Markus Amsler
4745618487
d3d8: Fix implicit surface refcounting.
2006-12-06 12:41:27 +01:00
Markus Amsler
0d725490d6
d3d8: Handle surface refcount forwarding in d3d8.
2006-12-06 12:40:12 +01:00
Markus Amsler
3fd04308ab
d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
2006-12-06 12:39:30 +01:00
Markus Amsler
a60d4b2d2f
d3d: Pass the superior creating object down to the callback functions.
2006-12-04 12:40:38 +01:00
Markus Amsler
44e6c6b67a
d3d8: Use correct COM macros.
2006-12-01 12:27:17 +01:00
Markus Amsler
bd072332e1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
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This reverts commit 167b83c28a
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f8e7ddd798
Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
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This reverts commit 478a414e58
.
2006-11-30 16:04:00 +01:00
Markus Amsler
b657cd5f58
Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
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This reverts commit a7518f6f54
.
2006-11-30 16:04:00 +01:00
Markus Amsler
f5204b8afe
Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
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This reverts commit 18546a65e6
.
2006-11-30 16:04:00 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
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This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
3a270375d7
Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
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This reverts commit 16b1e046d8
.
2006-11-30 16:03:59 +01:00
Markus Amsler
9dd81f64cb
Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
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This reverts commit 5c4008719c
.
2006-11-30 16:03:59 +01:00
Markus Amsler
5c4008719c
d3d: Remove AddRef from IWineD3DDevice_GetIndices.
2006-11-22 11:40:43 +01:00
Markus Amsler
16b1e046d8
d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
2006-11-22 11:40:37 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Markus Amsler
18546a65e6
d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
2006-11-22 11:40:24 +01:00
Markus Amsler
a7518f6f54
d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
2006-11-22 11:40:05 +01:00
Markus Amsler
478a414e58
d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
2006-11-22 11:39:52 +01:00
Markus Amsler
167b83c28a
d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
2006-11-22 11:39:39 +01:00
Markus Amsler
bef60f1dfc
d3d8: Backport null pointer check in SetCursorProperties.
2006-11-09 12:44:22 +01:00
Andrew Talbot
4471ad44a3
d3d8: Cast-qual warnings fix.
2006-10-27 12:10:04 +02:00
Markus Amsler
dd8682e9c5
d3d8: Fix wrong function name in FIXME.
2006-10-17 11:14:15 +02:00
Stefan Dösinger
1e6a38967c
d3d8: Implement CopyRects with BltFast.
2006-10-16 11:26:00 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
ac37163124
wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
2006-10-12 12:35:00 +02:00
Ivan Gyurdiev
732e0e908b
wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
2006-10-11 12:22:01 +02:00
Ivan Gyurdiev
5f2987ae32
wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
2006-10-11 12:21:54 +02:00
Ivan Gyurdiev
90f5be2bef
wined3d: Merge MATERIAL types into one type in WINED3D namespace.
2006-10-11 12:21:14 +02:00
Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
c6e0ca28d5
d3d8: Win64 printf format warning fixes.
2006-10-10 19:58:56 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Francois Gouget
3adb46f050
d3d8: Fix '\n' typo.
2006-10-05 17:44:51 +02:00
H. Verbeet
112810a480
d3d8: Free the shader handle table.
2006-09-12 10:52:47 +02:00
H. Verbeet
9a4ce31737
d3d8: Use proper handles for pixel shaders.
2006-08-28 11:49:06 +02:00
H. Verbeet
4a48e38e7d
d3d8: Improve shader handle management.
2006-08-28 11:47:02 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Alexandre Julliard
7bf49faf23
d3d8: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:36 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
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QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger
1c46c693c7
d3d8: Back buffer count fix.
2006-05-31 11:44:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
1cc318c5a6
d3d8: All objects created by device should keep reference to it.
2006-05-22 11:29:27 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00