Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Marcus Meissner
a337437706
IDirectDrawSurface::Blt::SRCCOPY is the default ROP operation, do not
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throw error.
2000-12-22 01:39:22 +00:00
Marcus Meissner
e38b41911f
Truncate dest blit rectangle down to surface size.
2000-11-27 23:06:36 +00:00
Andreas Mohr
bb84359c41
Avoid division by zero.
2000-11-04 02:55:08 +00:00
Lionel Ulmer
6e408c4f16
- added ARGB 1555 format
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- fixed refcount problem for Add/DeleteAttachedSurface
2000-08-28 19:31:18 +00:00
James Abbatiello
ba0a533669
Don't crash when calling DirectDrawSurface::EnumAttachedSurfaces on a
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surface with no attached surfaces.
2000-08-22 20:38:00 +00:00
Marcus Meissner
5d760b1ca8
Check for NULL flipchain and just return the current surface if it
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happens.
2000-07-11 22:05:21 +00:00
Marcus Meissner
62eedafb4a
Removed another bad assert and two no longer needed ones.
2000-07-08 11:43:34 +00:00
Marcus Meissner
cbe749f16a
Fixed two asserts in Blt().
2000-06-25 12:50:54 +00:00
Marcus Meissner
653d57a22a
Dump FourCC correctly, print conversion messages, add reference to
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ddraw in DDSurface::GetDDInterface.
2000-06-23 16:50:24 +00:00
Ove Kaaven
270c9fb109
Improved DIBSection support for IDirectDrawSurface::GetDC.
2000-05-14 22:53:51 +00:00
Marcus Meissner
b7ed6df279
Number of surface Lock/Unlocks must NOT match, so do NOT use it for
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reference counting.
2000-05-09 22:33:12 +00:00
Lionel Ulmer
25b05b1a2f
Remove the assertion when there is no source surface.
2000-05-03 17:43:07 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
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files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00