Commit Graph

1556 Commits

Author SHA1 Message Date
Alexandre Julliard f93c9d9b13 libwine: Don't export wine_ldt_copy for the Windows build. 2009-09-28 17:31:43 +02:00
Alexandre Julliard e340a2ffac include: Avoid direct access to wine_ldt_copy outside of kernel. 2009-09-26 13:52:52 +02:00
Henri Verbeet 47c84f4f7f wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
Henri Verbeet c64da00de7 wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer(). 2009-09-25 15:14:52 +02:00
Henri Verbeet 60e32659a7 wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
Henri Verbeet 77086e8e84 wined3d: Remove SetFunction() from the public shader interface. 2009-09-25 15:14:26 +02:00
Henri Verbeet d76c7a8521 wined3d: Move some common shader functions to the IWineD3DBaseShader interface. 2009-09-25 15:14:17 +02:00
Henri Verbeet 789372afa8 wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
Henri Verbeet ca05ef5dd0 wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed. 2009-09-24 13:24:19 +02:00
Henri Verbeet 66a7236590 wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Henri Verbeet 93b0600829 wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
Henri Verbeet a8e8f763bf wined3d: Don't free D3D textures until the wined3d texture is destroyed. 2009-09-18 08:54:34 -05:00
Henri Verbeet de3bd86fb6 wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed. 2009-09-17 10:09:44 -05:00
Henri Verbeet a286646f51 wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed. 2009-09-16 13:06:06 -05:00
Henri Verbeet e9000d2e6c wined3d: Don't free D3D volumes until the wined3d volume is destroyed. 2009-09-16 13:05:20 -05:00
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet 2b2fc827ce wined3d: Remove unused parameters to drawPrimitive(). 2009-09-11 12:09:14 +02:00
Alexandre Julliard 192fcc5bb3 libport: Added an interlocked_cmpxchg128 function for 64-bit. 2009-09-01 12:39:17 +02:00
Alexandre Julliard b8ae3f073b ntdll: Fix handling of the duplicate MxCsr entry in the x86_64 context. 2009-08-27 16:49:53 +02:00
Eric Pouech bc56c4eab3 configure: Check for large filesystems support. 2009-08-26 11:58:32 +02:00
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
Alexandre Julliard da8acbc47d server: Define an architecture-independent structure for process startup info. 2009-08-21 20:00:12 +02:00
Alexandre Julliard ee868cce5b tests: Make wine_dbgstr_w available in test.h for all tests. 2009-08-19 13:19:31 +02:00
Mike Kaplinskiy b05774ee7e server: Change cancel_async to take an optional iosb and only_thread. 2009-08-18 12:26:30 +02:00
Huw Davies 86f0634dae include: Add ALIGNM2 format character. 2009-08-17 16:47:15 +02:00
Alexandre Julliard 9b279deb58 include: Fix the NE exe type defines. 2009-08-17 13:57:48 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 038d939941 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. 2009-07-10 12:13:09 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Alexandre Julliard 6056e8a52b server: Return the process CPU in the get_process_info request. 2009-07-07 11:37:47 +02:00
Alexandre Julliard 1d5cb9d23b include: Get rid of the no longer used wine/pthread.h. 2009-07-06 14:35:24 +02:00
Alexandre Julliard c152b4e7d1 include: Add a target address for unwinding for platforms that need it. 2009-06-18 15:17:26 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Alexandre Julliard 857f1e0924 configure: Detect the appropriate form for the __ASM_GLOBAL_FUNC macro. 2009-06-11 17:36:32 +02:00
Henri Verbeet 621da64245 wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
Henri Verbeet 484cde1327 include: Add a generic red-black tree. 2009-06-03 11:40:09 +02:00
Henri Verbeet 5e0f541621 wined3d: Remove ResourceReleased() from the public device interface. 2009-05-29 11:26:38 +02:00
Henri Verbeet 13a05caa97 wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Henri Verbeet f0e303b0f2 wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader(). 2009-05-26 13:49:55 +02:00
Roderick Colenbrander cc96ce438a wgl: Add WGL_SWAP_METHOD_ARB support. 2009-05-18 12:34:48 +02:00
Henri Verbeet 91c3a5eac1 wined3d: Directly call basetexture_apply_state_changes().
All the implementations of IWineD3DBaseTexture::ApplyStateChanges() forward to
basetexture_apply_state_changes().
2009-05-13 11:55:01 +02:00
Henri Verbeet 9a579a43b1 wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
Henri Verbeet 6f33b97c94 wined3d: Get rid of the shared_handle parameter.
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
Hans Leidekker 24af6f3e01 server: Add requests to set and retrieve default dacl. 2009-04-21 15:40:26 +02:00
Roderick Colenbrander 9b889626d0 opengl: Add WGL_EXT_pixel_format_packed_float support. 2009-04-21 13:16:09 +02:00
Brad Martin 2ea6b36ef1 wined3d: Fix prototype for EnumAdapterModes. 2009-04-20 17:19:53 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger f0efa97413 wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
Alexandre Julliard 5316dd011f server: Define a generic context structure instead of using the platform-specific version. 2009-04-08 19:59:23 +02:00