Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Jason Edmeades
819b0e1190
Add BaseTexture class support, call from d3d9.
2004-12-07 14:29:12 +00:00
Jason Edmeades
73e8baffd2
Add indexbuffer support into wined3d.
2004-11-24 18:13:41 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
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Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
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an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
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create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
0467ce9fd7
Get rid of the non-standard ICOM_VFIELD macro.
2004-08-12 19:52:49 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
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headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
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- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00