Roderick Colenbrander
|
0b0f353b7d
|
wined3d: Update list of pci ids.
|
2007-09-17 12:10:33 +02:00 |
Stefan Dösinger
|
c5410a6f22
|
wined3d: Use GL_NV_depth_clamp to implement clipping disable.
|
2007-09-17 12:08:40 +02:00 |
Rob Shearman
|
3f431a0646
|
server: Add get_token_statistics server call and use it to implement the TokenStatistics and TokenType levels for NtQueryInformationToken.
|
2007-09-14 14:43:46 +02:00 |
Roderick Colenbrander
|
ad692f2a83
|
wined3d: Add PBO support for dynamically locked surfaces.
|
2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
5ab9d85c39
|
wined3d: Implement texbeml.
|
2007-09-12 12:10:03 +02:00 |
Rob Shearman
|
cfc50f89d7
|
ole32: Add cross-process running-object table support.
|
2007-09-11 13:55:08 +02:00 |
Stefan Dösinger
|
643d1e8847
|
wined3d: Tidy up the vbo removal from the strided data.
|
2007-08-30 11:57:18 +02:00 |
Alexandre Julliard
|
2896540a34
|
server: Set the queue mask directly in get_message to avoid an extra server call.
|
2007-08-29 18:13:13 +02:00 |
Alexandre Julliard
|
b4edb573fd
|
server: Message results should be stored as longs, not ints.
|
2007-08-29 18:01:10 +02:00 |
Alexandre Julliard
|
df13cee288
|
server: Store a separate flag for windows that need to be erased in WM_PAINT.
This avoids the need to invalidate the window after WM_ERASEBKGND.
|
2007-08-27 16:41:08 +02:00 |
Stefan Dösinger
|
6ec6c941fa
|
wined3d: BaseVertexIndex can be negative.
|
2007-08-27 12:00:42 +02:00 |
Roderick Colenbrander
|
925e8964f1
|
wined3d: Add Geforce8 device ids.
|
2007-08-27 11:58:44 +02:00 |
Kirill K. Smirnov
|
f3e13174c7
|
wineconsole: Implement GetConsoleWindow.
|
2007-08-24 12:03:22 +02:00 |
Dmitry Timoshkov
|
db552fbf4b
|
include/wine/test.h: Use appropriate type.
|
2007-08-22 12:18:59 +02:00 |
Roderick Colenbrander
|
9ca3a22487
|
wined3d: Dynamically load WGL functions.
|
2007-08-17 12:03:13 +02:00 |
Stefan Dösinger
|
a06e002e93
|
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
|
2007-08-15 09:36:20 +02:00 |
Roderick Colenbrander
|
6af80e44c0
|
wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL.
|
2007-08-14 20:29:21 +02:00 |
Roderick Colenbrander
|
4ad17c0c38
|
wined3d: Dynamically load OpenGL.
|
2007-08-14 13:32:08 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
|
2007-08-08 15:32:00 +02:00 |
H. Verbeet
|
f11ca610ba
|
wined3d: Add definitions and detection for GL_NV_half_float.
|
2007-08-02 12:18:41 +02:00 |
Roderick Colenbrander
|
2c12c17ab6
|
wined3d: Compile against standard GL headers.
|
2007-07-31 21:36:56 +02:00 |
Roderick Colenbrander
|
8873478e05
|
wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support.
|
2007-07-30 12:51:03 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
Alexandre Julliard
|
fec5117e91
|
server: Merge APC processing into the select request.
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
|
2007-07-16 16:14:45 +02:00 |
Andrew Talbot
|
c208c3b90b
|
winelib: Cast-qual warnings fix.
|
2007-07-05 19:52:42 +02:00 |
H. Verbeet
|
61e1d1379e
|
wined3d: Cleanup GL extension detection.
|
2007-06-27 11:44:32 +02:00 |
H. Verbeet
|
9c44b67d28
|
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
|
2007-06-26 11:57:05 +02:00 |
H. Verbeet
|
3ad03206ab
|
wined3d: Rename max_samplers to max_fragment_samplers.
|
2007-06-26 11:56:57 +02:00 |
John Klehm
|
3c3a879a86
|
include: Allow port.h to build on gcc4.
|
2007-06-15 12:03:23 +02:00 |
Stefan Dösinger
|
c9b8a79e0b
|
wined3d: Implement vertical refresh sync.
|
2007-06-14 13:21:54 +02:00 |
H. Verbeet
|
fc5582aef7
|
wined3d: Add wined3d vertex sampler definitions.
|
2007-06-13 11:23:27 +02:00 |
H. Verbeet
|
1d6d831099
|
wined3d: Fix GLSL definitions.
|
2007-06-07 20:23:39 +02:00 |
Francois Gouget
|
96c337f0a1
|
Assorted spelling fixes.
|
2007-06-07 19:24:32 +02:00 |
Phil Costin
|
e7578dca36
|
wined3d: Add support for loading gamma corrected textures.
|
2007-06-07 13:01:49 +02:00 |
Phil Costin
|
3650e31e85
|
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
|
2007-06-07 13:01:23 +02:00 |
H. Verbeet
|
6ee356fca0
|
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
|
2007-06-07 11:20:48 +02:00 |
H. Verbeet
|
262240adce
|
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
|
2007-06-07 11:20:48 +02:00 |
Alexandre Julliard
|
156b205eb5
|
server: Add support for system processes, that can be signaled to exit when all non-system processes are done.
|
2007-06-06 20:33:13 +02:00 |
Dan Hipschman
|
6cf8e6bd77
|
list.h: Add macros for reverse iteration.
|
2007-06-06 12:12:27 +02:00 |
H. Verbeet
|
785771272a
|
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
|
2007-06-06 12:10:47 +02:00 |
Alexandre Julliard
|
8992f89f27
|
server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC.
|
2007-06-04 15:20:49 +02:00 |
Dmitry Timoshkov
|
ab2934781c
|
gdi32: Make SetDCHook 64-bit safe.
|
2007-05-30 11:51:26 +02:00 |
Alexandre Julliard
|
e6df00aa4f
|
libwine: Add support for glyph chars mapping in OEM codepage tables.
|
2007-05-29 23:31:14 +02:00 |
Francois Gouget
|
41b099172f
|
port.h: Issue an error if port.h is included after the regular Wine headers.
|
2007-05-23 13:43:56 +02:00 |
Dmitry Timoshkov
|
15f4bac787
|
include/wine/debug.h: Fix compilation warning in 64-bit mode.
|
2007-05-21 15:55:46 +02:00 |
Andrew Riedi
|
a9c2e15cf6
|
wined3d: Add hardware cursor support.
|
2007-05-16 14:27:39 +02:00 |
Kirill K. Smirnov
|
9d74661856
|
server: Move console codepages to the server.
|
2007-05-11 12:41:29 +02:00 |
Stefan Dösinger
|
28170f0474
|
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
|
2007-05-09 12:07:32 +02:00 |