mmdevapi: Make spatial audio objects buffer update size constant.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Andrew Eikum <aeikum@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -41,8 +41,6 @@
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WINE_DEFAULT_DEBUG_CHANNEL(mmdevapi);
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#define MAX_PERIODS 3
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static UINT32 AudioObjectType_to_index(AudioObjectType type)
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{
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UINT32 o = 0;
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@ -361,7 +359,6 @@ static HRESULT WINAPI SAORS_BeginUpdatingAudioObjects(ISpatialAudioObjectRenderS
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static BOOL fixme_once = FALSE;
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SpatialAudioStreamImpl *This = impl_from_ISpatialAudioObjectRenderStream(iface);
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SpatialAudioObjectImpl *object;
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UINT32 pad;
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HRESULT hr;
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TRACE("(%p)->(%p, %p)\n", This, dyn_count, frames);
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@ -373,18 +370,7 @@ static HRESULT WINAPI SAORS_BeginUpdatingAudioObjects(ISpatialAudioObjectRenderS
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return SPTLAUDCLNT_E_OUT_OF_ORDER;
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}
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hr = IAudioClient_GetCurrentPadding(This->client, &pad);
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if(FAILED(hr)){
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WARN("GetCurrentPadding failed: %08x\n", hr);
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LeaveCriticalSection(&This->lock);
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return hr;
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}
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if(pad < This->period_frames * MAX_PERIODS){
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This->update_frames = This->period_frames * MAX_PERIODS - pad;
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}else{
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This->update_frames = 0;
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}
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This->update_frames = This->period_frames;
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if(This->update_frames > 0){
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hr = IAudioRenderClient_GetBuffer(This->render, This->update_frames, (BYTE **)&This->buf);
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@ -496,7 +482,7 @@ static HRESULT WINAPI SAORS_ActivateSpatialAudioObject(ISpatialAudioObjectRender
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obj->sa_stream = This;
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SAORS_AddRef(&This->ISpatialAudioObjectRenderStream_iface);
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obj->buf = heap_alloc_zero(This->period_frames * MAX_PERIODS * This->sa_client->object_fmtex.Format.nBlockAlign);
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obj->buf = heap_alloc_zero(This->period_frames * This->sa_client->object_fmtex.Format.nBlockAlign);
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EnterCriticalSection(&This->lock);
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@ -616,7 +602,7 @@ static HRESULT WINAPI SAC_GetMaxFrameCount(ISpatialAudioClient *iface,
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TRACE("(%p)->(%p, %p)\n", This, format, count);
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*count = MulDiv(period, format->nSamplesPerSec, 10000000) * MAX_PERIODS;
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*count = MulDiv(period, format->nSamplesPerSec, 10000000);
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return S_OK;
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}
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@ -731,7 +717,7 @@ static HRESULT activate_stream(SpatialAudioStreamImpl *stream)
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hr = IAudioClient_Initialize(stream->client, AUDCLNT_SHAREMODE_SHARED,
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AUDCLNT_STREAMFLAGS_EVENTCALLBACK | AUDCLNT_STREAMFLAGS_NOPERSIST,
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period * MAX_PERIODS, 0, &stream->stream_fmtex.Format, NULL);
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period, 0, &stream->stream_fmtex.Format, NULL);
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if(FAILED(hr)){
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WARN("Initialize failed: %08x\n", hr);
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IAudioClient_Release(stream->client);
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@ -1,5 +1,5 @@
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TESTDLL = mmdevapi.dll
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IMPORTS = ole32 version user32 advapi32
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IMPORTS = ole32 version user32 advapi32 winmm
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C_SRCS = \
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capture.c \
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@ -29,6 +29,7 @@
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#include "mmdeviceapi.h"
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#include "spatialaudioclient.h"
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#include "mmsystem.h"
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static IMMDeviceEnumerator *mme = NULL;
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static IMMDevice *dev = NULL;
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@ -269,15 +270,14 @@ static BOOL is_buffer_zeroed(const BYTE *buffer, UINT32 buffer_length)
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static void test_audio_object_buffers(void)
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{
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HRESULT hr;
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ISpatialAudioObjectRenderStream *sas = NULL;
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ISpatialAudioObject *sao[4];
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UINT32 dyn_object_count, frame_count, buffer_length;
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BYTE *buffer;
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INT i;
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UINT32 dyn_object_count, frame_count, max_frame_count, buffer_length;
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SpatialAudioObjectRenderStreamActivationParams activation_params;
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ISpatialAudioObjectRenderStream *sas = NULL;
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PROPVARIANT activation_params_prop;
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ISpatialAudioObject *sao[4];
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BYTE *buffer;
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INT i, j, k;
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HRESULT hr;
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PropVariantInit(&activation_params_prop);
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activation_params_prop.vt = VT_BLOB;
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@ -288,6 +288,17 @@ static void test_audio_object_buffers(void)
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hr = ISpatialAudioClient_ActivateSpatialAudioStream(sac, &activation_params_prop, &IID_ISpatialAudioObjectRenderStream, (void**)&sas);
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ok(hr == S_OK, "Failed to activate spatial audio stream: 0x%08x\n", hr);
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hr = ISpatialAudioClient_GetMaxFrameCount(sac, &format, &max_frame_count);
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ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
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frame_count = format.nSamplesPerSec / 100; /* 10ms */
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/* Most of the time the frame count matches the 10ms interval exactly.
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* However (seen on some Testbot machines) it might be a bit higher for some reason. */
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ok(max_frame_count <= frame_count + frame_count / 4, "Got unexpected frame count %u.\n", frame_count);
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/* The tests below which check frame count from _BeginUpdatingAudioObjects fail on some Testbot machines
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* with max_frame_count from _GetMaxFrameCount(). */
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max_frame_count = frame_count + frame_count / 4;
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hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_FrontLeft, &sao[0]);
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ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08x\n", hr);
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@ -306,6 +317,7 @@ static void test_audio_object_buffers(void)
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hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
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ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08x\n", hr);
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ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
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ok(frame_count <= max_frame_count, "Got unexpected frame count %u.\n", frame_count);
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hr = ISpatialAudioObjectRenderStream_ActivateSpatialAudioObject(sas, AudioObjectType_SideRight, &sao[3]);
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ok(hr == S_OK, "Failed to activate spatial audio object: 0x%08x\n", hr);
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@ -323,6 +335,55 @@ static void test_audio_object_buffers(void)
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hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
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ok(hr == S_OK, "Failed to end updating audio objects: 0x%08x\n", hr);
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/* Emulate underrun and test frame count approximate limit. */
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/* Force 1ms Sleep() timer resolution. */
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timeBeginPeriod(1);
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for (j = 0; j < 20; ++j)
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{
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hr = WaitForSingleObject(event, 200);
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ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08x, j %u.\n", hr, j);
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hr = ISpatialAudioObjectRenderStream_BeginUpdatingAudioObjects(sas, &dyn_object_count, &frame_count);
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ok(hr == S_OK, "Failed to beging updating audio objects: 0x%08x\n", hr);
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ok(dyn_object_count == 0, "Unexpected dynamic objects\n");
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ok(frame_count <= max_frame_count, "Got unexpected frame_count %u.\n", frame_count);
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/* Audio starts crackling with delays 10ms and above. However, setting such delay (that is, the delay
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* which skips the whole quantum) breaks SA on some Testbot machines: _BeginUpdatingAudioObjects fails
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* with SPTLAUDCLNT_E_INTERNAL starting from some iteration or WaitForSingleObject timeouts. That seems
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* to work on the real hardware though. */
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Sleep(5);
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for (i = 0; i < ARRAYSIZE(sao); i++)
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{
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hr = ISpatialAudioObject_GetBuffer(sao[i], &buffer, &buffer_length);
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ok(hr == S_OK, "Expected to be able to get buffers for audio object: 0x%08x, i %d\n", hr, i);
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ok(buffer != NULL, "Expected to get a non-NULL buffer\n");
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ok(buffer_length == frame_count * format.wBitsPerSample / 8,
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"Expected buffer length to be sample_size * frame_count = %hu but got %u\n",
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frame_count * format.wBitsPerSample / 8, buffer_length);
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/* Enable to hear the test sound. */
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if (0)
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{
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if (format.wFormatTag == WAVE_FORMAT_IEEE_FLOAT)
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{
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for (k = 0; k < frame_count; ++k)
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{
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float time_sec = 10.0f / 1000.0f * (j + (float)k / frame_count);
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/* 440Hz tone. */
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((float *)buffer)[k] = sinf(2.0f * M_PI * time_sec * 440.0f);
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}
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}
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}
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}
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hr = ISpatialAudioObjectRenderStream_EndUpdatingAudioObjects(sas);
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ok(hr == S_OK, "Failed to end updating audio objects: 0x%08x\n", hr);
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}
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timeEndPeriod(1);
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hr = WaitForSingleObject(event, 200);
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ok(hr == WAIT_OBJECT_0, "Expected event to be flagged: 0x%08x\n", hr);
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