Partially allocating a structure generates -Warray-bounds warnings
with GCC11. In this specific case, given the rounding in memory
allocators, would even not increase the effective allocated size.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The sizingtype check is redundant because it can only be ST_TRUESIZE, ST_STRETCH or ST_TILE and the
check is already in the not ST_TRUESIZE branch.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
call_dialog_proc16() truncates the return values from 16-bit application window procedures to 16
bits. Since WINPROC_CallDlgProcA() is not available in uxtheme, CallWindowProcW() is used instead
and the higher bits should be ignored as well.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52713
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Also add fallback method when legacy console APIs where used.
Signed-off-by: Eric Pouech <eric.pouech@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The 'status' field of send_socket_request is always either
STATUS_PENDING or STATUS_DEVICE_NOT_READY, and the 'total' field is
always zero.
Replace the 'status' field with 'force_async' boolean field, and get rid
of the 'total' field entirely.
Also, clean up the send_socket handler code a bit.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Otherwise, try_send() call from sock_send() may race against try_send()
call from async_send_proc(), shuffling the packet order.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52401
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
If the type of the socket is SOCK_DGRAM, it shall always be bound to an
address if we ever attempt to send datagrams through the socket, whether
the attempt succeeds or not.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Make send_socket alert the async immediately if poll() call detects that
there are incoming data in the socket, bypassing the wineserver's main
polling loop.
For sock_transmit, we always mark the async as pending and set the IOSB
(unless async allocation has failed).
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This allows the initial I/O to be performed after the send_socket
handler is called.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This also makes async_handoff() behaviour more consistent with
async_set_result() for handling I/O failures.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Today, async_set_completion_callback() is used to register a function
that is called when the async I/O is completed. It is assumed that the
async will eventually be queued when such callback is registered.
However, this incurs extra complexity in future code that needs the
completion logic to be invoked even if the async is never actually
queued (e.g. when the I/O failed synchronously before async_handoff).
Generalise async completion callback by calling it in async_handoff()
when the I/O status indicates failure.
Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the ES6 spec, it should work in generic way for objects exposing
"source" and "flags", but native IE seems to not follow it here and throws.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to the ES6 spec, they don't throw anymore (compared to ES5),
but native IE seems to not follow it here and throws anyway.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Avoids needing to fault-in the memory on each recording.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This means the thread doesn't have to wake every 250ms to test
"end_thread".
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The motivation is that this will need to be called from a
non-Win32 thread and so shouldn't use the Win32 API. An
added benefit is that it will eliminate the 16ms jitter
associated with GetTickCount().
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>