Robert Reif
3569c2344f
Added entry for DirectSoundFullDuplexCreate.
2003-04-02 22:35:05 +00:00
Rok Mandeljc
ce7a2bab97
Framework for the doppler effect.
2003-03-31 01:34:08 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Ove Kaaven
6fb0277699
Somewhat more reliable dsound position notifications.
2003-03-17 21:23:12 +00:00
Robert Reif
89b469fefe
Added support for multiple direct sound devices.
2003-03-15 00:54:11 +00:00
Rok Mandeljc
7da6e5c9a5
- implemented panning
...
- implemented coning
- many minor fixes
2003-03-10 19:06:02 +00:00
Robert Reif
5a1439cf23
Fixed a bug where a capture device was used after it failed to open
...
due to a missing driver.
Added tests to try all possible combinations of sample rate, sample
size and mono/stereo.
2003-03-07 20:36:47 +00:00
Robert Reif
8c2ec131a8
Added a configuration option for setting the hardware acceleration
...
level just like the direct sound control panel app.
More work on the full duplex interface so the compile warning is no
longer generated. Full duplex interface is still stubbed out.
Moved full duplex mixer reset fix into wineoss driver where it
belongs.
Added some more locking fixes.
Capture and full duplex are now stable.
2003-03-06 22:46:34 +00:00
Rok Mandeljc
53b5a4746f
Changed some stuff so distance attenuation works for both 3d
...
processing modes.
2003-03-05 02:47:39 +00:00
Robert Reif
15cc17fbcf
Fixed code to handle full duplex properly.
...
Added support for capture driver (disabled).
Fixed direct sound capture test to handle notifications properly.
2003-03-04 02:12:34 +00:00
Robert Reif
490d2a7bc2
Fixed a problem getting the GUID to compile under windows and wine.
2003-02-24 20:42:59 +00:00
Michael Stefaniuc
f85440466b
Add missing LeaveCriticalSection's in error path.
2003-02-24 20:39:22 +00:00
Rok Mandeljc
22b09a10f0
Reimplemented distance attenuation formula.
...
Removed coning formula since i believe it's inappropriate.
2003-02-17 01:46:46 +00:00
Robert Reif
5be7f69d72
Added support for direct sound capture and a real direct sound capture
...
driver. Capture now works with some skipping. Full duplex does not but
I will be working on that next.
2003-02-15 00:01:17 +00:00
Gerald Pfeifer
61e9670d31
#include <stdlib.h> instead of the non-standard <malloc.h>.
2003-01-20 23:27:27 +00:00
Francois Gouget
8e9dcb6655
Use the same 8/16bit conversion routines as in pcmconverter.c.
...
Reorder the two ifs in the first part of cp_fields to simplify the
code.
2003-01-16 00:20:07 +00:00
Francois Gouget
336d8fe298
SetFormat may not change the primary buffer format as requested.
...
Dump the effective format and prepare the tone signal accordingly.
Play tones from the secondary buffers at -3dB rather than -12dB.
Always print the volume the tone is going to be played at.
Remove the gamedev URL.
2003-01-16 00:19:49 +00:00
Francois Gouget
6bbce6cd22
Initialize the pwave array whenever we don't have a hardware buffer.
...
Always create the wineoss thread.
Change the mmap ERR into a TRACE: there are normal circumstances where
mmap will fail and we can deal with them.
2003-01-15 00:44:50 +00:00
Rok Mandeljc
5438df173e
Added cone support.
2003-01-14 19:31:08 +00:00
Enrico Horn
6b83bb622b
Add version info to dll/dsound.
2003-01-13 20:40:45 +00:00
Francois Gouget
32140adefa
DSB.SetFormat:Trace the requested format as soon as possible in case
...
it is not supported and simplify validity check.
Initialize the buffer format, and only from the fields we checked.
DirectSoundCreate8 fully initializes the buffer format (just in case).
2003-01-11 20:54:56 +00:00
Francois Gouget
8325deaa33
Fix latent deadlock in DSOUND_callback.
2003-01-11 20:53:43 +00:00
Rok Mandeljc
438985f3dd
3d sound diminishes with distance.
2003-01-10 01:46:36 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Francois Gouget
112cf22a12
Always open the device in the default 22050x8x2 format, and let it
...
report the actual device format to us.
2003-01-07 19:43:18 +00:00
Rok Mandeljc
1b3ce0d571
- 3d buffers produce sounds
...
- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643
- cleaned *Set* functions
...
- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Francois Gouget
3b761a6b39
Add the ability of playing a test tone when in interactive mode.
...
Test both primary and secondary buffers.
2003-01-02 23:08:57 +00:00
Rok Mandeljc
f3128dad92
Implementation of IDirectSound3DListenerImpl_Set*().
2002-12-13 23:20:58 +00:00
Francois Gouget
a542770c55
Extend the test by creating a PrimaryBuffer object and perform a few
...
basic tests such as querying its characteristics and changing its
format.
Changing the format requires that we call SetcooperativeLevel first,
which means we need an hwnd. So the test must now link with
user32.dll.
2002-12-13 20:27:36 +00:00
Francois Gouget
78561f3eb3
IDirectSoundBuffer.GetCaps should fail if caps.dwSize is not set.
2002-12-13 20:26:23 +00:00
Rok Mandeljc
553dded48a
Implemented IDirectSound3DBufferImpl_Set*().
2002-12-13 00:31:06 +00:00
Rok Mandeljc
17c8b8e271
Implemented IDirectSound3DListenerImpl_Get*() functions.
2002-12-12 23:01:05 +00:00
Rok Mandeljc
dcc5b4fe53
Implemented some stubs.
2002-12-12 22:27:15 +00:00
Alexandre Julliard
dbf8b78acd
Added .spec.def files.
2002-12-12 22:04:04 +00:00
Alexandre Julliard
26d648887a
Back out the aRts volume patch, this is not user-friendly at all.
2002-12-05 19:20:36 +00:00
Francois Gouget
d523a45bd0
A simple test for IDirectSound.GetCaps.
2002-12-05 19:19:41 +00:00
Francois Gouget
ee4d9c5e29
Return an error if dwSize is not valid.
...
No need to dump dwFlags before it is initialized.
2002-12-05 19:00:56 +00:00
Alexandre Julliard
b34fb35b31
Fixed warnings caused by conversion to -DSTRICT.
2002-10-18 23:48:57 +00:00
Ove Kaaven
4774477b2b
Fix for soundcards that can't do 8-bit audio, only 16-bit (also
...
checked for soundcards that can't do stereo while I was at it).
2002-09-29 18:01:33 +00:00
Jerry Jenkins
062425aee4
Added waveOutSetVolume when opening sound driver. Otherwise, there is
...
no sound if we use aRts.
2002-09-17 01:29:01 +00:00
Patrik Stridvall
9c1de6de30
Moved all the content of the DDK files ntdef.h and ntddk.h to
...
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1
Added include protection for unistd.h and sys/time.h.
2002-08-17 00:43:16 +00:00
Michael Stefaniuc
bacc1b3b58
- Converted HWAVE, HWAVEIN, HWAVEOUT to void*.
...
- Fixed some HMIDI{IN,OUT}16 to HANDLE conversions.
- midiOutCacheDrumPatches16 called itself recursively in an infinite
loop.
2002-08-02 19:02:49 +00:00
Alexandre Julliard
1f6ce57b24
Removed ordinal 0.
2002-07-24 19:05:50 +00:00
Steven Edwards
6aa9ccb102
Need to import ntdll.
2002-07-05 22:48:33 +00:00
Alexandre Julliard
7015ce3096
No need to call GetModuleFileName16 now that GetModuleFileNameA
...
handles 16-bit tasks.
2002-07-05 01:28:10 +00:00
Alexandre Julliard
77afd6c47e
Made some more spec file entries optional or unnecessary.
...
Fixed a few DLLName/DLLFileName mismatches.
2002-06-21 19:15:45 +00:00
Ove Kaaven
935e3df35c
Support DirectSound 8 interfaces. Split interface implementations into
...
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Johan Gill
7c61a61616
Only enumerate DirectSound devices if the first sound device in the
...
system supports the Wine implementation of DirectSound. Also added
some entries to the sample config file and changed the values of the
"EmulDriver" key to "Y"/"N".
2002-05-28 22:45:58 +00:00
Alexandre Julliard
2ab7625934
Removed most imports of ntdll since we no longer import Wine internal
...
functions from there.
2002-05-17 03:37:12 +00:00
Alexandre Julliard
ad53383f9b
Added winebuild support for generating a .dbg.c file containing the
...
debug channels definitions.
Made win32 the default type for spec files.
Ignore C compiler in winebuild so we can simply pass it $(DEFS).
Removed type win32 and debug_channels from spec files.
Fixed winebuild to always generate correct C identifiers (reported by
Vincent Béron).
2002-05-14 20:54:58 +00:00
Alexandre Julliard
67371bcc8d
Added -res option to specify resources on winebuild command-line.
...
Added -exe mode to generate a .spec.c for an exe without having to
provide a .spec.
Removed some no longer needed spec files.
Removed .dll extension in makefiles import specifications.
2002-05-11 23:06:32 +00:00
Joris Beugnies
ff60a9a27b
Make defines configurable at run-time.
2002-05-11 22:53:00 +00:00
Alexandre Julliard
32459912dc
Moved imports specification from the .spec into the Makefile so that
...
it can be used on platforms that don't build a .spec.c file.
2002-05-09 00:05:48 +00:00
Johan Gill
8fc98cdef8
DirectSoundEnumerateA() now passes a GUID to the callback if the first
...
call returned TRUE.
2002-05-01 18:05:30 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Eric Pouech
c745b52803
A bit more robust against wave???Open failures.
2002-04-22 22:36:18 +00:00
Chris Morgan
ace56c62a3
Dsound will now try as many devices as are available when trying to
...
open a waveOut device in DirectSoundCreate().
2002-03-25 20:52:17 +00:00
Chris Morgan
9b0ba7ca2b
Added aRts driver.
2002-03-21 01:38:19 +00:00
Alexandre Julliard
c1bfca04e1
Changed builtin dlls file names to make it clear they are not normal
...
Unix libraries, and install them in $libdir/wine instead of $libdir to
avoid name conflicts in /usr/lib.
2002-03-20 22:19:06 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Patrik Stridvall
74e4d21ebe
Avoid wildcards in .cvsignore.
2002-01-29 03:05:12 +00:00
Ove Kaaven
f250b6b5fa
Further unified HAL and HEL mixing, and added some more intelligence
...
to prebuffering, with some basic prebuffer canceling support, to get
rid of mixing delays in Half-Life. Used a very small waveout buffer
queue in HEL mode, using a callback to queue additional buffers, to
get rid of playback delays in Half-Life. Fixed a couple of bugs.
2002-01-02 21:46:54 +00:00
Ove Kaaven
fdebace998
Fix buffering problems in HEL mode.
2001-09-10 23:08:11 +00:00
Patrik Stridvall
2344798c46
Fixed some warnings.
2001-07-26 21:44:44 +00:00
Patrik Stridvall
3ca9823941
Documentation ordinal fixes.
2001-06-20 23:03:14 +00:00
Patrik Stridvall
8b216b3d02
Documentation ordinal fixes.
2001-06-19 18:20:47 +00:00
Marcus Meissner
9c0ae56d39
Added definitions for IKsPropertySet, small stub implementation for
...
IDirectSound3DBuffer. Fixed one pointer reference.
2001-06-13 19:36:10 +00:00
Andreas Mohr
c2bc22b91c
Spelling fixes.
2001-05-24 18:44:25 +00:00
Francois Gouget
e76218dd61
Add '\n' at the end of traces.
2001-05-09 17:31:31 +00:00
Ove Kaaven
ed739334f4
Fixed sound disappearing after on-the-fly sample rate changes and
...
after certain underrun conditions.
Compilation fixes for when USE_DSOUND3D is defined.
2001-03-19 19:14:39 +00:00
Alexandre Julliard
ddf825660e
Chris Jacobson
...
Small bug fix.
2001-03-03 00:19:29 +00:00
Ove Kaaven
62510ddbf6
Fixes for various underrun-related problems. Also added a mechanism
...
for the sound driver to request that a Stop should close and reopen
the device.
2001-01-13 01:00:00 +00:00
Johan Gill
d8dea427c1
Added a more truthful message about what really is wrong.
2001-01-06 00:36:14 +00:00
Eric Pouech
ad250aac34
Now using manifest constant instead of raw values for all the
...
DRV_QUERY??? values.
2001-01-04 19:53:51 +00:00
Ove Kaaven
865cf3752c
Bugfix for sound dropping out, and workaround for Half-Life's
...
braindead secondary sound buffer management.
2001-01-02 21:02:32 +00:00
Ove Kaaven
0c7c94b956
More intelligent DirectSound prebuffering. By tracking the
...
last-written position of streaming buffers, it attempts to avoid
prebuffering past this position unless necessary; this may avoid a
number of sound problems in various situations. Merged HEL and HAL
mixing code, which should reduce the HEL mode's CPU usage slightly.
2000-12-22 20:31:06 +00:00
Marcus Meissner
eba8cee584
Handle errors for IDsDriver_GetPosition.
...
Report DSERR_UNINITIALIZED on non-opened WineOSS audio device.
2000-12-21 20:49:26 +00:00
François Gouget
44a182229b
winuser.h now requires that we include winbase.h first.
2000-12-19 04:53:20 +00:00
Alexandre Julliard
5be8e7d8e0
Created a small static library in ole/libuuid.a that contains all the
...
UUID definitions (with the help of Francois Gouget).
2000-12-06 01:50:47 +00:00
David Elliott
ea186796eb
Remove libXXXX.so.1.0 lines from .cvsignore files.
2000-11-30 19:57:34 +00:00
Alexandre Julliard
27939f00fd
Start using import tables for dlls that can already support it.
2000-11-12 03:50:10 +00:00
Alexandre Julliard
eb58e1d597
Declare debug channels in all dlls that need them; added imports of
...
ntdll where necessary.
2000-11-05 04:53:07 +00:00
Andreas Mohr
49b3cec137
Reimplement patch by Marcus Meissner ('98) to "fix" problems with
...
DSCAPS_EMULDRIVER flag for games like Quake 2 and Unreal Tournament.
2000-10-25 20:30:31 +00:00
Patrik Stridvall
a9f6a9daec
Explicitly initialize structures.
2000-10-24 02:22:16 +00:00
Alexandre Julliard
83f52d11c1
Moved all Win16 definitions out of the standard Windows headers.
2000-09-26 22:20:14 +00:00
James Abbatiello
26d6c1f557
Don't use copies of critical sections made by memcpy()
...
Added missing WINAPIs
2000-09-01 01:22:21 +00:00
Andreas Mohr
349655636b
- made the MIDI sequencer error message much better for confused users
...
to be found on #WineHQ
- use strerror instead of errno at important places
- got rid of HAVE_STRERROR macro
- removed some #include:s (hopefully I didn't break anything)
2000-08-26 20:31:48 +00:00
Alexandre Julliard
bea617be47
Moved GUID definitions to their respective dll.
2000-08-03 04:22:35 +00:00
Alexandre Julliard
6c9d83aa4c
Added imports of user32/gdi32/kernel32 wherever necessary.
2000-08-03 00:04:24 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
...
'nameless'.
2000-07-23 14:19:19 +00:00
Patrik Stridvall
6314ad696b
Fixed some warnings.
2000-07-15 21:33:38 +00:00
Ove Kaaven
9405793109
Fix a couple of problems with underruns and stopping/restarting.
2000-07-08 11:45:39 +00:00
Ove Kaaven
849c930481
Implemented the DirectSound HAL mode for DMA primary buffers, with a
...
10ms latency (not noticeable), and about 300ms of prebuffering. Fixed
a few bugs. Added a Wine-only WINMM flag for waveOutOpen for
DirectSound to use (so drivers like wineoss have some way of knowing
what to prepare itself for).
2000-06-24 12:54:49 +00:00
Ove Kaaven
353c776a66
Restructure DirectSound. Remove dsound thread, use MM timers
...
instead. Implemented the DirectSound HEL, with the ability to
prebuffer 300ms of sound, while maintaining play latency of 40ms, and
the exact playposition (Starcraft cinematics are lip-synched). Some
initial HAL support.
2000-06-23 15:45:05 +00:00
Alexandre Julliard
6953d6756c
For dlls, derive SPEC_SRCS from MODULE and ALTNAMES.
2000-06-20 20:24:14 +00:00
James Abbatiello
625653f96d
Add a few more flags to those recognized when doing trace+dsound.
2000-06-11 19:59:10 +00:00
Patrik Stridvall
330cd693b0
Fixed some warnings.
2000-06-03 20:43:06 +00:00