Matthew Mastracci
9cf27b5f1a
Added surface locking.
2005-03-07 12:23:34 +00:00
Christian Costa
e64aae00e0
Handle more properly versions for Direct3D and Direct3DDevice
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objects.
2005-02-14 11:09:46 +00:00
Paul Vriens
202b340a51
- use Interlocked* functions in AddRef and Release.
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- store the result of the Interlocked functions and use only this.
2005-01-09 17:29:21 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
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Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
Christian Costa
eac96b5606
Added native and emulated S3TC support.
2004-07-30 18:54:32 +00:00
Lionel Ulmer
112c426c47
Move the FPS computation from the D3D code to the common code.
2004-06-04 19:37:16 +00:00
Lionel Ulmer
d069312de6
Add the possibility to save a snapshot of the backbuffer at
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flip-time.
2004-04-12 22:07:33 +00:00
Lionel Ulmer
2b8281a827
Fix palette deletion issue seen in DungeonKeeper.
2004-01-30 22:58:03 +00:00
Lionel Ulmer
b6ddd8cadb
Better color-keying support.
2003-11-11 00:31:16 +00:00
Lionel Ulmer
2f34e74ede
Some broken games do not put the TEXTURE flags in the surface caps.
2003-07-15 20:45:01 +00:00
Lionel Ulmer
51df9314d8
- fix FPS computation
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- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Lionel Ulmer
c203d68e98
- fix some regressions
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- GetDC does not lock in ReadOnly mode as it leads to problems with
some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
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- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
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Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
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- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
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strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
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- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
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- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
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device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
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- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
8377b9d49b
- fix Twist demo
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- some clean-ups / traces
2002-12-16 22:48:20 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
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- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer
4941a3aff2
- fix texture snooping (plus adds snoop for 1555 format)
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- add texture memory usage tracking
2002-11-27 21:38:28 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
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- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
...
as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Lionel Ulmer
5ecd8903e2
- only compare the first WORD in the DDSCAPS2 structure if no DX7
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- add some TRACEs
2002-11-04 22:34:11 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Christian Costa
ce35cc03a8
Main_DirectDrawSurface_QueryInterface: enable creation of a
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IDirect3DTexture2 from a surface.
2002-10-10 23:27:32 +00:00
Lionel Ulmer
1c0a8ac4c0
Added some TRACEs to the ddraw code.
2002-10-10 22:47:02 +00:00
Christian Costa
74d0d4c562
Enable creation of our OpenGL Direct3D device from a surface used as
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rendering target.
Enable creation of a texture from a surface.
2002-09-26 03:20:07 +00:00
Lionel Ulmer
b6051dec93
- DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
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- added more logging
2002-07-16 01:16:14 +00:00
Ove Kaaven
1d8f92c88c
Removed the flags fields of IDirectDrawPaletteImpl, as we should use
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the dwFlags field of DDRAWI_DDRAWPALETTE_GBL structure instead.
2002-07-10 03:05:43 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Marcus Meissner
4d2f173ce3
Added dwFlags to lock_update private functions so we can pass
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WRITEONLY/READONLY.
Added those flags to the internal Lock() calls.
Only copy the surface from screen to surface if not writeonly.
Restrict blitting between display window and surface to the
locked/unlocked rectangle and the clipwindow section.
Added defines for DDHAL_UNLOCKDATA/DDHAL_LOCKDATA, added calls to HAL
implementation.
2001-09-10 23:12:16 +00:00
Alexandre Julliard
e994d5036e
Added Interlocked*Pointer functions.
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Fixed InterlockedCompareExchange prototype.
2001-08-09 21:21:13 +00:00
Ove Kaaven
fe01f0e7d0
Fill in some more HAL fields. Flip some of them when appropriate.
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Allow SetSurfaceDesc to change client memory surface address.
Propagate DIB color table updates to backbuffers too (thanks to
Stephen Clouse).
2001-04-17 17:36:28 +00:00
Ove Kaaven
e37b1d31a8
Implemented the IDirectDrawGammaControl interface.
2001-04-16 19:35:18 +00:00
Ove Kaaven
01b9436018
Added ddraw HAL and gamma ramp stuff to implementation structures.
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Added a parameter and return value to flip_data and flip_update.
2001-04-16 19:06:13 +00:00
Marcus Meissner
c5d2f5efeb
Handle differently sized structs by using their dwSize parameters.
2001-02-12 03:43:53 +00:00
Marcus Meissner
15a525973b
- Siedler3 appears to have rather limited buffers for device/description
...
strings and crashes with those long strings. Shortened those strings.
- Also driver needs to be "display" for display devices (some other
programs rely on that info I seem to remember).
- Fixed DSurface::GetSurfaceDesc to not just blindly copy a
DDSURFACEDESC2 struct over a smaller DDSURFACEDESC one.
2001-01-28 23:15:17 +00:00
Gavriel State
ba3c18df69
Warning fixes.
2001-01-12 23:18:22 +00:00
Gerald Pfeifer
ab75b89a55
Fixed some incorrect format strings.
2001-01-09 21:50:01 +00:00