
878e02538e
wined3d: Remove fog coordinate clamping in the vertex shader.
2007-03-23 12:30:58 +01:00
H. Verbeet
fc5f36f037
wined3d: Fix IWineD3DPixelShader_GetFunction / IWineD3DVertexShader_GetFunction.
2007-03-08 11:58:50 +01:00
H. Verbeet
2384bdde9d
wined3d: Remove broken software shaders.
2007-03-07 11:52:17 +01:00
H. Verbeet
71a0c6e482
wined3d: The texldl instruction takes 3 arguments.
2007-03-05 12:06:40 +01:00
H. Verbeet
2c85e5e8a3
wined3d: Store GLSL programs in a hash table rather than a linked list.
2007-02-28 13:35:23 +01:00
H. Verbeet
b299395f30
wined3d: Fix matching WINED3DDECLUSAGE_POSITION against WINED3DDECLUSAGE_POSITIONT.
2007-02-28 13:32:53 +01:00
Stefan Dösinger
2f96220b3e
6/10: WineD3D: rsq and rcp instructions may need a default swizzle in arb.
...
ARB shaders need a swizzle for the RSQ and RCP instructions, while d3d
shaders do not. The DirectX sdk says that the x component is used if
no swizzle is given.
2007-02-15 17:21:27 +01:00
H. Verbeet
34e74ffc2a
wined3d: Use WINED3D_OK rather than D3D_OK.
2007-02-15 11:15:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
32e5cac2be
wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
2007-02-14 13:54:29 +01:00
H. Verbeet
beed89cde4
wined3d: The sincos instruction is valid for ps/vs 2.1 as well.
2007-01-19 12:29:17 +01:00
H. Verbeet
7252b4d340
wined3d: Give WINED3DSIO_CRS its own function, properly take the write mask into account.
2007-01-16 16:05:49 +01:00
H. Verbeet
cb26d59d26
05/49: wined3d: Only add line numbers for new lines in shader_addline().
2007-01-16 16:02:28 +01:00
Andrew Talbot
92dc74016a
wined3d: Cast-qual warnings fix.
2006-11-27 13:43:10 +01:00
Kovács András
eb7b1f4bce
wined3d: Fix introduced regression in shader_glsl_mnxn and vshader_hw_mnxn.
2006-10-30 20:37:34 +01:00
Kovács András
da6c01bea0
wined3d: Implement D3DSIO_MOVA in ARB backend.
2006-10-27 14:12:58 +02:00
Ivan Gyurdiev
93b3106be2
wined3d: Add D3DVS_RASTOUT_OFFSETS to the WINED3D namespace.
2006-10-24 20:06:21 +02:00
Francois Gouget
8e1e62616a
wined3d: Remove '\0's in traces.
2006-10-16 11:30:53 +02:00
Ivan Gyurdiev
ce2e980d1b
wined3d: Add shader version/end masks to the WINED3D namespace.
2006-10-13 11:15:45 +02:00
Ivan Gyurdiev
b7edf5b008
wined3d: Add D3DSHADER_ADDRMODE masks to the WINED3D namespace.
2006-10-13 11:15:00 +02:00
Ivan Gyurdiev
29aa316d67
wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
2006-10-13 11:14:47 +02:00
Ivan Gyurdiev
82379f22a7
wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.
2006-10-10 13:38:45 +02:00
Ivan Gyurdiev
76b571cb48
wined3d: Move D3DSP source modifier-related items into the WINED3D namespace.
2006-10-10 13:38:36 +02:00
Ivan Gyurdiev
17c9d9588a
wined3d: Move D3DSP_REG structures into the WINED3D namespace.
2006-10-10 13:37:49 +02:00
Ivan Gyurdiev
e8137632c7
wined3d: Move D3DSP DCL-related structures into WINED3D namespace.
2006-10-10 13:37:35 +02:00
Ivan Gyurdiev
7259b9d8b6
wined3d: Move D3DSPR structure into the WINED3D namespace.
2006-10-10 13:37:12 +02:00