Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
96a24ec8ea
Added surface dumping function for debug.
2002-12-19 04:13:46 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
...
- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
5f49e78e35
- start of support for device locking / unlocking via glReadPixels /
...
glDrawPixels interface (slow but should be enough for a start)
- implement one vertex case for the D3D3/7 DrawPrimitive functions
- fix a missing \n in a TRACE call
2002-11-30 19:06:52 +00:00
Lionel Ulmer
dd738eab07
- Prevent the backbuffer to also have the frontbuffer flag set.
...
- Log the Locking flags.
- Print symbolic name (if any) of zero values for bit fields (thanks
Andi).
2002-11-25 02:42:04 +00:00
Lionel Ulmer
b103f7b679
Proper logging of DDSCAPS / DDSCAPS2 structures.
2002-11-11 22:23:10 +00:00
Lionel Ulmer
f18aec26c4
Augment the DDSCAPS2 dumping routine with new caps.
2002-11-04 22:33:53 +00:00
Lionel Ulmer
b6051dec93
- DDRAW_SYSTEMMEMORY is handled like OFFSCREENPLAIN for now
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- added more logging
2002-07-16 01:16:14 +00:00
Vincent Béron
9a62491660
Removed trailing whitespace.
2002-05-31 23:06:46 +00:00
Alexandre Julliard
5769d1de00
Better support for configure detection of missing types, added check
...
for ssize_t.
Removed a couple of no longer used portability functions.
Various portability fixes in port.h.
2002-04-26 19:05:15 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
...
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Jörg Mayer
e5b5af9d66
Fixed a few signed/unsigned and "unsigned < 0 always true" warnings.
2001-08-10 22:49:35 +00:00
Alexandre Julliard
1922c72b8a
Removed unnecessary inclusion of heap.h.
2001-07-25 00:43:29 +00:00
Alexandre Julliard
f899ef07a6
Removed some unnecessary includes.
2001-07-23 00:04:00 +00:00
Patrik Stridvall
33929be46f
- Made sure that the files that contains the declarations
...
of implementated functions are included.
- Corrected mismatching prototypes.
- Cleaned up the include section.
2001-07-18 21:04:23 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
...
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Lionel Ulmer
fc67be9a01
Added support for DirectDraw overlays using the XVideo extension.
2000-09-26 00:38:03 +00:00
Lionel Ulmer
6cd85a5816
Fixed the displaying of the FOURCC codes in _dump_pixelformat.
2000-08-25 21:34:09 +00:00
Alexandre Julliard
5ab9d860f2
Removed some unnecessary #includes and dll dependencies.
2000-08-09 22:35:05 +00:00
Alexandre Julliard
a007f3364a
Moved a few non-standard headers into their respective dlls.
2000-08-09 00:54:58 +00:00
Alexandre Julliard
646c562f9c
Cleaned up some more USER dependencies.
2000-07-31 23:32:47 +00:00
Gerald Pfeifer
67263a3ec8
Properly cast arguments to printf to match the intended output.
2000-06-25 12:50:31 +00:00
Marcus Meissner
653d57a22a
Dump FourCC correctly, print conversion messages, add reference to
...
ddraw in DDSurface::GetDDInterface.
2000-06-23 16:50:24 +00:00
Marcus Meissner
9c51c96c6d
Added 24->32 packed pixel mapping support to convert.
...
Slightly rewrote the conversion initialisation.
2000-06-13 01:06:53 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00