Commit Graph

27864 Commits

Author SHA1 Message Date
Alexandre Julliard 12179978fb dmloader: Make the virtual table functions static where possible. 2006-06-10 11:56:03 +02:00
Alexandre Julliard 4358b4d8e1 dmcompos: Make the virtual table functions static where possible. 2006-06-10 11:55:30 +02:00
Alexandre Julliard c30d4ecd81 d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
Alexandre Julliard a34074c5db d3dx8: Make the virtual table functions static where possible. 2006-06-10 11:50:26 +02:00
Alexandre Julliard c3bd09e563 d3d8: Make the virtual table functions static where possible. 2006-06-10 11:48:24 +02:00
Andrew Talbot 02731de430 x11drv: Write-strings warnings fix. 2006-06-09 21:14:05 +02:00
Detlef Riekenberg 94543cb630 winspool: Add GetPrintProcessorDirectoryA. 2006-06-09 21:13:00 +02:00
Robert Shearman 70c34ccc47 oleaut32: We always pass in an IRpcChannelBuffer to IRpcStubBuffer::Invoke now,
so remove the case for it being NULL.
2006-06-09 21:11:32 +02:00
Robert Shearman c60c28cf08 ole32: If IRpcStubBuffer_Invoke fails, we should raise an exception to
tell the RPC runtime that the call failed.
2006-06-09 21:11:20 +02:00
Robert Shearman 3d4e9d6a71 ole32: Register ISequentialStream for marshaling. 2006-06-09 21:11:09 +02:00
Robert Shearman 51e22f42bb ole32: Implement CoQueryClientBlanket, CoImpersonateClient and
CoRevertToSelf on top of CoGetCallContext, which is a stub.
2006-06-09 21:11:02 +02:00
Robert Shearman 42c39675ea ole32: Implement FTMarshalImpl_GetMarshalSizeMax. 2006-06-09 21:10:44 +02:00
Alexandre Julliard b4629addbd shell32: Use the standard DEFINE_GUID macro to define GUIDs. 2006-06-09 21:10:25 +02:00
Alexandre Julliard 49b3837504 riched32: Use the standard DEFINE_GUID macro to define GUIDs. 2006-06-09 21:10:01 +02:00
Alexandre Julliard 32f57b0214 ole32: Use the standard DEFINE_OLEGUID macro to define GUIDs. 2006-06-09 21:09:49 +02:00
Alexandre Julliard 707060913c oleaut32: Use the standard DEFINE_OLEGUID macro to define GUIDs. 2006-06-09 21:09:35 +02:00
Jason Green 08295f4cfc wined3d: GLSL shader cleanup patch.
- Based on comments from H. Verbeet
- Changed the distinction from .rgba & .xyzw masks to only use .xyzw
  in GLSL shaders.  They are interchangeable, and only served to make
  the trace look more intuitive, but they don't always apply as-is, so
  we'll just leave everything to .xyzw.
- Got rid of the "UseProgramObjectARB(0)" call in drawprim.  If there
  is no shader set on the next primitive, then that primitive will
  call UseProgramObjectARB(0) when it begins to draw.
2006-06-09 21:09:03 +02:00
Pierre d'Herbemont deab874424 dbghelp: Implement fetch_thread_info on powerpc. 2006-06-09 21:08:26 +02:00
Pierre d'Herbemont 6d0e51fb66 ntdll: Fix NtQueryInformationThread on non x86. 2006-06-09 21:08:14 +02:00
Robert Shearman d98b73a17a rpcrt4: Clear an object pointer during unmarshaling, otherwise we
could end up using the previously allocated memory even if it isn't
the right size, causing heap corruption.
2006-06-09 21:07:57 +02:00
Robert Shearman 578df90d6d rpcrt4: Initialise pStubMsg->MemorySize to zero before calling ComplexStructMemorySize from NdrComplexArrayUnmarshall. 2006-06-09 21:07:44 +02:00
Robert Shearman e3df112a39 rpcrt4: Don't raise an exception if there is no freer function - not all types have a freer. 2006-06-09 21:07:37 +02:00
Robert Shearman 21673d03f9 rpcrt4: Implement more base types for complex types. 2006-06-09 21:07:22 +02:00
Robert Shearman 0b1e51ca25 rpcrt4: Now that there's a process-wide pool of connections we don't
need to copy the FromConn field when copying bindings.
2006-06-09 21:07:11 +02:00
Robert Shearman 56386bd88c rpcrt4: Return the status received from RPCRT4_Send in I_RpcSend instead of always returning RPC_S_OK. 2006-06-09 21:07:02 +02:00
H. Verbeet 773309a403 d3d9: Add a test for default texture stage state values. 2006-06-09 21:06:54 +02:00
Jeff Latimer 8bdeffa4ef usp10: ScriptTextOut updated to reflect that it must have a hdc passed to it. 2006-06-09 18:13:44 +02:00
Peter Beutner d5d441d790 msvidc: Change short description to MS-CRAM. 2006-06-09 18:13:38 +02:00
Dmitry Timoshkov 2dd2eafd3c user: Neither WS_CAPTION nor WS_EX_APPWINDOW has anything to do how
passed in to CreateWindow menu should be handled.
2006-06-09 18:13:29 +02:00
qingdoa daoo f80db874d4 oleaut32: Fix safearray data destruction. 2006-06-09 18:13:22 +02:00
Alexandre Julliard ad5e02e604 opengl32: Store function pointers in a separate array to avoid a bunch of relocations. 2006-06-09 18:13:09 +02:00
Alexandre Julliard 3e68508ecd opengl32: Only store the glX name if different from the wgl name. 2006-06-09 16:26:44 +02:00
Alexandre Julliard cac3301854 opengl32: Make all the function pointers and thunks static. 2006-06-09 16:11:38 +02:00
Mike McCormack 7500e0feab msi: Update the progress control while installing. 2006-06-09 15:20:25 +02:00
Mike McCormack ea3ab4952b msi: Remove some unnecessary NULL checks. 2006-06-09 15:20:14 +02:00
Jason Green d5d4568450 wined3d: Allow drawPrim to create and use the GLSL program. 2006-06-09 15:20:06 +02:00
Jason Green b67cda248d wined3d: Add GLSL helper functions to Device.
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Jason Green ca7976c34f wined3d: Map vertex shader instructions to GLSL generating functions. 2006-06-09 15:19:09 +02:00
Jason Green 5798356d21 wined3d: Map pixel shader instructions to GLSL generating functions. 2006-06-09 15:19:02 +02:00
Jason Green d59714b78c wined3d: Prototype the GLSL functions for use with pixel and vertex shaders. 2006-06-09 15:14:34 +02:00
Jason Green 806aaa1287 wined3d: Added more declarations to GLSL.
- Declare more variable names for GLSL programs.
- Some of these won't need to be declared eventually, but it doesn't hurt to do it for now.
- Correct output name for pixel shaders (gl_FragColor instead of glFragColor).
2006-06-09 15:14:22 +02:00
Jason Green ca70d13af4 wined3d: Unified float constant register mapping between ARB pixel and vertex shaders.
- Got rid of the separate constant maps.
- Side effect of this is that the map is a bit larger for pixel shaders than it needs to be
2006-06-09 14:36:50 +02:00
Jason Green 0c59ca6448 wined3d: Add the bulk of the GLSL string generation functions.
- Add a new file glsl_shader.c which contains almost every GLSL specific function we'll need
- Move print_glsl_info() into glsl_shader.c
- Move the shader_reg_maps struct info into the private header, and make it part of SHADER_OPCODE_ARG.
- Create a new shared ps/vs register map for float constants (future patch will make ARB programs use this, too)
2006-06-09 13:47:55 +02:00
Jason Green 1f1057fc9b wined3d: Move constant loading out of DrawPrimDrawStrided() and enable
loading float constants for GLSL.

- DrawPrim is just too big of a function.  This separates the passing
  of constants to the shader into new functions.
- Fixes an off-by-one error when loading vertex declaration constants
  (should be <, not <=)
- Adds a function for GLSL loading of constants (aka Uniforms)
- Adds a GLSL program variable to the stateblock and sets it to 0 (a
  future patch will actually create this program)
2006-06-09 13:26:51 +02:00
Dmitry Timoshkov 217dae68c5 comctl32: Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler.
Return FALSE in the WM_CLOSE PROPSHEET_DialogProc handler in order to
allow DefDlgProc to post us WM_COMMAND/IDCANCEL and unblock modal
message loop.
2006-06-09 13:26:31 +02:00
Detlef Riekenberg 5ea9e8224e cmdlgtst: Use standard debug functions. 2006-06-09 13:26:07 +02:00
Detlef Riekenberg 249fa5b7a2 comdlg32: Rename finddlg.c to finddlg16.c. 2006-06-09 13:25:52 +02:00
Alexandre Julliard bdc419ed0b hlink: Add spec file entry for HlinkQueryCreateFromData. 2006-06-09 13:17:12 +02:00
Alexandre Julliard c32dc6744c rpcrt4: Make the protseq_ops structure constant. 2006-06-09 13:12:58 +02:00
Alexandre Julliard 9aea3b2d31 kernel: Added support for GlobalMemoryStatus on MacOS. 2006-06-09 11:52:50 +02:00