Commit Graph

44707 Commits

Author SHA1 Message Date
Alexandre Julliard 711275e2fc qmgr: Avoid %ll printf formats. 2008-03-26 18:00:37 +01:00
Alexandre Julliard 9b49cc2899 ntdll: Clear the process stack again after dll init and before calling the main entry point. 2008-03-26 17:08:57 +01:00
Alexandre Julliard 7a7ef6a64c kernel32: Moved the allocation of the process stack to ntdll. 2008-03-26 17:08:38 +01:00
Alexandre Julliard c9f0bea910 libwine: Added a wine_call_on_stack function. 2008-03-26 15:38:00 +01:00
Alexandre Julliard f6d871eecf server: impersonation_level should be an int since we store -1 in it.
Make sure we don't check the impersonation level for primary tokens.
2008-03-26 14:38:49 +01:00
Stefan Leichter 6cb602c6db advapi32: Partly implemented QueryServiceConfig2A/W. 2008-03-26 14:13:07 +01:00
Paul Vriens f14eecded8 setupapi: Forward SetupInstallServicesFromInfSectionA to W-function. 2008-03-26 13:46:16 +01:00
Hans Leidekker 0936601f5b wininet: Implement chunked reads. 2008-03-26 13:46:12 +01:00
Aric Stewart 5035a85533 imm: Implement ImmGetIMEFileNameW and ImmGetIMEFileNameA. 2008-03-26 13:31:30 +01:00
Alexandre Julliard a71998d0a6 winex11: Fix X11DRV_CLIPBOARD_ReadProperty to read data in larger chunks and to properly null-terminate the buffer. 2008-03-26 12:14:41 +01:00
Lei Zhang 41ea8f0e8a user32: Tweak how the edit control handles WM_GETDLGCODE. 2008-03-26 12:09:36 +01:00
Aurimas Fischer a1bc05e4c0 fonts: Where possible use references to Latin glyphs in Latin-Extended glyphs. 2008-03-26 12:09:29 +01:00
Anatoly Lyutin d8ab4af526 comctl32: Add HotTrackingColor into COMCTL32_SysColor structure. 2008-03-26 12:09:22 +01:00
Alistair Leslie-Hughes b478ec0027 msxml3: Correct SAXXMLReader_create. 2008-03-26 11:21:14 +01:00
Dmitry Timoshkov 5c93f092c8 d3d9: Make the visual test pass on GeForce Go 7600. 2008-03-26 11:18:33 +01:00
Dmitry Timoshkov fed582de5c kernel32: Make the test compatible with win9x. 2008-03-26 11:18:21 +01:00
Michael Stefaniuc e4d332b601 comdlg32: Small typo fix in the German translation. 2008-03-26 10:33:39 +01:00
Michael Stefaniuc 241aff1203 comdlg32: Add the Romanian translation. 2008-03-26 10:33:37 +01:00
Michael Stefaniuc 0aeb2f5988 shell32: Update the German Translation. 2008-03-26 10:33:34 +01:00
Michael Stefaniuc 8f82f98299 mshtml: Update the German translation. 2008-03-26 10:33:31 +01:00
Andrew Talbot 11f198df0b winecoreaudio.drv: Assign to structs instead of using memcpy. 2008-03-26 10:33:27 +01:00
Andrew Talbot 78fc03b605 wineaudioio.drv: Assign to structs instead of using memcpy. 2008-03-26 10:33:24 +01:00
Lei Zhang 724d4b1fad msxml3: Fix compiles for systems without libxml2. 2008-03-26 10:33:21 +01:00
Juan Lang 44f2517335 crypt32: Allow one update to a decode message after the final update if it's a detached message. 2008-03-26 10:33:16 +01:00
Juan Lang 856270972f crypt32: Keep track of state in each message type's update function rather than in CryptMsgUpdate. 2008-03-26 10:33:09 +01:00
Juan Lang 3617819bf6 crypt32: Test updates after the final update to a detached message. 2008-03-26 10:33:01 +01:00
Lei Zhang 19ed9729db comdlg32: Avoid double free in PRINTDLG_PaperSizeA/W. 2008-03-25 20:00:07 +01:00
Juan Lang 9ea9eaaa81 advapi32: Create MachineGuid value if it doesn't exist. 2008-03-25 19:58:43 +01:00
Juan Lang 4c984e089a advapi32: Test the MachineGuid value. 2008-03-25 19:58:37 +01:00
Austin English 45b944ed51 gdi32: Spelling fixes. 2008-03-25 19:58:31 +01:00
Stefan Dösinger 39e2cbc5d5 wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader. 2008-03-25 19:50:55 +01:00
Stefan Dösinger 9b79bc5e31 wined3d: Implement env bump mapping in the atifs ffp replacement. 2008-03-25 19:50:43 +01:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Stefan Dösinger 18e16f4e66 wined3d: Add GL_ATI_fragment_shader. 2008-03-25 19:48:35 +01:00
Stefan Dösinger 28fdebe404 wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D. 2008-03-25 19:48:24 +01:00
Stefan Dösinger ac57b4e2f5 wined3d: Free shader private data on reset.
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger aaced1f5ba d3d9: Add a projected texture test. 2008-03-25 19:39:34 +01:00
Stefan Dösinger ee7e149998 wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
Stefan Dösinger 5ab5202e0f wined3d: Set shader specific caps in the shader backend.
The whole control structures in directx.c get terribly confusing with
the various codepaths for texturing and different shader
implementations. It is also hard to reflect the shader model
decisions this way too. This patch moves the shader specific parts of
the caps code into the shader backend where we can set our caps
dependent of the shader model decisions and without complex caps flag
checks.
2008-03-25 19:39:11 +01:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Stefan Dösinger 6d5f562dcf wined3d: Move the shader backend selection into a separate function. 2008-03-25 19:36:13 +01:00
Stefan Dösinger a66fb40d83 wined3d: Move shader generation into the shader backend.
Generating the shader ID and parts of the shader prolog and epilog was
done by the common vertexshader.c / pixelshader.c, which is ugly.

This patch doesn't get rid of all the uglyness, somewhen we'll still
have to sort out the relationship of [arb|glsl]_generate_shader and
[arb|glsl]_generate_declarations.
2008-03-25 19:35:58 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Alexandre Julliard 1e9acad3a0 comdlg32: Fixed a number of buffer overflows in the file dialog. 2008-03-25 17:34:32 +01:00
Huw Davies 31666b311d mscms: Fix compilation without lcms. 2008-03-25 16:16:00 +01:00
Alexandre Julliard 255e7b4274 regedit: Display a larger icon in the About box. 2008-03-25 16:14:35 +01:00
Herve Chanal c440322647 regedit: A nicer icon. 2008-03-25 16:14:23 +01:00
Marcus Meissner 5fd2e6e7b1 msxml3: Fixed include of SAX.h. 2008-03-25 16:14:11 +01:00
Roderick Colenbrander eaa1ff0d2c wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation). 2008-03-25 16:14:03 +01:00