David Adam
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2347862571
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d3dx8: Implement the spherical interpolation part for D3DXQuaternionSlerp.
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2009-02-16 15:35:15 +01:00 |
David Adam
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f20ba24404
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d3dx8: Implement D3DXFresnelTerm.
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2009-02-02 15:21:44 +01:00 |
David Adam
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42dc7fb1c4
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d3dx8: Add a few tests for MatrixStack.
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2008-11-28 13:49:50 +01:00 |
Francois Gouget
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628b5aeb9e
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d3dx8/tests: Fix compilation on systems that don't support nameless unions.
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2008-11-03 13:34:12 +01:00 |
Henri Verbeet
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5302d2b311
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d3dx8: Add a few tests for ID3DXMatrixStack.
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2008-10-31 12:58:28 +01:00 |
Henri Verbeet
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bbc2f7d713
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d3dx8: Make expect_mat a bit more useable.
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2008-10-31 12:58:21 +01:00 |
Luis C. Busquets Pérez
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21060b0762
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d3dx8: D3DXQuaternionRotationMatrix correct compare value for the trace.
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2008-08-26 12:07:41 +02:00 |
Dan Kegel
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fe508a9cd7
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d3dx8/tests: Initialize matrix before testing its value.
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2008-06-10 17:43:58 +02:00 |
Austin English
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4777f26d61
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Spelling fixes.
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2008-03-27 11:10:07 +01:00 |
Francois Gouget
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c186233892
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d3dx8/tests: Fix compilation on systems that don't support nameless unions.
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2007-11-30 14:20:39 +01:00 |
David Adam
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cf443380ba
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d3dx8: Implement D3DXMatrixTransformation.
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2007-11-26 12:53:34 +01:00 |
David Adam
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f1bc484947
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d3dx8: Implement D3DXQuaternionExp.
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2007-11-26 12:53:26 +01:00 |
David Adam
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41029cc88c
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d3dx8: Implement D3DXQuaternionLn.
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2007-11-26 12:53:17 +01:00 |
David Adam
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16a8efa410
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d3dx8: Implement D3DXQuaternionRotationYawPitchRoll.
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2007-11-26 12:52:58 +01:00 |
David Adam
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eee8dd17d8
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d3dx8: Implement D3DXQuaternionRotationMatrix.
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2007-11-26 12:52:49 +01:00 |
David Adam
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345994fbce
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d3dx8: Implement D3DXQuaternionRotationAxis.
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2007-11-26 12:52:39 +01:00 |
David Adam
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7a4490c062
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d3dx8: Implement D3DXQuaternionToAxisAngle.
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2007-11-26 12:52:27 +01:00 |
David Adam
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e8edc51d34
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d3dx8: Implement D3DXQuaternionBaryCentric.
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2007-11-20 16:43:58 +01:00 |
David Adam
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8ec01f62b0
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d3dx8: Implement D3DXQuaternionSquad.
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2007-11-20 16:43:32 +01:00 |
David Adam
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cb954ca6b4
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d3dx8: Implement D3DXQuaternionSlerp.
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2007-11-20 16:43:22 +01:00 |
David Adam
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54e8d08e45
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d3dx8: Implement D3DXQuaternionInverse.
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2007-11-20 16:43:10 +01:00 |
David Adam
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45b13a6cab
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d3dx8: Implement D3DXQuaternionMultiply.
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2007-11-20 16:43:01 +01:00 |
David Adam
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375dcaa82e
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d3dx8: Implement D3DXColorAdjustContrast.
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2007-11-20 16:42:51 +01:00 |
David Adam
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8389eab6b7
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d3dx8: Implement D3DXColorAdjustSaturation.
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2007-11-20 16:42:41 +01:00 |
David Adam
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4a28945505
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d3dx8: Implement D3DXPlaneTransform.
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2007-11-20 16:41:21 +01:00 |
David Adam
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54d3bb28fd
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d3dx8: Implement D3DXPlaneFromPoints.
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2007-11-20 16:41:12 +01:00 |
David Adam
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3d30866133
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d3dx8: Implement D3DXPlaneFromPointNormal.
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2007-11-20 16:41:03 +01:00 |
David Adam
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5cc527d30d
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d3dx8: Implement D3DXMatrixReflect.
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2007-11-16 12:34:39 +01:00 |
David Adam
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a1010e6c94
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d3dx8: Implement D3DXMatrixShadow.
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2007-11-16 12:34:29 +01:00 |
David Adam
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c432b48a51
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d3dx8: Implement D3DXPlaneIntersectLine.
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2007-11-16 12:33:47 +01:00 |
David Adam
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8abfaa04cc
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d3dx8: Implement D3DXPlaneNormalize.
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2007-11-16 12:33:32 +01:00 |
David Adam
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6840049f2f
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d3dx8: Implement D3DXMatrixAffine Transformation.
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2007-11-13 13:34:56 +01:00 |
David Adam
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147600b671
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d3dx8: Implement D3DXVec3Unproject.
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2007-11-12 13:00:08 +01:00 |
David Adam
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6c902b42d5
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d3dx8: Implement D3XMatrixVec3Project.
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2007-11-12 13:00:01 +01:00 |
David Adam
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3231c01c42
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d3dx8: Implement D3XMatrixMultiplyTranspose.
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2007-11-12 12:59:53 +01:00 |
David Adam
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43643072da
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d3dx8: Implement D3XMatrixInverse.
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2007-11-12 12:59:44 +01:00 |
Francois Gouget
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8fc8f2625c
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d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-11-09 13:06:16 +01:00 |
David Adam
|
951ca73ff7
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d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
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2007-11-06 13:01:41 +01:00 |
David Adam
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9fc132d02f
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d3dx8: Implement D3DXMatrixOrthoOffCenterRH.
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2007-11-06 13:01:31 +01:00 |
David Adam
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2a7d4bd3d2
|
d3dx8: Uniformize the matrix format in the tests.
|
2007-11-06 13:01:18 +01:00 |
David Adam
|
4bbe41bb5e
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d3dx8: Implement D3DXMatrixPerspectiveOrthoLH.
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2007-11-05 14:58:45 +01:00 |
David Adam
|
23d9da1eb9
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d3dx8: Implement D3DXMatrixPerspectiveOrthoRH.
|
2007-11-05 14:58:38 +01:00 |
David Adam
|
515d7101ce
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d3dx8: Implement D3DXMatrixPerspectiveOffCenterLH.
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2007-11-05 14:58:31 +01:00 |
David Adam
|
110fcb4926
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d3dx8: Implement D3DXMatrixPerspectiveOffCenterRH.
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2007-11-05 14:58:24 +01:00 |
David Adam
|
bc386fd753
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d3dx8: Implement D3DXMatrixPerspectiveFovLH.
|
2007-11-05 14:58:16 +01:00 |
David Adam
|
f45e991c78
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d3dx8: Implement D3DXMatrixPerspectiveFovRH.
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2007-11-05 14:58:09 +01:00 |
David Adam
|
bde962f0ff
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d3dx8: Implement D3DXMatrixPerspectiveLH.
|
2007-11-05 14:58:02 +01:00 |
David Adam
|
5154b203b0
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d3dx8: Implement D3DXMatrixPerspectiveRH.
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2007-11-05 14:57:55 +01:00 |
David Adam
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324aad4545
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d3dx8: Implement D3DXMatrixLookAtLH.
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2007-11-05 14:57:45 +01:00 |
David Adam
|
8d996a22a8
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d3dx8: Implement D3DXMatrixLookAtRH.
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2007-11-05 14:57:33 +01:00 |