Release 7.1.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alexandre Julliard 2022-01-28 21:27:46 +01:00
parent a7f71dbb7b
commit 594e431e36
4 changed files with 561 additions and 429 deletions

967
ANNOUNCE
View File

@ -1,19 +1,17 @@
The Wine team is proud to announce that the stable release Wine 7.0
is now available.
The Wine development release 7.1 is now available.
This release represents a year of development effort and over 9,100
individual changes. It contains a large number of improvements that
are listed in the release notes below. The areas of major changes are:
- Most modules converted to PE format.
- Better theming support, with a bundled theme for a more modern look.
- Vastly improved HID stack and joystick support.
- New WoW64 architecture.
What's new in this release (see below for details):
- Vulkan 1.3 support.
- A number of theming fixes.
- WebSocket improvements.
- Improved cursor clipping on macOS.
- IDL compiler fixes for C++.
- Various bug fixes.
The source is available from the following locations:
https://dl.winehq.org/wine/source/7.0/wine-7.0.tar.xz
http://mirrors.ibiblio.org/wine/source/7.0/wine-7.0.tar.xz
https://dl.winehq.org/wine/source/7.x/wine-7.1.tar.xz
http://mirrors.ibiblio.org/wine/source/7.x/wine-7.1.tar.xz
Binary packages for various distributions will be available from:
@ -29,413 +27,544 @@ AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
What's new in Wine 7.0
======================
*** PE modules
- With a few exceptions, all modules can be built in PE format. The goal is to
convert the remaining modules after 7.0.
- For PE modules with an associated Unix library, the interface between the PE
part and the Unix part goes through a standard NT system call. This enables
hiding the Unix code from Windows debuggers, and switching the thread
register on platforms that require it.
- Builtin dlls are only loaded if there is a corresponding PE file on disk,
either a real binary or a fake PE module. This ensures that the application
always sees a valid PE file mapping. It can be disabled through the
WINEBOOTSTRAPMODE environment variable, used at prefix creation time.
*** WoW64
- The 64-bit Windows-on-Windows (WoW64) architecture is implemented, and
supports running a 32-bit Windows application inside a 64-bit Unix host
process, using thunks to map 32-bit NT system calls to the 64-bit NTDLL.
- WoW64 thunks are implemented for most Unix libraries, enabling a 32-bit PE
module to call a 64-bit Unix library. Once the remaining modules are
converted to PE, this will make it possible to run 32-bit applications
without installing 32-bit Unix libraries.
*** Theming
- A "Light" theme is included in Wine, with the color variants "Blue" and
"Classic Blue". It can be enabled through WineCfg.
- All the Common Controls support theming, and automatically refresh on theme
changes.
- All the builtin applications support theming, as well as High DPI rendering.
*** Graphics
- There's a new Win32u library implementing the kernel side of graphics and
window management support. Large portions of the GDI32 and USER32 libraries
are converted to use this new library. This work will continue after 7.0, and
the graphics drivers (winex11.drv, winemac.drv, etc.) will be migrated to
Win32u as well.
- The Vulkan driver supports up to version 1.2.201 of the Vulkan spec.
- Hit-testing stroked geometries using the Direct2D API is implemented.
- Some initial support for Direct2D effects (using the ID2D1Effect interface)
is implemented.
- The Direct2D API supports the ID2D1MultiThread interface.
- WindowsCodecs supports decoding images in WMP (Windows Media Photo) format,
as well as encoding images to the DDS (DirectDraw Surface) format.
- WindowsCodecs no longer supports encoding images to macOS ICNS format. This
is not supported on Windows, and was no longer used by Wine either.
*** Direct3D
- Various improvements have been made to the Vulkan renderer for the Wine
Direct3D implementation. In most cases, for Direct3D 10 and 11 applications
the Vulkan renderer should be about on-par with the older OpenGL renderer in
Wine 7.0. Like in Wine 6.0, the Vulkan renderer can be enabled by setting the
Direct3D "renderer" registry setting to "vulkan".
- The following Direct3D 10 and 11 features are implemented:
- Deferred device contexts.
- Device context state objects, and switching between them.
- Constant buffer offsetting.
- Resolving typeless multi-sample resources.
- Clearing unordered-access views of texture resources. When using the OpenGL
renderer, this requires the GL_ARB_clear_texture OpenGL extension.
- Resource copies between resources with "block-compatible" formats, like for
example DXGI_FORMAT_BC3_TYPELESS and DXGI_FORMAT_R32G32B32A32_TYPELESS.
- Clearing layered render-target views.
- Support for multiple displays ("multi-head") is implemented. In practice,
this tends to mean the ability to choose which monitor a Direct3D application
will use for full-screen mode. Note that this depends on the underlying
display drivers to accurately report the attached displays. For Wine's X11
driver, that requires proper support for version 1.4 or later of the X RandR
extension.
- Display gamma adjustment using the DXGI API is implemented. This is sometimes
used by Direct3D 10 and 11 applications to adjust screen "brightness".
- Direct3D 12 supports version 1.1 root signatures.
- When the VK_EXT_host_query_reset Vulkan extension is available, query
handling in the Vulkan renderer is slightly more efficient.
- Retrieving swapchain present counts using the DXGI API is implemented.
- A fallback path using GDI is added for swapchain presentation. This is used
in cases where OpenGL or Vulkan can't be used to present the swapchain, for
example when presenting to a window of a different process. This path is much
slower, but is often sufficient for some common use cases, like for example
applications using the Chromium Embedded Framework ("CEF") with cross-process
rendering.
- The "precise" shader instruction modifier is respected when using the GLSL
shader backend.
- The DirectDraw API supports 3D rendering to system memory surfaces when using
software device types like the "RGB", "MMX", and "Ramp" devices.
- The following additional graphics cards are recognized by the Direct3D
graphics card database:
- AMD Radeon RX 5500M
- AMD Radeon RX 6800/6800 XT/6900 XT
- AMD Van Gogh
- Intel UHD Graphics 630
- NVIDIA GT 1030
- The following HKEY_CURRENT_USER\Software\Wine\Direct3D key is removed:
- "UseGLSL"
This setting was deprecated in favor of the "shader_backend" setting in
Wine 5.0, and has been removed in this release.
*** D3DX
- The support for version 10 of the D3DX effects framework is much improved.
- D3DX 10 supports the Windows Media Photo (JPEG XR) image file format.
- Various D3DX10 texture creation functions (D3DX10CreateTextureFromMemory()
and variants) are implemented.
- A partial implementation of the ID3DX10Sprite interface is added.
- A partial implementation of the ID3DX10Font interface is added.
*** Audio / video
- The DirectShow and Media Foundation GStreamer glue is unified into a single
backend, making it easier to implement new media decoding APIs.
- The Windows Media asynchronous and synchronous reader objects are implemented
based on the WineGStreamer backend. Like other multimedia decoding libraries,
they require a functioning GStreamer installation.
- The Media Foundation support is more complete, with notably:
- Basic functionality of IMFPMediaPlayer, media item properties, support for
audio and video tracks.
- Support for sample allocator in the Source Reader.
- Improved EVR sink integration with presenter and mixer.
- Improved SAR rendering buffer behavior.
- Video sample allocator, with support for d3d9, d3d11, and system memory
buffers.
- Further improvements to EVR's presenter and mixer implementation.
- D3D11 frame output for IMFMediaEngine.
- Improvements to generic media source implementation in WineGStreamer to
support stopped and paused states, refined output type configuration.
- The QuickTime decoder library (wineqtdecoder) is removed. GStreamer is
required for all built-in multimedia codecs also on macOS.
*** Input devices
- The HID (Human Interface Device) stack implementation is more complete. This
includes HID descriptor and report parsers, report processing, as well as HID
mini-driver support.
- The winebus.sys driver backends are improved, to better describe the devices
into HID reports when pass-through is not possible, and to add standard
Physical Interface Device reports to expose force-feedback capabilities over
HID.
- There's a new DirectInput joystick backend using the improved HID stack to
communicate with winebus.sys and host devices. This backend supports
force-feedback effects using the standard HID Physical Interface Device
reports, and is also compatible with pass-through HID device which implement
it. The SDL and evdev winebus.sys Linux backends are also supported as they
implement it too. This replaces and deprecates the legacy Linux js and evdev,
and macOS IOHID backends.
- The joystick control panel is improved, as well as the interaction with
XInput-compatible devices. For such devices the joystick control panel can be
used to force DInput as the primary interface instead of XInput. This
translates to the "<joystick name>"="override" (REG_SZ) registry value in
HKCU\Software\Wine\AppDefaults\<app.exe>\DirectInput (or
HKCU\Software\Wine\DirectInput for prefix-wide setting).
- The WinMM joystick support is implemented using DInput instead of Linux evdev
or macOS IOHID, and the old joystick driver (winejoystick.drv) is removed.
- Many tests are added to the DInput module, using a virtual HID device to not
require a physical device anymore. The code is extensively and automatically
tested, including force-feedback effects with HID input / output report
validation.
*** Text and fonts
- Arabic shaping is implemented in DirectWrite, currently enabled for Arabic
and Syriac.
- The Font Set object is implemented in DirectWrite.
- The TextHost interface is properly implemented in RichEdit.
*** Mono / .NET
- The Mono engine is updated to version 7.0.0, with the following changes:
- IDispatch interface supported on COM Callable Wrappers.
- Improved support for SafeArray marshaling.
- Many other marshaling and COM interop improvements.
- Code imports from .NET Core: System.Drawing.Printing,
System.Security.Principal, WindowsFormsApplicationBase, parts of
Microsoft.VisualBasic.Interaction
- WMA and WMV support in FNA using mfplat.
- Debug symbols available separately in PDB form.
- Old VBNC compiler for Visual Basic .NET replaced with the VBC compiler from
.NET Core.
- Mono's JIT compiler generates code compatible with 64-bit macOS.
- WPF built with support for media controls.
- A replacement for the Managed DirectX API is included.
- Fixes for various bugs that prevented most WPF applications from working.
*** Internationalization
- Unicode character tables are based on version 14.0.0 of the Unicode Standard.
- The timezone data is updated, based on the information from the Olson and
Unicode CLDR databases.
- Codepages 720 (Arabic, Farsi and Urdu) and 20949 (Korean Wansung) are
supported.
- The sr-Latn-RS locale is supported.
*** Kernel
- Launching applications with the 'wine' executable invokes start.exe for any
unrecognized binary. This means that file associations work also from the
Unix command line, e.g. 'wine foo.msi'.
- The low-level NtAlertThreadByThreadId / NtWaitForAlertByThreadId
synchronization mechanism (roughly equivalent to Linux futexes) is supported,
and used to implement the higher-level synchronization primitives.
- NT debug objects are implemented and used by the kernel debugger functions.
- The dynamic registry keys for performance data are implemented.
*** C runtime
- There's a full math library implementation in the C runtime, mostly imported
from the Musl C library. The Unix math library is no longer used.
- The floating point environment functions are supported properly on all CPU
platforms.
*** Internet and networking
- IE11 compatibility mode is improved and used by default for
standard-compliant HTML documents.
- JScript EcmaScript compliant mode supports 'let' statements, Map object,
object freezing, object sealing and mutable prototype chains.
- Gecko add-on MSI packages are installed into the prefix on demand, instead of
during prefix update, to make updates faster and reduce disk space usage.
- The DTLS communication protocol is supported.
- The NSI device (Network Store Interface) is implemented, and used to provide
higher-level network services in IpHlpAPI.
- The Windows Sockets support is reimplemented to go through NTDLL and the Afd
device, following the Windows architecture.
- The various network database files (/etc/protocols, /etc/networks, etc.) are
provided and installed in the prefix. The equivalent Unix databases are no
longer used for network queries.
*** Alternative platforms
- The new Apple Silicon Macs are supported, including running x86-64 binaries
under Rosetta 2.
- GnuTLS is required on macOS for BCrypt and Secur32 support; the
macOS-specific backend implementations have been removed.
- 32-bit ARM binaries are built in Thumb-2 mode, like on Windows.
- The preloader is also used on 32-bit ARM, for a more compatible address space
layout.
- Stack unwinding is implemented on 32-bit ARM.
- More low-level system information queries like memory and battery status are
supported on FreeBSD.
*** Builtin applications
- The REG registry tool supports operating on either the 32- or 64-bit view of
the registry.
- The REG registry tool supports copying registry keys.
- The WineDump tool supports dumping Windows Metafiles, and shows more detailed
information for CodeView records.
- The Wine Debugger (winedbg) supports debugging a 32-bit target process from
the 64-bit debugger.
*** Development tools
- The IDL compiler (widl) supports loading type libraries embedded inside PE
files.
- The IDL compiler searches for type libraries in the per-platform library
search path instead of the include search path.
- The IDL compiler supports many more WinRT-specific constructs and attributes.
*** Build infrastructure
- All libraries are installed in architecture-specific directories, using names
like 'i386-windows' for PE binaries, and 'x86_64-unix' for the Unix
libraries. This enables supporting multiple architectures with a single Wine
installation, as well as Winelib cross-compilation.
- Static (.a) import libraries are used on all platforms. Wine no longer
generates the old-style .def libraries, though they are still supported for
backwards compatibility.
- The option to prefer a native DLL by default is specified through a flag in
the PE header, which can be set by passing the '--prefer-native option' to
winebuild. The previous method, handling DLL_WINE_PREATTACH in DllMain, is no
longer supported.
- The Dwarf debugging format is supported up to version 4. The Wine libraries
are built with version 4 by default.
- Unique build identifiers can be stored in the binaries by passing the
'--enable-build-id' option to configure.
- The Clang compiler in MSVC mode is supported.
*** Miscellaneous
- The Shell Folder naming is converted to use the Windows Vista+ scheme; for
instance 'My Documents' becomes 'Documents', and most things are saved under
the 'AppData' directory.
- The OpenCL library wrapper supports versions up to OpenCL 1.2.
- Paper forms are supported in various sizes in the WinSpool printer driver.
- There is initial support for MSDASQL, a Microsoft OLE DB provider for ODBC
drivers.
*** External dependencies
- The following libraries are bundled in the source tree and built as PE
libraries, so they are no longer required at the Unix level:
- Faudio
- GSM
- LCMS2
- LibJPEG
- LibJXR
- LibMPG123
- LibPng
- LibTiff
- LibXml2
- LibXslt
- Zlib
- The libraries above can still be imported as external libraries instead of
using the bundled copy, provided that they are available in PE format. This
behavior is requested with the '--with-system-dllpath' configure option,
which specifies the Unix search path for such dependencies.
- Direct3D 12 support now requires version 1.2 or later of the vkd3d library.
Version 1.2 or later of the related vkd3d-shader library was already required
by Wine 6.0 for translation of Direct3D shader to SPIR-V in the Vulkan
renderer for the Direct3D implementation.
- The deprecated HAL library is no longer supported or needed.
- The macOS QuickTime library is no longer used.
Bugs fixed in 7.1 (total 42):
10924 Netbeans 6.x installer hangs or exits silently
15635 Siemens SIMATIC STEP 7: can't use Next or Cancel when installing
20415 eRightSoft SUPER v2009-b35 window unviewable and non-responsive
21935 AceMegaCodecsPack gives error message on install
25053 Final fantasy 7 videos do not play, though supported by gst-ffmpeg
27679 Arx Fatalis does not play intro movie (video: indeo 5.0)
33756 Word 2003: Formula symbols get outside formula frame
34753 Rising Kingdoms Demo intro videos are not played
35063 Multiple InstallShield technology based installers report "unable to create InstallDriver instance" (Peachtree Pro Accounting 2007, Age of Empires 3)
39795 when working jriver mediacenter suddenly crash.
42660 QTranslate crashes inside jscript.dll
43899 x360ce closes after launch
45016 Far Cry 5 crashes at startup
45597 Flicker in GTAIV
47975 X3 Albion Prelude - Unhandled page fault on read access
48523 dlls/toolhelp16.dll16 LocalFirst and LocalNext only return LMEM_FIXED handles
48606 HexChat: Check for update fails
49213 TeamViewer 15.x crashes on startup
50370 Gothic 1 doesn't start correctly when screen resolution of the game matches display resolution
50433 'MsiBreak' custom action debugging aid should use custom action's name from 'CustomAction' table (currently uses 'Target' field)
50539 SetWindowRgn doesn't work correctly
50544 Application crashes when external database called
50849 Multiple .NET 4.x app installers using WiX v3 'InvokeOutOfProcManagedCustomAction, CAInvokeMethod->Invoke_3 return incorrect result with Wine-Mono (Elgato Stream Deck 4.9.3, Garmin Express 6.13)
50901 Google Chrome 89.0.4389.114 exits at startup
51163 WinOffice Pro 5.3 stops after splashscreen, needs WMI class SoftwareLicensingProduct
51354 WRC 7 needs ID3DUserDefinedAnnotation interface
51491 Project CARS 2 periodically crashes during a race
51706 Msi HANDLE_CustomType1 fails to load dll [patch]
51758 Wine's time zone information has gaps in "Dynamic DST" causing InvalidTimeZoneException
51860 Missing include for uid_t on musl-based systems
51868 Pokémon Banished Platinum - Fails To Load Script(s) in Wine
51900 regression: REAPER scrollbars flash between themed and non-themed
52062 dinput HID joystick doesn't implement effect state reports.
52158 Age of Empires 3 Definitive Edition multiplayer fails to start AES problem
52163 postgresql-9.3 installer expects scrrun:filesys_GetTempName to return filename with TMP suffix
52261 Sekiro: Shadows Die Twice GOTY crashes right before gameplay starts
52285 7-zip: column titles are not rendered initially when using a theme
52298 Opening PPT with Freeoffice Presentations crashes on unimplemented function ole32.dll.OleConvertIStorageToOLESTREAMEx
52339 EzViz: Program does not respond after clicking once
52383 WXWork has high CPU usage on login screen
52426 BCryptSignHash mishandles empty arguments
52446 Normal dlls with native subsystem id are no longer processed when importing system dlls with uppercase names
----------------------------------------------------------------
Changes since 7.0:
Alex Henrie (1):
user32: Send EVENT_OBJECT_FOCUS when the focus changes.
Alexandre Julliard (47):
configure: No longer disable mountmgr.sys in a Windows build.
tools: Use flush_output_buffer() in a few more places.
tools: Add a helper function to read the contents of a file.
makefiles: Get rid of the documentation rules.
user.exe: Make sure that the thunk selector doesn't get freed.
faudio: Import upstream release 22.01.
mpg123: Import upstream release 1.29.3.
jpeg: Import upstream release 9e.
makefiles: Add helper functions to open generated include files.
makefiles: Also look for generated includes in the source file directory.
makefiles: Compare the full path when looking for generated include files.
makefiles: Add dependencies for files generated in maintainer mode.
makefiles: Add a maintainer-clean target.
makefiles: Specify the bison prefix directly in the source files.
wrc: Add a workaround for older bison versions.
wrc: Avoid using Windows types where possible.
widl: Avoid using Windows types where possible.
include: Define a few more intrinsic functions.
include: Fix prototype mismatch for server functions.
server: Define a server-side structure for LUID_AND_ATTRIBUTES.
server: Define a server-side structure for SID_AND_ATTRIBUTES.
server: Define a server-side structure for ACL.
server: Define a server-side structure for ACE.
server: Define a server-side structure for SID.
server: Don't depend on the TOKEN_GROUPS structure on the server side.
include: Remove the wine_ prefix on rbtree functions.
include: Add casts for types that may be defined as long.
d3drm: Fix a prototype mismatch.
d3dx10: Fix a prototype mismatch.
mmsystem: Fix some prototype mismatches.
win32u: Fix some prototype mismatches.
windows.globalization: Fix some prototype mismatches.
winevulkan: Fix some prototype mismatches.
wow64win: Fix some prototype mismatches.
mfmediaengine: Remove unnecessary import library.
include: Use long type by default in GUID definition.
include: Add casts to avoid printf format warnings with 'long' types.
winecrt0: Use the correct integral type.
compstui: Fix printf format warnings on 64-bit.
d3dx11: Fix printf format warnings on 64-bit.
gamingtcui: Fix printf format warnings on 64-bit.
loadperf: Fix printf format warnings on 64-bit.
msvcp60/tests: Fix printf format warnings on 64-bit.
opencl: Fix printf format warnings on 64-bit.
include: Add support for defining Win32 types as 'long' where possible.
makefiles: Force -Wformat for PE modules when using 'long' types.
makefiles: Disable printf format warnings for non-PE msvcrt modules.
Alistair Leslie-Hughes (8):
msado15: Return early if Execute doesn't return a rowset.
msdasql: Connect to DSN in IDBInitialize Initialize.
include: Add trnlcl.idl.
include: Add trnobj.idl.
msdasql/tests: Test for ITransaction* interfaces on a session.
msdasql: Fix logic when dumping diagnostics records.
msdasql: Implement ICommandPrepare Prepare.
msdasql: Add ITransactionJoin to session interface.
Andrew Eikum (1):
winmm: Don't process audio data during waveOutWrite while playing.
Andrey Gusev (1):
d3d11: Implement the ID3DUserDefinedAnnotation interface.
Arkadiusz Hiler (8):
dinput/tests: Don't consider extra IOCTL_HID_GET_STRING an error.
dinput/tests: Add static asserts for arrays that have to match in size.
include: Add HID_USAGE_SIMULATION_CLUTCH.
dinput/tests: Test HID device with steering wheel and various pedal combinations.
dinput: Implement HID wheel type detection.
winebus.sys: Enable extended BT reports for DualShock 4 controllers when requested.
winebus.sys: Process quirky DualSense bluetooth reports.
hidclass.sys: Add input.inf that matches all HID devices.
Ben Shefte (1):
ntdll: Use case insensitive comparison in is_import_dll_system().
Bernhard Kölbl (7):
widl: Allow optional interface parameter on the [activatable] attribute.
widl: Add support for the [overload] attribute.
combase/tests: Add tests for the hstring_private struct.
combase: Introduce a hstring_header struct to hstring_private.
combase: Move length from hstring_private to hstring_header.
combase: Add padding and string reference pointer to hstring_header.
combase: Reorder hstring_private elements.
Connor McAdams (9):
secur32/tests: Add more DTLS tests.
secur32: Set phNewContext to phContext in schan_InitializeSecurityContextW().
secur32: Validate output buffer size in schan_InitializeSecurityContextW().
secur32: Add support for setting DTLS timeouts.
secur32: Clear SECBUFFER_ALERT output buffer count in schan_InitializeSecurityContextW.
secur32: Properly handle NULL pInput argument for DTLS contexts in schan_InitializeSecurityContextW.
secur32: Switch back to non-blocking mode for DTLS sessions.
secur32/tests: Add tests for DTLS handshake retransmission.
secur32: Fix trace in schannel pull_adapter function.
Conor McCarthy (1):
dxgi: Allow sampling of Vulkan swapchain images for D3D12.
Damjan Jovanovic (1):
ntdll: Use the correct amd64 trap codes on *BSD.
Daniel Lehman (9):
msvcp140: Add importlib.
msvcp140_atomic_wait: Add stub dll.
msvcp140_atomic_wait: Implement __std_parallel_algorithms_hw_threads.
msvcp140_atomic_wait/tests: Add test for threadpool_work functions.
msvcp140_atomic_wait: Implement __std_create_threadpool_work.
msvcp140_atomic_wait: Implement __std_submit_threadpool_work.
msvcp140_atomic_wait: Implement __std_wait_for_threadpool_work_callbacks.
msvcp140_atomic_wait: Implement __std_close_threadpool_work.
msvcp140_atomic_wait: Implement __std_bulk_submit_threadpool_work.
Dean M Greer (1):
winemac.drv: Fix compile with pre macOS 10.12 SDKs.
Dmitry Timoshkov (1):
ieframe: Clear a being invalidated history entry.
Eric Pouech (18):
msi: Don't call RegCloseKey with uninitialized value.
dwrite: Adjust implementation to match prototype.
include/winternl.h: Fix prototype definition.
rpcss: Fix implementation declaration to match prototype.
wscript: Use correct integral type.
start: Wrap child inside a job so it gets killed when start.exe terminates.
cmd: Bail out when full path name exceeds MAX_PATH.
cmd/tests: Test paths that exceed MAX_PATH.
find: Use correct integral type.
progman: Use correct integral type.
rpcss: Use correct integral type.
include: Fix signedness in wine_dbgstr_variant().
winedbg: Use correct integral type.
winetest: Use correct integral type.
adsldp: Use correct integral type.
comctl32: Use correct integral type.
comdlg32: Use correct integral type.
crypt32: Use correct integral type.
Fabian Maurer (33):
adsldp/tests: Fix misleading indentation warnings.
advapi32/tests: Avoid "misleading indentation" warnings.
comctl32/tests: Avoid "misleading indentation" warnings.
comdlg32/tests: Avoid "misleading indentation" warnings.
comsvcs/tests: Avoid "misleading indentation" warnings.
crypt32/tests: Avoid "misleading indentation" warnings.
dbgeng/tests: Avoid "misleading indentation" warnings.
d2d1/tests: Avoid "misleading indentation" warnings.
d3d10/tests: Avoid "misleading indentation" warnings.
d3dcompiler/tests: Avoid "misleading indentation" warnings.
d3dx10_43/tests: Avoid "misleading indentation" warnings.
d3dx9_36/tests: Avoid "misleading indentation" warnings.
dwrite/tests: Avoid "misleading indentation" warnings.
dxva2/tests: Avoid "misleading indentation" warnings.
evr/tests: Avoid "misleading indentation" warnings.
hlink/tests: Avoid "misleading indentation" warnings.
kernel32/tests: Avoid "misleading indentation" warnings.
msscript/tests: Avoid "misleading indentation" warnings.
msvfw32/tests: Avoid "misleading indentation" warnings.
ntdll/tests: Avoid "misleading indentation" warnings.
ntoskrnl/tests: Avoid "misleading indentation" warnings.
ole32/tests: Avoid "misleading indentation" warnings.
oleaut32/tests: Avoid "misleading indentation" warnings.
oledb32/tests: Avoid "misleading indentation" warnings.
opcservices/tests: Avoid "misleading indentation" warnings.
gdi32/tests: Avoid "misleading indentation" warnings.
gdiplus/tests: Avoid "misleading indentation" warnings.
mf/tests: Avoid "misleading indentation" warnings.
mfplay/tests: Avoid "misleading indentation" warnings.
nsi/tests: Avoid "misleading indentation" warnings.
mlang/tests: Avoid "misleading indentation" warnings.
msi/tests: Avoid "misleading indentation" warnings.
msvcirt/tests: Avoid "misleading indentation" warnings.
Florian Will (1):
gdiplus: Disable PNG encoding filters.
Gabriel Ivăncescu (4):
ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES only if window is not in foreground.
ddraw: Use WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES also if DDSCL_NOWINDOWCHANGES is set.
ddraw: Remove topmost style when going from exclusive mode to normal.
mshtml: Fix leak on failure in return_nsstr.
Georg Lehmann (3):
winevulkan: Update to VK spec version 1.2.203.
winevulkan: Update to VK spec version 1.3.204.
winevulkan: Support Vulkan 1.3.
Gerald Pfeifer (1):
iphlpapi: Zero-init prefix_len to avoid a compiler warning.
Giovanni Mascellani (2):
mfmediaengine: Fix a memory leak.
mfmediaengine: Add a IMFMediaEngineEx stub.
Hans Leidekker (1):
msi: Use custom action name for MsiBreak handling.
Henri Verbeet (30):
wined3d: Discard texture resources before unloading them in wined3d_texture_destroy_object().
wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_vs_settings().
wined3d: Use wined3d_mask_from_size() in wined3d_ffp_get_fs_settings().
wined3d: Properly compare integers in wined3d_pipeline_layout_vk_compare().
wined3d: Properly compare integers in wined3d_so_desc_compare().
wined3d: Properly compare integers in wined3d_bo_slab_vk_compare().
wined3d: Properly compare integers in wined3d_graphics_pipeline_vk_compare().
wined3d: Use wined3d_mask_from_size() in geometry_shader_init_stream_output().
wined3d: Use wined3d_mask_from_size() in find_ps_compile_args().
wined3d: Use wined3d_mask_from_size() in stateblock_savedstates_set_all().
d3d11/tests: Add some tests for ID3DUserDefinedAnnotation.
wined3d: Use wined3d_mask_from_size() in shader_glsl_store_uav().
wined3d: Use wined3d_mask_from_size() in shader_glsl_gather4().
wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
wined3d: Use wined3d_mask_from_size() in set_glsl_shader_program().
wined3d: Use wined3d_uint32_compare() in compare_sig().
wined3d: Use wined3d_uint32_compare() in glsl_program_key_compare().
wined3d: Use wined3d_bit_scan() in vshader_get_input().
wined3d: Use wined3d_bit_scan() in wined3d_device_process_vertices().
wined3d: Use wined3d_bit_scan() in context_update_stream_info().
wined3d: Get rid of a superfluous cast.
wined3d: Use wined3d_bit_scan() in context_preload_textures().
wined3d: Use wined3d_bit_scan() in draw_primitive_immediate_mode().
wined3d: Use wined3d_bit_scan() in wined3d_context_gl_map_fixed_function_samplers().
wined3d: Use wined3d_bit_scan() in set_glsl_shader_program().
wined3d: Use wined3d_bit_scan() in shader_glsl_load_constants_i().
wined3d: Use wined3d_bit_scan() in shader_glsl_load_constantsB().
wined3d: Use wined3d_bit_scan() in shader_generate_glsl_declarations().
wined3d: Use wined3d_bit_scan() in shader_glsl_generate_fragment_shader().
wined3d: Use wined3d_bit_scan() in shader_arb_load_np2fixup_constants().
Huw D. M. Davies (4):
winepulse: Remove unused member "mute".
widl: Remove the uuid_t typedef which causes conflicts on macOS.
winepulse: Remove unnecessary alloc_size.
winecoreaudio: Remove unnecessary buffer sizes.
Jacek Caban (2):
server: Use console_add_queue for console output.
user32: Remove _wassert workaround.
Jan Sikorski (19):
wined3d: Acquire depth/stencil state references for command lists by inspecting CS packets.
wined3d: Acquire rasterizer state references for command lists by inspecting CS packets.
wined3d: Acquire blend state references for command lists by inspecting CS packets.
wined3d: Acquire references to render-target views for command lists by inspecting CS packets.
wined3d: Acquire references to shader resource views for command lists by inspecting CS packets.
wined3d: Acquire references to unordered-access views for command lists by inspecting CS packets.
wined3d: Acquire references to depth/stencil views for command lists by inspecting CS packets.
wined3d: Acquire references to constant buffers for command lists by inspecting CS packets.
wined3d: Acquire references to cleared unordered-access views for command lists by inspecting CS packets.
wined3d: Acquire references to cleared render-target views for command lists by inspecting CS packets.
wined3d: Acquire references to indirect dispatch buffers for command lists by inspecting CS packets.
wined3d: Acquire references to indirect draw buffers for command lists by inspecting CS packets.
wined3d: Acquire references to index buffers for command lists by inspecting CS packets.
wined3d: Acquire references to stream output buffers for command lists by inspecting CS packets.
wined3d: Acquire references to vertex buffers for command lists by inspecting CS packets.
wined3d: Acquire references to updated resources for command lists by inspecting CS packets.
wined3d: Acquire references to blitted resources for command lists by inspecting CS packets.
wined3d: Acquire references to unordered-access view counter buffers for command lists by inspecting CS packets.
wined3d: Acquire references to mip-map generation shader resource views for command lists by inspecting CS packets.
Jinoh Kang (1):
ntdll/unix: Zero-extend IP_TOS byte to INT.
Liam Murphy (1):
winmm/tests: Demonstrate that WOM_DONE is not invoked reentrantly.
Louis Lenders (2):
wbemprox: Add some properties of SoftwareLicensingProduct class.
ole32: Add stub for OleConvertIStorageToOLESTREAMEx.
Matteo Bruni (1):
d3dcompiler/tests: Use the relevant d3dcompiler version in blob tests.
Michael Stefaniuc (17):
dmsynth: Drop "synth" from the synth_sink field.
dmsynth: Activate the sink from the synth Activate() method.
dmsynth: Avoid hungarian notation in the synth object.
dmsynth: Disconnect old sink, addref and init new sink.
dmusic: Call SetSynkSink() first to initialize the Synth.
dmsynth: Pass the master clock on to the sink.
dmusic: Get rid of the SynthPortImpl typedef.
dmusic: Remove SynthPortImpl from the method and vtbl names.
dmusic/tests: Fix an object leak.
dmusic: Send the master clock to the synth and not a latency clock.
dmusic: The synth port needs to get the latency clock from the synth.
dmsynth: Implement SetMasterClock() for the sink.
dmsynth: Implement the sink Init method.
dmusic: Implement the E_NOTIMPL methods of the synth port.
dmsynth: Add error handling to the synth GetPortCaps method.
dmusic: Forward the synth port GetCaps to the synth method.
dmusic/tests: Add some initial synth port tests.
Nikolay Sivov (44):
dwrite/tests: Use CRT memory allocation functions.
mfplat: Implement MFTGetInfo().
mfreadwrite/tests: Use CRT allocation functions.
dwrite: Implement GetMatchingFontsByLOGFONT().
dwrite: Move text format object implementation to a separate file.
mf/samplegrabber: Cancel pending sample timer.
mfmediaengine: Add IMFGetService stub.
mfmediaengine/tests: Do not use stack variables for async notification callbacks.
d3d10/effect: Add a structure to keep shader variables references.
d3d10/effect: Add arrays for all state variables.
d3d10/effect: Store state variables references in their own arrays.
d3d10/effect: Fix iteration in GetBackingStore() for sampler states.
d3d10/effect: Fix iteration in GetBackingStore() for blend states.
include: Fixup DWRITE_COLOR_GLYPH_RUN1 definition.
dwrite: Partially implement newer TranslateColorGlyphRun() variant.
dwrite/tests: Use a better invalid value to make a test pass reliably.
comctl32/listview: Add partial implementation of LVM_GETNEXTITEMINDEX.
wshom: Use CRT allocation functions.
d3d10/effect: Fix iteration in GetBackingStore() for depth stencil states.
d3d10/effect: Fix iteration in GetBackingStore() for rasterizer states.
d3d10/effect: Fix index access in GetSampler().
d3d10/effect: Fix index access in GetRasterizerState().
d3d10/effect: Fix index access in GetDepthStencilState().
d3d10/effect: Fix index access in GetBlendState().
version: Use same Windows 10 build number for version information.
scrrun: Use CRT allocation functions.
scrrun/dictionary: Remove typedef from object data type.
mf: Move standard quality manager stub to a separate file.
mf/tests: Add another format to Video Processor supported formats list.
mfreadwrite/reader: Add m4v format magic.
shell32: Ignore KF_FLAG_NOT_PARENT_RELATIVE in SHGetKnownFolderPath().
d3dcompiler: Implement D3DWriteBlobToFile().
d3d10/tests: Add a test with fx_4_1 binary.
mfmediaengine: Implement SetSourceFromByteStream().
mfmediaengine: Implement audio renderer configuration methods.
comctl32/tests: Add some tests for TBBUTTON.iBitmap for separators.
include: Add some ListView flags.
mfmediaengine: Handle shutdown state in GetCurrentSource().
mfmediaengine: Handle shutdown state in Play().
mfmediaengine: Handle shutdown state in Pause().
mfmediaengine: Handle shutdown state in GetBuffered().
mfmediaengine: Handle shutdown state in a few stubs.
mfmediaengine: Improve AddRange() behavior for intersecting ranges.
dwrite/tests: Remove remaining kernel32 heap calls.
Paul Gofman (39):
concrt140: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
msvcp110: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
msvcp120: Add ?_Byte_reverse_table@details@Concurrency@@3QBEB data export.
winhttp/tests: Also test async websockets with secure connection.
winhttp: Use separate SSL read and write buffers.
winhttp: Use a buffer for sending frame in send_frame().
winhttp: Allow receive on shutdown web socket.
winhttp: Consider short read from netconn_recv() in receive_bytes().
winhttp: Drain frames until close frame in socket_close().
winhttp: Factor out socket_send_complete() function.
winhttp: Count queued websocket send operations.
winhttp: Allow synchronous nonblocking send in WinHttpWebSocketSend() when possible.
server: Release correct sockets in poll_socket().
winhttp: Return ERROR_INVALID_OPERATION when websocket is in the wrong state.
winhttp: Set socket state to shutdown right away in WinHttpWebSocketShutdown().
winhttp: Factor out send_socket_shutdown() function.
winhttp: Use send_socket_shutdown() in WinHttpWebSocketClose().
winhttp: Move close callback call to task_socket_close().
winhttp: Factor out receive_close_status() function.
winhttp: Process server close frame in handle_control_frame().
winhttp/tests: Test closing websocket when receive is pending.
winhttp: Set socket close state in WinHttpWebSocketClose().
winhttp: Move receive callback call to task_socket_receive().
winhttp: Count queued websocket receive operations.
winhttp: Send callback for pending receives right away when closing websocket.
winhttp: Return error from WinHttpWebSocketQueryCloseStatus() if close frame was not received.
winhttp: Remove an extra pending_sends increment in WinHttpWebSocketSend().
winhttp: Append mask to output frame even if buffer length is zero.
winhttp: Attemp sync websocket send even if data doesn't fit SSL buffer.
winhttp: Attemp sync websocket send even if data doesn't fit frame buffer.
winhttp: Allow synchronous nonblocking send in send_socket_shutdown().
winhttp: Allow synchronous nonblocking send in socket_send_pong().
winhttp: Pass server initiated websocket close request to application.
winhttp/tests: Test shutting down websocket when receive is pending.
winhttp: Don't mind socket state in WinHttpWebSocketQueryCloseStatus().
winhttp: Factor out socket_close_complete() function.
winhttp: Don't queue socket_close() in WinHttpWebSocketClose() if close frame is already received.
winhttp: Don't allow socket transfers after receiving close frame.
winhttp: Don't allow queueing websocket receive if another is pending.
Piotr Caban (2):
msvcrt: Add support for demangling char{8,16,32}_t types.
msvcrt: Fix Pi constants while computing acosf.
Piotr Kleski (1):
bcrypt: Return BCryptSignHash len when only output is NULL.
Robert Wilhelm (2):
scrrun: Add test for GetTempName.
scrrun: Generate temp name with tmp suffix.
Rémi Bernon (36):
dinput/tests: Load the test driver in the WinePlugPlay group.
include: Define MEDIASUBTYPE_MSAUDIO1 in wmcodecdsp.idl.
mf/tests: Simplify static media type definition.
mf/tests: Add some WMA decoder creation tests.
dinput/tests: Add some tests for DIERR_INPUTLOST conditions.
dinput: Introduce new is_exclusively_acquired helper.
dinput: Use an enumeration instead of BOOL for acquired status.
dinput: Return DIERR_INPUTLOST when device is removed.
mf/tests: Add some WMA encoder creation tests.
mf/tests: Add some WMA encoder ProcessInput tests.
mf/tests: Add some WMA decoder SetInputType tests.
mf/tests: Add some WMA decoder SetOutputType tests.
mf/tests: Add some WMA decoder GetInputAvailableType tests.
mf/tests: Add some WMA decoder GetOutputAvailableType tests.
widl: Do not generate C++ enum typedefs in WinRT mode.
widl: Clarify declaration type names vs (reference) type names.
widl: Fix nested parameterized types C / short name output.
widl: Use "string" for HSTRING in signatures for generated UUID.
widl: Fix sign handling in parameterized types signatures.
mf/tests: Add some WMA decoder GetInputStreamInfo tests.
mf/tests: Add some WMA decoder GetOutputStreamInfo tests.
setupapi/tests: Add possible test_need_media results for Win10.
setupapi/tests: Add some service installation flags tests.
wine.inf: Start PlugPlay service on prefix initialization.
dinput/tests: Add some RegisterDeviceNotificationA and hotplug tests.
wine.inf: Start EventLogService on prefix initialization.
plugplay: Use ncacn_np instead of ncalrpc transport.
include: Add more WMA GUIDs to wmcodecdsp.idl.
wmadmod: Introduce new DLL and tests.
user32: Add a filter member to device_notification_details.
user32: Remove FIXME from RegisterDeviceNotificationA.
sechost: Support device interface notifications filtering.
ntoskrnl.exe: Enforce path case in WM_DEVICECHANGE notifications.
xinput1_3: Fix printf format warnings with long types.
windows.gaming.input: Fix printf format warnings with long types.
winexinput.sys: Fix warnings from long integer types.
Stefan Dösinger (9):
d3d11/tests: Disable cross-device ContextState tests.
d3d11/tests: Ignore random WARP failures in test_pipeline_statistics_query.
d3d9/tests: Accept Nvidia results in test_sample_mask as broken.
d3d8/tests: Accept Nvidia results in test_sample_mask as broken.
d3d8/tests: Accept a broken Windows 10 20H? result.
d3d8/tests: Accept new WARP test failure in test_updatetexture().
ddraw/tests: Accept broken depth readback of new-ish AMD GPUs.
ddraw/tests: Treat refresh rates with 1 hz difference as equal.
ddraw/tests: Don't insist on a different refresh rate if no refresh rate was requested.
Tim Clem (8):
winemac.drv: Allow foregrounding WS_EX_NOACTIVATE windows.
winemac.drv: Use Cocoa nonactivating panels for WS_EX_NOACTIVATE windows.
winemac.drv: Don't activate the app if its first window is WS_EX_NOACTIVATE.
winemac.drv: Factor out cursor clipping code to its own class.
winemac.drv: Create a protocol to represent a cursor clipping handler.
winemac.drv: Factor common cursor clipping methods into functions.
winemac.drv: Add a cursor clipping implementation using -setMouseConfinementRect:.
winemac.drv: Use -setMouseConfinementRect: for cursor clipping by default.
Zebediah Figura (11):
winhttp: Remove unused ole32 import.
d3d11: Implement ID3D11RasterizerState1.
d3d11: Implement ID3D11Device1::CreateRasterizerState1().
server: Allocate enough space for the backslash in dup_nt_name() (Valgrind).
d3d11: Report D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER.
d3d11: Report D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER.
wined3d: Handle structured buffers in wined3d_unordered_access_view_vk_clear().
include: Define InterlockedExchangeAdd64() and InterlockedExchangeAddSizeT().
wined3d: Use wined3d_buffer_load_location() in wined3d_buffer_get_memory().
wined3d: Prefer mapping a BO if the buffer has WINED3D_BUFFER_USE_BO set.
wined3d: Introduce WINED3D_LOCATION_CLEARED and use it for the initial state of buffers.
Zhiyi Zhang (20):
comctl32/listview: Support themed check boxes for LVS_EX_CHECKBOXES style.
comctl32/treeview: Support themed check boxes for TVS_CHECKBOXES style.
comctl32/status: Remove redundant background drawing code.
comctl32/status: Calculate border for part background only when theming is off.
comctl32/status: Do not draw background for status text.
uxtheme/tests: Add EnableThemeDialogTexture() tests.
comctl32/tests: Remove WM_CTLCOLORSTATIC tests for static controls.
comctl32/tests: Remove WM_CTLCOLORSTATIC tests for property sheets.
uxtheme: Do not call SetWindowTheme() in EnableThemeDialogTexture().
uxtheme: Make IsThemeDialogTextureEnabled() return TRUE for all valid flags without ETDT_DISABLE.
uxtheme: Allow EnableThemeDialogTexture() to set flags in multiple steps.
uxtheme: Hook DefDlgProc() for dialog theming.
comctl32/button: Enable parent dialog tab texture.
comctl32/static: Enable parent dialog tab texture.
comctl32/propsheet: Handle page dialog tab texture in DefDlgProc().
user32: Avoid recalculating the non-client hit-test value for NC_HandleNCMouseMove().
user32/tests: Test painting standard scroll bars in hovered state.
user32: Draw standard scroll bars in hovered state only when they were previously painted by DefWinProc().
uxtheme: Search TMT_IMAGEFILE1~7 first when drawing background for parts without glyph images.
uxtheme: Do not resize source image even if destination is smaller than sizing margins.
--
Alexandre Julliard

View File

@ -190,6 +190,7 @@ Benjamin Kramer
Ben Klein
Ben Mayhew
Ben Peddell
Ben Shefte
Ben Taylor
Beren Minor
Bernard Ladenthin
@ -1014,6 +1015,7 @@ Leonid Lobachev
Leo van den Berg
Leslie Choong
Liam Middlebrook
Liam Murphy
Li Keqing
Lilia Roumiantseva
Linus Torvalds
@ -1390,6 +1392,7 @@ Pierre Schweitzer
Pim Bollen
Piotr Caban
Piotr Chruściel
Piotr Kleski
Piotr Pawłow
Porot Mo
Przemysław Białek

View File

@ -1 +1 @@
Wine version 7.0
Wine version 7.1

18
configure vendored
View File

@ -1,6 +1,6 @@
#! /bin/sh
# Guess values for system-dependent variables and create Makefiles.
# Generated by GNU Autoconf 2.71 for Wine 7.0.
# Generated by GNU Autoconf 2.71 for Wine 7.1.
#
# Report bugs to <wine-devel@winehq.org>.
#
@ -611,8 +611,8 @@ MAKEFLAGS=
# Identity of this package.
PACKAGE_NAME='Wine'
PACKAGE_TARNAME='wine'
PACKAGE_VERSION='7.0'
PACKAGE_STRING='Wine 7.0'
PACKAGE_VERSION='7.1'
PACKAGE_STRING='Wine 7.1'
PACKAGE_BUGREPORT='wine-devel@winehq.org'
PACKAGE_URL='https://www.winehq.org'
@ -2575,7 +2575,7 @@ if test "$ac_init_help" = "long"; then
# Omit some internal or obsolete options to make the list less imposing.
# This message is too long to be a string in the A/UX 3.1 sh.
cat <<_ACEOF
\`configure' configures Wine 7.0 to adapt to many kinds of systems.
\`configure' configures Wine 7.1 to adapt to many kinds of systems.
Usage: $0 [OPTION]... [VAR=VALUE]...
@ -2645,7 +2645,7 @@ fi
if test -n "$ac_init_help"; then
case $ac_init_help in
short | recursive ) echo "Configuration of Wine 7.0:";;
short | recursive ) echo "Configuration of Wine 7.1:";;
esac
cat <<\_ACEOF
@ -2915,7 +2915,7 @@ fi
test -n "$ac_init_help" && exit $ac_status
if $ac_init_version; then
cat <<\_ACEOF
Wine configure 7.0
Wine configure 7.1
generated by GNU Autoconf 2.71
Copyright (C) 2021 Free Software Foundation, Inc.
@ -3399,7 +3399,7 @@ cat >config.log <<_ACEOF
This file contains any messages produced by compilers while
running configure, to aid debugging if configure makes a mistake.
It was created by Wine $as_me 7.0, which was
It was created by Wine $as_me 7.1, which was
generated by GNU Autoconf 2.71. Invocation command line was
$ $0$ac_configure_args_raw
@ -23393,7 +23393,7 @@ cat >>$CONFIG_STATUS <<\_ACEOF || ac_write_fail=1
# report actual input values of CONFIG_FILES etc. instead of their
# values after options handling.
ac_log="
This file was extended by Wine $as_me 7.0, which was
This file was extended by Wine $as_me 7.1, which was
generated by GNU Autoconf 2.71. Invocation command line was
CONFIG_FILES = $CONFIG_FILES
@ -23457,7 +23457,7 @@ ac_cs_config_escaped=`printf "%s\n" "$ac_cs_config" | sed "s/^ //; s/'/'\\\\\\\\
cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
ac_cs_config='$ac_cs_config_escaped'
ac_cs_version="\\
Wine config.status 7.0
Wine config.status 7.1
configured by $0, generated by GNU Autoconf 2.71,
with options \\"\$ac_cs_config\\"