Paul Gofman
11daf18690
mmdevapi: Return success from SAORS_GetAvailableDynamicObjectCount().
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Arkadiusz Hiler <arek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-22 21:12:54 +02:00
Jacek Caban
e636c2a22a
mmdevapi: Use nameless unions.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 16:48:30 +01:00
Paul Gofman
1d66a108b9
mmdevapi: Make spatial audio objects buffer update size constant.
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Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-19 19:55:34 +01:00
Andrew Eikum
7e64247a6e
mmdevapi: Implement SpatialAudio features.
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This makes car radio / ambient noises audible in Cyberpunk 2077.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-04 23:11:22 +01:00