Paul Vriens
346aa7a3fe
winecfg: Update Dutch resource.
2006-04-13 12:24:07 +02:00
Alexandre Julliard
5c2a980c86
advpack: Fixed a couple of typos in Unicode conversion.
2006-04-13 12:10:56 +02:00
Alexandre Julliard
4d574a41b5
crypt32: Fixed day/month mismatch in time encoding routines.
2006-04-13 11:45:12 +02:00
Alexandre Julliard
ee05e245a4
crypt32: Avoid crash on NULL pointer in trace.
2006-04-13 11:44:52 +02:00
Rein Klazes
7a560493fe
user: Fix dereferencing a potential NULL pointer.
2006-04-13 11:27:46 +02:00
Jason Green
5f4b424553
wined3d: Add case 0 to switch statement and fix the fixme.
...
Screwed up a copy/paste from one of my recent patches. This
eliminates the erroneous FIXME for calls to D3DFmtMakeGlCfg() with 0
as the Stencil format. Also, it changes the FIXME to print the
correct variable.
2006-04-13 11:23:50 +02:00
Paul Vriens
b3d8be24db
version: Translate some German comments.
2006-04-13 11:23:30 +02:00
Jeff Latimer
ca55584b19
usp10: Add some tests to ScriptGetFontProperties.
2006-04-13 11:23:22 +02:00
qingdoa daoo
750102d1a3
msvcrt: If caller passes a NULL deallocator to __unDNameEx, don't use it.
2006-04-13 11:23:13 +02:00
Stefan Dösinger
cf27031329
wined3d: Add IWineD3DSurface::Flip.
2006-04-13 11:23:03 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Karsten Elfenbein
59189ba75b
wined3d: Combined unhandled renderstate cases into one.
2006-04-12 20:57:26 +02:00
Karsten Elfenbein
c90c04607e
wined3d: IWineD3DDeviceImpl_Reset cleanup.
...
Joined the functions as it looks like a typo in the function name
(IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
2006-04-12 20:57:16 +02:00
Jacek Caban
4b5125a79c
shell32: Allocate wszApplicationName on the heap as it may be longer than MAX_PATH.
2006-04-12 20:56:57 +02:00
Jacek Caban
51bd5408d4
shdocvw: Use GetClientRect, not GetWindowRect in create_doc_view_hwnd.
2006-04-12 20:56:18 +02:00
Alexandre Julliard
6d2afbcf7a
wineps: Load generic.ppd from the data dir if nothing else is specified.
2006-04-12 20:43:43 +02:00
Huw Davies
35bca77f47
tools: Don't try to use FT_Load_Sfnt_Table unless FreeType has it.
2006-04-12 19:54:04 +02:00
Alexandre Julliard
0216c404dc
preloader: Workaround for broken no-exec protections.
...
Add an executable page at the top of the address space to defeat
broken no-exec protections that play with the code selector limit.
2006-04-12 19:53:16 +02:00
Mikołaj Zalewski
e55c44c737
comctl32: Fix listview column resize.
...
Draw a track line after a HDN_TRACK, resize the columns only after a
HDN_ITEMCHANGED.
Create the header with HDS_FULLDRAG.
2006-04-12 19:52:34 +02:00
Mikołaj Zalewski
c63f5f095a
comctl32: Fix listview column resize.
...
Fix the HDS_FULLDRAG headers notifications, invalidate such a control
after a mouse move.
2006-04-12 19:51:44 +02:00
Dmitry Timoshkov
14aab5f3cb
avifil32: Avoid not necessary zeroing out of an allocated memory block.
2006-04-12 12:54:45 +02:00
Stefan Dösinger
e0c8773199
wined3d: Add a resource dumper.
2006-04-12 12:54:28 +02:00
Jean-Philippe Theriault
6e4b960a1c
gdi32: Fix for PlayEnhMetaFileRecord support of EMR_SELECTPALETTE record.
2006-04-12 12:54:20 +02:00
Eric Pouech
69804258ca
kernel32: Added some tests for toolhelp functions.
2006-04-12 12:43:44 +02:00
Eric Pouech
4f3682f428
kernel32: Rewrote toolhelp implementation only on top of ntdll functions.
2006-04-12 12:42:36 +02:00
Stefan Leichter
3e0e71870e
winetest: Added dnsapi tests.
2006-04-12 11:42:48 +02:00
Ivan Gyurdiev
c1a6e910ce
wined3d: Enable texld instruction (shaders 1.4).
2006-04-12 11:42:21 +02:00
Ivan Gyurdiev
8ab0237e21
wined3d: Reorganize shaders code a bit.
2006-04-12 11:42:04 +02:00
Hans Leidekker
cedf0ab45d
wldap32: Improve error handling in create_page_control().
2006-04-12 11:41:15 +02:00
Detlef Riekenberg
f0a9586879
winspool: Basic tests for AddMonitor.
2006-04-12 11:40:57 +02:00
Detlef Riekenberg
ed1161f993
winspool: Implement AddMonitor.
2006-04-12 11:40:49 +02:00
Vitaliy Margolen
4a25828c0d
d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
2006-04-12 11:20:21 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Alexandre Julliard
0fab85a5b6
server: Don't attach thread input to the desktop.
...
Now that the desktop can be owned by a thread we need to explicitly
check for it in the thread attach check.
2006-04-12 11:19:20 +02:00
Petr Tesarik
31b0a4edf6
winedos: Implement INT2F/AX=1501 (get drive device list).
2006-04-12 11:18:43 +02:00
Juan Lang
3700913803
msi: Fix possible crash bugs in error path.
2006-04-12 11:18:33 +02:00
Mike McCormack
42c7372b6b
shdocvw: Register iexplore.exe as a COM local server.
2006-04-12 11:18:26 +02:00
Jason Green
be10a6a099
wined3d: Spelling fixes and downgrade a FIXME to a TRACE.
2006-04-12 11:17:59 +02:00
Stefan Dösinger
108688f96a
wined3d: Don't do a logical AND on the swap effect.
2006-04-12 11:17:49 +02:00
Stefan Dösinger
edfe5d68ee
wined3d: Store the private data in IWineD3DResource::SetPrivateData.
2006-04-12 11:17:39 +02:00
Phil Krylov
4e796854af
riched20: Allow inheriting table cell definitions from previous table row.
...
Allow inheriting of table cell definitions from a previous table row
when the current table row does not contain a \trowd, only an \intbl.
2006-04-12 11:17:25 +02:00
Peter Oberndorfer
ac0bee4bf2
shlwapi: Ignore leading spaces in PathMatchSpec.
2006-04-12 11:17:12 +02:00
Peter Oberndorfer
759324a20c
shlwapi: Add tests for PathMatchSpec.
2006-04-12 11:16:58 +02:00
Peter Oberndorfer
1ed3382438
gdi: Do not convert string paramter when rendering glyph indexes.
2006-04-12 11:16:42 +02:00
Peter Oberndorfer
e1f74ad5c7
gdi: Write out glyph count correctly in GetCharacterPlacementA.
2006-04-12 11:16:30 +02:00
Alexandre Julliard
15c52a751a
Makefile: There are currently no tests in the programs directory.
2006-04-11 14:41:39 +02:00
Dan Kegel
d5292cb3f4
x11drv: Fix two clipboard bugs.
...
Fix two clipboard problems that caused BadAtom crashes and caused some
clipboard formats to not be exported properly.
2006-04-11 14:31:05 +02:00
Ivan Gyurdiev
12be14b6cc
wined3d: Remove bogus address register warning for pixel shaders.
...
Pixel shaders don't have an address register, this warning is bogus.
D3DSPR_ADDR is interpreted as D3DSPR_TEXTURE for pixel shaders.
2006-04-11 14:22:18 +02:00
James Hawkins
fadf610065
advpack: Implement UserInstStubWrapper.
2006-04-11 14:22:09 +02:00
Mike McCormack
aebc88d54b
avifil32: Fix a regression caused by patch removing GlobalAllocs by using HEAP_ZERO_INIT.
2006-04-11 14:19:13 +02:00