This is a temporary workaround until we have a correct apisets
implementation.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fixes Quake Champions, spotted by Paul Gofman.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
In commit 27ecc6ba5 ("ntdll: Fix iosb handling in NtCancelIoFile()"),
NtCancelIoFile(Ex) was updated to return its status rather than
unconditionally setting it in io_status->u.Status (though the write
was retained in the success case). As a result, in the error case,
the kernelbase wrappers now interpret unitialized memory as an error
code, since io_status->u.Status is never written.
Signed-off-by: Keno Fischer <keno@juliacomputing.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
MSDN states that the function can only return one of DIERR_INVALIDPARAM,
DIERR_NOTINITIALIZED, DIERR_OTHERAPPHASPRIO, on error, and DI_OK, or
DI_NOEFFECT, on success.
Some games will try to call Acquire again in a tight loop and block the
main thread if DIERR_INPUTLOST is returned. There's a small chance for
this to happen with Resident Evil 2, whenever a joystick is plugged,
then quickly unplugged.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of message notifications only. We have to remove the events from
devices that are automatically unacquired whenever a read failed.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This ensures the subsequent allocation is free to pick a new location.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52202
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
We especially may want to support x86 on ARM, where long double is not an 80-bit
type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
And that a corresponding PCM format is supported.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Far Cry 4 expects IXAudio27_GetDeviceDetails to return a PCM format GUID
and refuses to create a source voice if the format is IEEE_FLOAT.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Instead of statically importing dinput8 and creating the class at load
time, which causes some native hooks to fail loading.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52222
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The functions may only fail on unsupported compilers/architectures. It's
not really possible to handle errors properly.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
The data in pvd was being accessed through the label_ptr variable after
pvd went out of scope.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes sure we don't try to set effect_state report id from objects
without a collection, causing some false warnings.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This makes it easier to use WineTest with tools that capture stdout,
such as the TestBot.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>