Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Francois Gouget
f5cea729a6
We must include windef.h before wtypes.h (directly or indirectly).
2000-11-08 05:05:15 +00:00
Marcus Meissner
aa10949064
Added some basic IDirectDraw7 interface support, fixed argument count
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of IDirectDraw{4,7}_SetDisplayMode defines.
2000-10-23 00:36:45 +00:00
Marcus Meissner
fad4593a74
Added 16 (565) -> 15 (555) bit depth converter.
2000-10-12 23:05:48 +00:00
Lionel Ulmer
fc67be9a01
Added support for DirectDraw overlays using the XVideo extension.
2000-09-26 00:38:03 +00:00
Marcus Meissner
bfae5c8382
IDirectDraw,IDirectDraw2,IDirectDraw4 fixed up in regard to COM usage.
2000-07-23 13:39:52 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
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- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Marcus Meissner
968580c136
Use correct bpp for the X side of the surface XImages.
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Cleaned up Xlib_Surface_Release so it is a bit more readable.
use VirtualAlloc for conversion-programside buffer to simplify
handling.
2000-06-23 16:52:53 +00:00
Marcus Meissner
9c51c96c6d
Added 24->32 packed pixel mapping support to convert.
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Slightly rewrote the conversion initialisation.
2000-06-13 01:06:53 +00:00
Andreas Mohr
2e011a5243
Lots of spelling fixes that accumulated in my tree again, made several
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error msgs more verbose, doc updates.
2000-06-01 23:28:25 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
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files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00
Alexandre Julliard
ddce652cae
Made ddraw and dinput separate dlls.
2000-03-17 16:58:10 +00:00