Commit Graph

2186 Commits

Author SHA1 Message Date
Michael Stefaniuc ad4057803d ddraw/tests: Use the proper type for a return value (PVS-Studio).
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:03 +09:00
Michael Stefaniuc f8b306c3a8 ddraw/tests: Test the return of DrawPrimitive().
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Nikolay Sivov b2855505b9 ddraw: Use proper prototype for internal enumeration callback (PVS-Studio).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:19 +09:00
Nikolay Sivov 8cd2d5df20 ddraw/tests: Use proper type for return values (PVS-Studio).
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-14 12:46:40 +09:00
Riccardo Bortolato 9c00f968d6 d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato 33bb9e9610 wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato 9621737c8e wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato 1d1487105d wined3d: Pass a wined3d_box to wined3d_surface_map..
Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Riccardo Bortolato 825b141e5a wined3d: Remove wined3d_surface_get_flip_status stub. 2015-09-10 20:00:52 +09:00
Riccardo Bortolato e869ef5c0f wined3d: Remove wined3d_surface_get_blt_status stub. 2015-09-10 20:00:46 +09:00
Stefan Dösinger fa0041954f wined3d: Return a texture from the swapchain resource creation callback. 2015-09-04 20:01:05 +09:00
Stefan Dösinger 9427d1d553 ddraw/tests: Properly clean up in test_texcoordindex. 2015-08-28 19:52:56 +09:00
Stefan Dösinger 40c5303b62 ddraw: Return the right error if range color keys are used. 2015-08-24 20:42:40 +09:00
Stefan Dösinger baab5a869a ddraw/tests: Test color keying precision.
This brute force tests all values in 4, 5, 6 and 8 bit channels.
2015-08-24 20:42:28 +09:00
Michael Müller 2f17d5b136 ddraw: Make some functions hotpachable. 2015-06-12 21:23:12 +09:00
Matteo Bruni cc80f1fd9f ddraw/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX. 2015-06-11 19:34:58 +09:00
Matteo Bruni 5ec54d2f3b ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend(). 2015-05-21 20:51:54 +09:00
Matteo Bruni 2fee34f97b ddraw/tests: Workaround a testbot failure in test_ck_rgba(). 2015-05-21 20:51:50 +09:00
Matteo Bruni 30a1fffcc7 ddraw/tests: Accept broken testbot result for test_coop_level_d3d_state(). 2015-05-21 20:51:43 +09:00
Francois Gouget 0f3de20ba0 ddraw/tests: Silence some ddrawmodes traces that generate too many lines. 2015-05-11 15:19:04 +09:00
Matteo Bruni 0cc7daebd8 ddraw/tests: Add a ddraw2 specular lighting test. 2015-05-05 18:51:08 +09:00
Matteo Bruni 6418a489e0 ddraw/tests: Accept broken testbot result for test_clear_rect_count(). 2015-05-05 18:51:06 +09:00
Francois Gouget cb16c70602 ddraw/tests: Fix compilation on systems that don't support nameless union. 2015-05-04 15:06:43 +09:00
Matteo Bruni 27de4f25cf ddraw/tests: Add a ddraw4 specular lighting test. 2015-05-01 15:45:03 +09:00
Matteo Bruni 213f7d9f45 wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp. 2015-05-01 15:45:00 +09:00
Matteo Bruni 72722222a7 ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7. 2015-05-01 15:44:40 +09:00
Henri Verbeet 8633fd625a ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind). 2015-04-30 16:17:56 +09:00
Henri Verbeet 6569337cb7 ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind). 2015-04-30 16:17:54 +09:00
Henri Verbeet 4c5276042d ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind). 2015-04-30 16:17:51 +09:00
Henri Verbeet 4a416f8d37 ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind). 2015-04-30 16:17:49 +09:00
Matteo Bruni 287093e26e ddraw/tests: Add a ddraw7 specular lighting test. 2015-04-29 17:02:22 +09:00
Francois Gouget 7929155e55 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-04-27 15:08:18 +09:00
Matteo Bruni b963c73abb wined3d: Introduce D3D7+ normal matrix computation. 2015-04-24 19:07:52 +09:00
Matteo Bruni e7548fc421 ddraw: Cleanup d3d_light_SetLight() a bit. 2015-04-23 15:14:03 +09:00
Matteo Bruni 969e72396d ddraw/tests: Fix ddraw2 test_lighting() cleanup code. 2015-04-23 15:13:59 +09:00
Matteo Bruni b6717dc2e3 ddraw/tests: Port the lighting test to the previous d3d versions. 2015-04-22 23:24:18 +09:00
Matteo Bruni 319e7fb201 ddraw/tests: Add more d3d7 lighting tests. 2015-04-22 23:24:12 +09:00
Stefan Dösinger 5d51c97d07 wined3d: Implement color keying in the glsl fragment pipeline. 2015-04-10 21:43:31 +09:00
Matteo Bruni fbffd8bae4 ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni 382c8fde08 ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7. 2015-03-31 18:49:29 +09:00
Matteo Bruni e8aba71529 ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes. 2015-03-31 18:49:29 +09:00
Matteo Bruni b41a3ad219 ddraw: Make sure AddLight properly activates lights. 2015-03-31 18:49:29 +09:00
Matteo Bruni ca7e56cfee ddraw: D3DLIGHT lights default to active.
Actually, there is no way to deactivate them short of removing them from
the viewport.
2015-03-31 18:49:29 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Frédéric Delanoy f6a341c747 Assorted spelling/grammar fixes. 2015-03-27 22:29:48 +09:00
Stefan Dösinger bfe82190ad ddraw/tests: Port test_color_fill to earlier versions. 2015-03-27 20:40:37 +09:00
Stefan Dösinger 7897a2c058 ddraw/tests: Make sure color keying is on in test_texturemapblend. 2015-03-27 20:40:37 +09:00
Francois Gouget baf32ced74 ddraw/tests: Fix compilation on systems that don't support nameless unions. 2015-03-24 20:01:37 +09:00
Stefan Dösinger 70c6666d1e ddraw/tests: Correct executebuffer offsets. 2015-03-23 22:59:16 +09:00
Stefan Dösinger daf3e8a0dc ddraw/tests: The testbot applies color keying without a key. 2015-03-23 22:59:15 +09:00