Hans Leidekker
|
42aa4e46b6
|
snmpapi: Make a test pass on Vista.
|
2007-11-12 11:40:55 +01:00 |
Hans Leidekker
|
9a51ac7249
|
pdh: Make two tests pass on Vista.
|
2007-11-12 11:40:45 +01:00 |
Paul Vriens
|
d66722db31
|
dsound/tests: Fix tests after addition of 24/32 bits buffer tests.
|
2007-11-12 11:40:25 +01:00 |
Maarten Lankhorst
|
3f965d582f
|
dsound: Make AngleBetweenVectorsRad when vectors have no magnitude.
|
2007-11-12 11:40:10 +01:00 |
Maarten Lankhorst
|
545a774fcc
|
dsound: Implement AngleBetweenVectorsDeg as a call to AngleBetweenVectorsRad.
|
2007-11-12 11:40:04 +01:00 |
Paul Millar
|
8d571e28f1
|
libwine: Fix naked getuid() to allow compilation under MinGW.
|
2007-11-12 11:39:52 +01:00 |
Alexandre Julliard
|
1d9300104e
|
Release 0.9.49.
|
2007-11-09 17:56:12 +01:00 |
Alexandre Julliard
|
5fa4e85ad6
|
user32/tests: Fix access to an uninitialized variable.
|
2007-11-09 13:14:37 +01:00 |
Dmitry Timoshkov
|
5722660758
|
user32: Simplify some code.
|
2007-11-09 13:10:34 +01:00 |
Francois Gouget
|
f288ed99b0
|
winex11: Add C alternatives to the assembly bits in X11DRV_DIB_SetImageBits_8().
|
2007-11-09 13:07:25 +01:00 |
Francois Gouget
|
81a5701ca9
|
Assorted spelling fixes.
|
2007-11-09 13:07:12 +01:00 |
Francois Gouget
|
2b6abd5f85
|
user32/tests: Skip some tests when DdeClientTransaction() returns NULL. This avoids some crashes on Win9x.
|
2007-11-09 13:06:43 +01:00 |
Francois Gouget
|
2bbfc931d1
|
gdi32/tests: Dynamically load GdiAlphaBlend() so the test runs on Win9x.
|
2007-11-09 13:06:25 +01:00 |
Francois Gouget
|
8fc8f2625c
|
d3dx8: Fix compilation on systems that don't support nameless unions.
|
2007-11-09 13:06:16 +01:00 |
Lei Zhang
|
124f2aa27e
|
sane.ds: Fix a memory leak.
|
2007-11-09 13:04:14 +01:00 |
Lei Zhang
|
84e8ea2fdc
|
sane.ds: Check return value from sane_get_option_descriptor().
|
2007-11-09 13:03:47 +01:00 |
Lei Zhang
|
05907c3e29
|
sane.ds: Check return value from sane_control_option().
|
2007-11-09 13:03:38 +01:00 |
Lei Zhang
|
e984d7ba40
|
sane.ds: Get number of options only once.
|
2007-11-09 13:03:32 +01:00 |
EA Durbin
|
4bae34cd2e
|
ntoskrnl.exe: Add stub Implementation of IoAllocateMdl.
|
2007-11-09 12:58:35 +01:00 |
EA Durbin
|
eb6a1fc9d0
|
ntoskrnl.exe: Add stub Implementation of IoAllocateWorkItem.
|
2007-11-09 12:58:26 +01:00 |
Lei Zhang
|
83a4dbaa68
|
wininet: Skip strcmp() in a test if the returned value/len is wrong.
|
2007-11-09 12:56:11 +01:00 |
Jacek Caban
|
a1e554739e
|
mshtml: Added IDM_SETDIRTY implementation.
|
2007-11-09 12:54:14 +01:00 |
Stefan Dösinger
|
335bd99262
|
wined3d: Actually store the PS's vertex processing flag.
|
2007-11-09 12:41:12 +01:00 |
Roderick Colenbrander
|
33df806819
|
wined3d: Make sure the p8 shader is set to 0 after destroying the main render target.
This fixes a render target recreation problem in Age of Empires II.
|
2007-11-09 12:40:44 +01:00 |
Roderick Colenbrander
|
b238e39ec8
|
wined3d: Make sure SFLAG_LOCKED is set at the start of LockRect as various functions called from LockRect depend on it (e.g. LoadTexture if called from LoadLocation).
|
2007-11-09 12:40:26 +01:00 |
Stefan Leichter
|
d4e37265f8
|
browseui: Print 64bit integers with wine_dbgstr_longlong.
|
2007-11-09 12:40:06 +01:00 |
Stefan Dösinger
|
b4b10d8bc2
|
d3d9: Release the window after the visual tests.
|
2007-11-09 12:35:50 +01:00 |
Stefan Dösinger
|
d050b4de9e
|
wined3d: Reinstall the projected texture disabling for generated coords.
|
2007-11-09 12:35:40 +01:00 |
Stefan Dösinger
|
9fb70b99db
|
wined3d: Load GLSL sampler uniforms at shader link time.
|
2007-11-09 12:32:11 +01:00 |
Stefan Dösinger
|
6fd4f8f699
|
wined3d: Store integer uniform locations.
|
2007-11-09 12:32:02 +01:00 |
Stefan Dösinger
|
bfec6c352d
|
wined3d: Store the special uniforms' locations in the linked program.
|
2007-11-09 12:31:54 +01:00 |
Stefan Dösinger
|
cd1812b473
|
wined3d: Hide NP2 textures support on R500 and earlier cards.
|
2007-11-09 12:31:44 +01:00 |
Stefan Dösinger
|
883915fc72
|
wined3d: Fix for MacOS'es incomplete glsl uniform truth.
|
2007-11-09 12:30:30 +01:00 |
Stefan Dösinger
|
f79ca75d08
|
wined3d: Implement a detection for the MacOS OpenGL implementation.
|
2007-11-09 12:29:55 +01:00 |
Paul Vriens
|
8454cb17a8
|
dsound/tests: Fix test failures on WinXP and 2003.
|
2007-11-09 12:27:20 +01:00 |
Vijay Kiran Kamuju
|
f00def503b
|
include: Add missing defines for RC5, SHA and AES in wincrypt.h.
|
2007-11-09 12:26:35 +01:00 |
Andrew Talbot
|
d98b83bed5
|
user32: Constify some variables.
|
2007-11-09 12:26:23 +01:00 |
Hans Leidekker
|
106dbd5617
|
usp10: Fix some more memory leaks.
|
2007-11-09 12:25:38 +01:00 |
Hans Leidekker
|
66c6b84ff0
|
usp10: Fix a test to not rely on uninitialized memory.
|
2007-11-09 12:25:30 +01:00 |
Hans Leidekker
|
1e445c4932
|
usp10: Fully initialize LOGFONT structure.
|
2007-11-09 12:25:21 +01:00 |
Hans Leidekker
|
ab4d8aec35
|
usp10: Fix a memory leak.
|
2007-11-09 12:25:11 +01:00 |
Juan Lang
|
f15bbdcd5a
|
wininet: Initialize length of values that aren't being requested.
|
2007-11-09 12:25:01 +01:00 |
Juan Lang
|
2e4242b545
|
crypt32: If a decoding function failed, free the memory allocated for it.
|
2007-11-09 12:24:53 +01:00 |
Juan Lang
|
4c981e20ef
|
crypt32: Fix another leak in tests.
|
2007-11-09 12:24:46 +01:00 |
Juan Lang
|
f6bfa45970
|
crypt32: Fix a couple leaks in test.
|
2007-11-09 12:24:40 +01:00 |
Maarten Lankhorst
|
4d1129f785
|
dsound: Use a 2 stage mixing/normalization for sound.
|
2007-11-09 12:24:06 +01:00 |
Maarten Lankhorst
|
a938f69360
|
dsound: Add mixing and normalization functions.
|
2007-11-09 12:23:54 +01:00 |
Maarten Lankhorst
|
fa3663d6c7
|
dsound: Add support for 24/32 bits input sound buffers.
|
2007-11-09 12:20:20 +01:00 |
EA Durbin
|
0bfba69c15
|
d3dxof: Fix some return values.
|
2007-11-08 13:56:37 +01:00 |
Alexandre Julliard
|
0156dbba4f
|
ntdll: Increase the signal stack size to avoid crashes on nested signals.
|
2007-11-08 13:53:47 +01:00 |