Commit Graph

64 Commits

Author SHA1 Message Date
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Marcus Meissner a337437706 IDirectDrawSurface::Blt::SRCCOPY is the default ROP operation, do not
throw error.
2000-12-22 01:39:22 +00:00
Marcus Meissner e38b41911f Truncate dest blit rectangle down to surface size. 2000-11-27 23:06:36 +00:00
Andreas Mohr bb84359c41 Avoid division by zero. 2000-11-04 02:55:08 +00:00
Lionel Ulmer 6e408c4f16 - added ARGB 1555 format
- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
James Abbatiello ba0a533669 Don't crash when calling DirectDrawSurface::EnumAttachedSurfaces on a
surface with no attached surfaces.
2000-08-22 20:38:00 +00:00
Marcus Meissner 5d760b1ca8 Check for NULL flipchain and just return the current surface if it
happens.
2000-07-11 22:05:21 +00:00
Marcus Meissner 62eedafb4a Removed another bad assert and two no longer needed ones. 2000-07-08 11:43:34 +00:00
Marcus Meissner cbe749f16a Fixed two asserts in Blt(). 2000-06-25 12:50:54 +00:00
Marcus Meissner 653d57a22a Dump FourCC correctly, print conversion messages, add reference to
ddraw in DDSurface::GetDDInterface.
2000-06-23 16:50:24 +00:00
Ove Kaaven 270c9fb109 Improved DIBSection support for IDirectDrawSurface::GetDC. 2000-05-14 22:53:51 +00:00
Marcus Meissner b7ed6df279 Number of surface Lock/Unlocks must NOT match, so do NOT use it for
reference counting.
2000-05-09 22:33:12 +00:00
Lionel Ulmer 25b05b1a2f Remove the assertion when there is no source surface. 2000-05-03 17:43:07 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00