Alexandre Julliard
5d82baf974
winecrt0: Add a default implementation DllRegisterServer()/DllUnregisterServer().
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Alexandre Julliard
bd6b53740c
winecrt0: Add a default implementation for DllCanUnloadNow().
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-30 22:59:50 +02:00
Michael Stefaniuc
84aa9b911d
gameux: Use wide-char string literals.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-17 10:12:43 +01:00
Michael Stefaniuc
323d46fb93
gameux/tests: Use wide-char string literals.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-07 11:08:59 +01:00
Francois Gouget
c1e282d0f9
gameux/tests: Remove unneeded parentheses around a gamestatistics string.
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wine_dbgstr_w() already quotes the string.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-02 11:42:35 +02:00
Francois Gouget
142c8df404
gameux/tests: Avoid an ever changing value in a gamestatistics failure message.
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The whole point of printing the IGameStatisticsMgr::GetGameStatistics()
return value was to check whether the pointer had been modified. So
provide this information without including an ever changing value in the
failure message.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-17 09:04:44 +01:00
Zebediah Figura
e90c145020
gameux/tests: Get rid of registry value tests.
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Where gameux stores registry values is an implementation detail, and
subject to change. There's no reason to test it, unless an application
relies on it.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:33:47 +01:00
Alexandre Julliard
cd01ad223d
gameux: Build with msvcrt.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-05 08:32:04 +02:00
Alexandre Julliard
1459a0105d
makefiles: Default to building test modules as PE.
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Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-09 15:45:59 +02:00
Michael Stefaniuc
9ca6861915
gameux: Use the ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 09:42:15 +02:00
Michael Stefaniuc
3be472e1ce
gameux/tests: Use the available ARRAY_SIZE() macro.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-30 09:11:15 +02:00
Alex Henrie
ef08793472
gameux/tests: Drop game stats test workarounds for Windows <= 2000.
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 14:42:39 +01:00
Alex Henrie
85d970b7c8
gameux/tests: Add a trailing '\n' to an ok() call.
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Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-05 11:26:23 +01:00
Marcus Meissner
08193ed72b
gameux: Avoid freeing uninitialized interfaces (Coverity).
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Signed-off-by: Marcus Meissner <marcus@jet.franken.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-17 09:50:45 +02:00
Austin English
1ebf6ca29b
gameux: Label ordinals.
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Signed-off-by: Austin English <austinenglish@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-06-02 14:41:42 +02:00
Huw Davies
bc84397e30
gameux/tests: Run the MTA tests before the STA tests to avoid a crash on Windows 10.
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Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:48:05 +01:00
Alistair Leslie-Hughes
5e3d9616e4
gameux: Fix memory leaks (Valgrind).
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-11 19:39:28 +09:00
Francois Gouget
f8a7d6ed74
Assorted spelling fixes.
2015-08-07 23:50:48 +09:00
Nikolay Sivov
8abd5b76c4
gameux: Use matching heap call (Coverity).
2015-06-08 15:31:07 +09:00
André Hentschel
8f00116b6c
gameux: Return function result on error (PVS-Studio).
2015-03-20 12:42:33 +09:00
Michael Stefaniuc
cd1e969b28
gameux: Avoid comparison of a BOOL return with TRUE (PVS-Studio).
2015-03-09 22:06:50 +09:00
Nikolay Sivov
5620159e61
gameux/tests: Simplify initial test skipping.
2015-02-24 23:00:15 +09:00
Nikolay Sivov
2062a48365
gameux/tests: Simplify test game registering, add intermediate test checks.
2015-02-24 23:00:07 +09:00
Michael Stefaniuc
35b24f1ab5
gameux: Simplify the check for an empty string (PVS-Studio).
2014-11-12 23:33:09 +09:00
Nikolay Sivov
febb3974b5
gameux: Use CLSIDFromString() instead of shell32 equivalent.
2014-10-06 17:34:23 +02:00
Nikolay Sivov
d721eee1dd
gameux: Cleanup failure handling when processing main definition element, use better naming.
2014-10-06 17:34:05 +02:00
Thomas Faber
20dcd96de3
gameux/tests: Avoid a variable-length array.
2014-03-25 13:55:44 +01:00
Frédéric Delanoy
0f2bed51bd
Assorted spelling fixes.
2014-02-10 15:47:29 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Alexandre Julliard
d08ff3ff19
makefiles: Use a single variable for all types of idl files.
2013-12-31 18:15:17 +01:00
Alexandre Julliard
566d3418af
makedep: Add a separate pragma flag for typelibs that need registration.
2013-12-26 13:32:49 +01:00
Alexandre Julliard
f8421142e7
makefiles: Add makedep pragmas for typelib idl files.
2013-11-05 20:38:18 +01:00
Alexandre Julliard
55e44092bd
makefiles: Remove useless definitions of COM_NO_WINDOWS_H.
2013-10-14 16:05:31 +02:00
Alexandre Julliard
f02cdd877f
Remove empty DLL_PROCESS_DETACH case statements.
2013-04-15 16:45:35 +02:00
Nikolay Sivov
0bbd6cb050
gameux: Fix release/free of uninitialized pointers (Coverity).
2013-04-08 11:37:14 +02:00
André Hentschel
97dbccf5f2
gameux: Avoid double free (coverity).
2012-10-25 11:47:05 +02:00
Marcus Meissner
c7355f7921
gameux: Move SysFreeString to success branches (Coverity).
2012-09-03 15:48:22 +02:00
Nikolay Sivov
fa4148d2ae
gameux: Call interface methods properly.
2012-08-20 10:58:50 +02:00
Francois Gouget
fac36c55e9
Assorted typo, spelling, wording and case fixes.
2012-05-15 16:26:43 +02:00
Michael Stefaniuc
e5db5b8dfd
gameux: Print the debug string and not the pointer to it.
2012-03-26 18:15:20 +02:00
Frédéric Delanoy
46229acde9
gameux: Do not use RegCloseKey on invalid/uninitialized registry key handle (Coverity).
2011-12-01 14:59:46 +01:00
Frédéric Delanoy
5a04819709
gameux: Remove duplicate "if" condition.
2011-11-30 11:44:20 +01:00
Henri Verbeet
a4ee6226ae
gameux: Don't shadow hr in GAMEUX_RegisterGame().
2011-10-14 13:12:27 +02:00
Henri Verbeet
7679d96c86
gameux/tests: Run the game explorer tests in a multithreaded apartment as well.
2011-10-11 19:43:31 +02:00
Henri Verbeet
95ede76673
gameux: Parse GDFs in a separate thread.
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The res protocol handler dislikes running from a multithreaded apartment.
2011-10-11 19:43:26 +02:00
Michael Stefaniuc
f93252aa9a
gameux: Don't compare with TRUE.
2011-10-03 09:43:24 -05:00
Marcus Meissner
4f704760e1
gameux: Initialize a variable (Coverity).
2011-08-30 17:27:12 +02:00
Francois Gouget
c992ca277d
Assorted spelling fixes.
2011-08-24 19:07:46 +02:00
Michael Stefaniuc
ce9546f268
gameux: COM cleanup in gamestatistics.c.
2011-08-22 16:14:34 +02:00