Commit Graph

153536 Commits

Author SHA1 Message Date
Fabian Maurer 0d7f7bec9d rpcrt4/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Fabian Maurer 2d6fad7bda riched20/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:54 +01:00
Fabian Maurer 20ea5b8251 quartz/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 18:38:53 +01:00
Fabian Maurer a112457c2b psapi/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 16:15:52 +01:00
Fabian Maurer 7cd6681b3b propsys/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 16:15:52 +01:00
Fabian Maurer 27014cfafe msacm32/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 16:15:52 +01:00
Fabian Maurer 93eda568b9 mfplat/tests: Avoid "misleading indentation" warnings.
Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-31 15:57:48 +01:00
Alexandre Julliard 594e431e36 Release 7.1.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:27:46 +01:00
Daniel Lehman a7f71dbb7b msvcp140_atomic_wait: Implement __std_bulk_submit_threadpool_work.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Daniel Lehman 69debac786 msvcp140_atomic_wait: Implement __std_close_threadpool_work.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Daniel Lehman 61a5fe51ad msvcp140_atomic_wait: Implement __std_wait_for_threadpool_work_callbacks.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Daniel Lehman 68ad71a072 msvcp140_atomic_wait: Implement __std_submit_threadpool_work.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Daniel Lehman f1e995f020 msvcp140_atomic_wait: Implement __std_create_threadpool_work.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Daniel Lehman 2b6a1c003c msvcp140_atomic_wait/tests: Add test for threadpool_work functions.
Signed-off-by: Daniel Lehman <dlehman@esri.com>
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Alex Henrie ddfb6d518e user32: Send EVENT_OBJECT_FOCUS when the focus changes.
The NVDA screen reader needs this.

Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Zebediah Figura 1af6cb07b2 wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
The practical effect of this is to defer clearing buffers until they are used.
Under normal circumstances the buffer will be initially discarded, in which
case we need not clear it at all, and may even avoid ever allocating sysmem.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Zebediah Figura 6b96021a1c wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
Instead of checking whether a BO already exists.

This will end up allocating a BO earlier in some cases. This is not particularly
impactful by itself, since we already would have sysmem available and thus could
use it without a performance penalty. However, we would like to avoid ever
allocating sysmem where not necessary, in particular by deferring allocation of
any location at all until the resource is written to.

This also has the side effect of fixing test_map_synchronization() on 64-bit
architectures, broken since 194b47b4fd. The test
creates a buffer, maps it once, then maps it again with NOOVERWRITE while the
GPU is still drawing, expecting the new data to be read by the GPU during the
draw. On 32-bit machines, and 64-bit machines before the offending commit, we do
the following:

First map: uses SYSMEM since the BO is not created yet
Draw: upload to VBO
Second map: map the existing VBO with GL_MAP_UNSYNCHRONIZED_BIT

After 194b47b4fd, we don't use GL_MAP_UNSYNCHRONIZED_BIT since the buffer has
READ access, which means that the second map will be synchronized and wait for
the draw to complete.

After this patch, we do the following:

First map: create and map a VBO (not unsynchronized, but coherent and
persistently mapped)
Draw: use mapped VBO
Second map: write to existing (coherent) VBO, which is unsynchronized

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Zebediah Figura 287bfc7758 wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
wined3d_buffer_load_location() can handle loading from
WINED3D_LOCATION_DISCARDED just fine, so use it instead of duplicating the
functionality here.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Henri Verbeet 837e605076 wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Henri Verbeet 4946471bec wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Henri Verbeet 1a7dbab1c4 wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Henri Verbeet bbb7d41eae wined3d: Use wined3d_bit_scan() in shader_glsl_load_constantsB().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Henri Verbeet 6f150854e7 wined3d: Use wined3d_bit_scan() in shader_glsl_load_constants_i().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon cd30bf64d6 winexinput.sys: Fix warnings from long integer types.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon ad060ae862 windows.gaming.input: Fix printf format warnings with long types.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon c0af406c36 xinput1_3: Fix printf format warnings with long types.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon c489356d0b ntoskrnl.exe: Enforce path case in WM_DEVICECHANGE notifications.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon 439d126a99 sechost: Support device interface notifications filtering.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon 30af95f45d user32: Remove FIXME from RegisterDeviceNotificationA.
There's no conversion to do, the device name in the filter is ignored.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon 41ff8effa3 user32: Add a filter member to device_notification_details.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman d44e752fa2 winhttp: Don't allow queueing websocket receive if another is pending.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman 04fcadacca winhttp: Don't allow socket transfers after receiving close frame.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman 41ea7fb0e1 winhttp: Don't queue socket_close() in WinHttpWebSocketClose() if close frame is already received.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman 1c9ea6cd94 winhttp: Factor out socket_close_complete() function.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman 673a01a442 winhttp: Don't mind socket state in WinHttpWebSocketQueryCloseStatus().
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman 63ce184f9a winhttp/tests: Test shutting down websocket when receive is pending.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Paul Gofman be921fb386 winhttp: Pass server initiated websocket close request to application.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon 85747f0abe wmadmod: Introduce new DLL and tests.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51931
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52391
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Rémi Bernon a87e758a85 include: Add more WMA GUIDs to wmcodecdsp.idl.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51931
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52391
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Arkadiusz Hiler 2f2aba45dd hidclass.sys: Add input.inf that matches all HID devices.
This makes it so that all the devices on the HID bus now have Class,
ClassGUID, Driver and DriverDesc register properties populated.

Without having at least Driver and Class set SDL2 refuses to use HID
devices directly.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Arkadiusz Hiler a24ce2ecec winebus.sys: Process quirky DualSense bluetooth reports.
Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Arkadiusz Hiler caefc0beda winebus.sys: Enable extended BT reports for DualShock 4 controllers when requested.
This happens if any of the vendor-specific reports is used.

SDL triggers the mode switch when calling SDL_GameControllerSetSensorEnabled()
on supported devices.

This is a one-way transition, i.e. cannot be undone without restarting
the controller, so it's fine to have it tied to lifetime of winebus.

Signed-off-by: Arkadiusz Hiler <ahiler@codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Gerald Pfeifer 56b26e1d66 iphlpapi: Zero-init prefix_len to avoid a compiler warning.
Signed-off-by: Gerald Pfeifer <gerald@pfeifer.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov b7d24e2299 dwrite/tests: Remove remaining kernel32 heap calls.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov 9b17bd1754 mfmediaengine: Improve AddRange() behavior for intersecting ranges.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov 4c61027967 mfmediaengine: Handle shutdown state in a few stubs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov a4890ac799 mfmediaengine: Handle shutdown state in GetBuffered().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov 318aa0f387 mfmediaengine: Handle shutdown state in Pause().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov 0f4f7ca937 mfmediaengine: Handle shutdown state in Play().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:21 +01:00
Nikolay Sivov 86c0afc797 mfmediaengine: Handle shutdown state in GetCurrentSource().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-28 21:10:20 +01:00