Jason Edmeades
0a944ae319
Implement Material, Clip plane and Light support plus
...
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
73e8baffd2
Add indexbuffer support into wined3d.
2004-11-24 18:13:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
...
to use it.
2004-10-21 20:59:12 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
...
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
...
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Alexandre Julliard
739e5b06da
Avoid depending on the non-standard IUnknown_METHODS macro in Wine
...
internal headers.
2004-10-05 04:16:21 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
...
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Francois Gouget
6be32f7edc
Don't use COBJMACROS on internal interfaces.
2004-10-04 20:38:32 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
...
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
...
- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
...
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Raphael Junqueira
0196861349
Add the wined3d dll for beginning a cleaner d3d architecture that will
...
contain the shared openGL code needed for all wine direct3d
implementations.
2003-11-14 03:50:35 +00:00