Oliver Stieber
bda8a5c08a
Allow cube textures to be updated.
2005-10-13 13:44:03 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
H. Verbeet
9a86a0b046
Fix DXT2 & DXT4 support for d3d8.
2005-09-29 10:31:22 +00:00
H. Verbeet
f469b6f8de
Fix missing prototypes when using nVidia OpenGL headers.
2005-09-28 18:12:00 +00:00
Francois Gouget
6ccb80d9a5
Documentation tweaks to make winapi_check happy.
2005-09-26 09:52:56 +00:00
Oliver Stieber
f7eb64ce97
Correct the number of parameters (and partly their names) for the
...
undocumented functions ValidatePixelShader and ValidateVertexShader.
2005-09-21 09:42:20 +00:00
Mike McCormack
840eca52f6
Fix gcc 4.0 warning.
2005-09-09 14:50:29 +00:00
Oliver Stieber
20366e7956
Use wined3dformat when calling wined3d.
2005-08-29 09:32:44 +00:00
Mike McCormack
1766483e4c
Fix gcc 4.0 warnings.
2005-08-09 10:22:03 +00:00
Alexandre Julliard
49b7fdcfc0
Removed the broken mmap64 configure check, and moved the
...
_FILE_OFFSET_BITS define to wine/port.h. Made sure that all files that
need the define include it.
2005-08-03 21:25:10 +00:00
Mike McCormack
ebf4e53030
Fix sign warnings.
2005-07-28 10:16:54 +00:00
Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Mike McCormack
2d7ea23868
Interlocked LONG* gcc warning fixes.
2005-07-11 13:21:17 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Marcus Meissner
8e0fb66664
Fixed signedness issues.
2005-07-10 17:48:20 +00:00
Mike McCormack
d7b9a23afd
gcc 4.0 -Wpointer-sign fixes (Reg* functions).
2005-07-06 19:08:05 +00:00
Francois Gouget
02c25a8981
Assorted spelling fixes.
2005-06-30 18:19:33 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Alexandre Julliard
ab88743c25
Moved a few registry keys from HKLM\Software\Wine to
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HKCU\Software\Wine for consistency.
2005-06-20 16:04:32 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
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easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Alexandre Julliard
2e4bca9db5
Added magic comments to all Wine-specific registry accesses to make
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them easier to grep.
2005-06-13 18:56:00 +00:00
Kristiaan Lenaerts
605249eb61
gcc 4.0 compile fix.
2005-05-29 20:01:48 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
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makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
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Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
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to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Raphael Junqueira
4ed37e03c6
Fix crash on drawStridedSlow.
2005-04-27 08:12:23 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
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the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Jason Edmeades
6bec623edb
Correct handling of unusual vendor strings in d3d8, and check for a
...
stateblock before trying to release it in wined3d.
2005-02-24 10:05:06 +00:00
Carlos Lozano
b10ba61112
Check that pstream is not null.
2005-02-08 12:10:57 +00:00
Alexandre Julliard
f777d70a63
Only create an X window for top-level windows, not for child windows.
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Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Rémi Assailly
6063b542aa
char -> const char fixes.
2005-01-24 11:29:44 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
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break, not needed vars...)
2005-01-09 16:42:53 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Christian Costa
0de664aa73
S/W vshader fixes (spotted by Eric Pouech).
2004-12-06 16:11:38 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Tom Wickline
5c38e1b561
Version resources cleanup.
2004-11-23 13:59:34 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
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from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
...
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
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flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
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copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00