Eric Pouech
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96b08eaecb
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d3d10: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2022-02-08 20:24:15 +01:00 |
Connor McAdams
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981403e50f
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d3dcompiler: Move d3d10 reflection stubs into d3dcompiler.
Signed-off-by: Connor McAdams <conmanx360@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-11-06 16:03:31 +01:00 |
Alexandre Julliard
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4caf450aa7
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d3d10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-05-30 15:04:06 +02:00 |
Henri Verbeet
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fc055fc0ef
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d3d10: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2018-02-01 22:24:52 +01:00 |
Rico Schüller
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dee50ab8b4
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d3d10: Fix a comment.
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2013-11-14 16:21:21 +01:00 |
Henri Verbeet
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708615056c
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d3d10: Avoid LPCSTR.
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2013-09-18 13:11:25 +02:00 |
Henri Verbeet
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cb876cdb97
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d3d10: Implement D3D10DisassembleShader().
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2012-10-24 11:24:16 +02:00 |
Michael Stefaniuc
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c69bb92463
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d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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2011-06-03 13:57:19 +02:00 |
Matteo Bruni
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da783ee57d
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d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
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2010-08-30 11:26:28 +02:00 |
Rico Schüller
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0d18e35b28
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d3d10: Add a stub ID3D10ReflectShader implementation.
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2010-07-23 12:43:24 +02:00 |