Alexandre Julliard
|
0abc475365
|
rpcrt4: Retrieve the stack argument pointer in a more portable way in NdrMesProcEncodeDecode.
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2010-09-01 14:01:04 +02:00 |
Jacek Caban
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06f3b94584
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widl: Define _WIN32 by default.
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2010-09-01 14:01:04 +02:00 |
Hwang YunSong
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4069da5624
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shlwapi: Update Korean resource.
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2010-09-01 14:01:04 +02:00 |
Eric Pouech
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a63e0fac75
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kernel32: Remove old bare-console code.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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efecd9c337
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kernel32: Modify editline logic so that it also work with bare consoles.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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e4d090277b
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kernel32: Properly handle bare console on input.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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45ade6c2f5
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ntdll: Allocate a console (without renderer) when starting a program from unix console.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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daaee9e50f
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server: Properly return the errors for bare console objects.
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2010-09-01 14:01:03 +02:00 |
Eric Pouech
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2f7af56d41
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server: Simplify the wineconsole event notification code.
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2010-09-01 14:01:02 +02:00 |
Eric Pouech
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4fdcdefccf
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server: Report in get_console_mode request whether it's a bare console or not.
|
2010-09-01 14:01:02 +02:00 |
Eric Pouech
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6f32644aa0
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server: Allow a screen buffer to be attached to a given fd (for bare consoles).
|
2010-09-01 14:01:02 +02:00 |
Eric Pouech
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b39a8d9ea2
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server: Enhanced the console input object so that it doesn't require a wineconsole to be running.
|
2010-09-01 14:01:02 +02:00 |
Owen Rudge
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258dba1a52
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d3dx9: Implement D3DXLoadSurfaceFromFileInMemory.
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2010-09-01 14:01:02 +02:00 |
Owen Rudge
|
3604671a3a
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d3dx9: Implement D3DXCreateTextureFromFileInMemoryEx.
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2010-09-01 14:01:02 +02:00 |
Piotr Caban
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e91dae7897
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msvcp90: Fix incorrect export.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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2465b4cf01
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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b84d1ce5f7
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wined3d: Clippers don't need parents.
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2010-09-01 14:00:56 +02:00 |
Henri Verbeet
|
7c675b522a
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wined3d: Queries don't need parents.
|
2010-09-01 12:40:08 +02:00 |
Henri Verbeet
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2ef400901d
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wined3d: Devices don't need parents.
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2010-09-01 12:40:07 +02:00 |
Alexandre Julliard
|
658b048940
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opengl32: Use float type where appropriate in the spec file.
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2010-09-01 12:40:07 +02:00 |
Alexandre Julliard
|
abef41a983
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opengl32: Update to the latest GL spec.
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2010-09-01 12:39:43 +02:00 |
Alexandre Julliard
|
f061743a90
|
user32/tests: Remove some noisy output.
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2010-09-01 11:13:59 +02:00 |
Alexandre Julliard
|
cd79ec79a6
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user32: Prevent changing some window styles through SetWindowLong.
|
2010-09-01 11:13:27 +02:00 |
Alexandre Goujon
|
2c08a3fbc7
|
msvcrt: Properly fix setlocale and clean up tests.
|
2010-08-31 17:48:06 +02:00 |
Alexandre Julliard
|
364559b0ef
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configure: Make it a fatal error when some maintainer mode tools are not found.
|
2010-08-31 16:50:17 +02:00 |
Mike Kaplinskiy
|
333313aa2b
|
server: Allow queuing async reads on listening sockets.
|
2010-08-31 14:23:49 +02:00 |
Mike Kaplinskiy
|
ae5ad61fa8
|
server: Add accept_into_socket to accept into an initialized socket.
|
2010-08-31 14:23:49 +02:00 |
Mike Kaplinskiy
|
92b83ddffb
|
server: Don't cache sockets until they are pollable.
|
2010-08-31 14:23:49 +02:00 |
Paul Bolle
|
f942cb33ab
|
winedbg: gdbproxy: Quietly handle qSupported and qTStatus.
|
2010-08-31 14:23:49 +02:00 |
Akihiro Sagawa
|
b2ca3feb3d
|
mshtml: Update Japanese translation.
|
2010-08-31 14:23:49 +02:00 |
Akihiro Sagawa
|
0f8acb8d46
|
jscript: Update Japanese translation.
|
2010-08-31 14:23:49 +02:00 |
Jacek Caban
|
890a5e3e19
|
mshtml: Use LONGLONG/ULONGLONG for PRInt64/PRUint64.
|
2010-08-31 14:23:49 +02:00 |
Jacek Caban
|
551d98dd20
|
mshtml: Marked invalid test as broken.
|
2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
|
98d05ee873
|
d3dx10: Use float instead of long in the spec files for 32-bit floating point values.
|
2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
|
f161990eef
|
d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
|
2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
|
121691e832
|
gdiplus: Use float instead of long in the spec file for 32-bit floating point values.
|
2010-08-31 14:23:49 +02:00 |
Alexandre Julliard
|
5b1a3a4320
|
gdi32: Use float instead of long in the spec file for 32-bit floating point values.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
afa57da929
|
d3drm: Use float instead of long in the spec file for 32-bit floating point values.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
8dc1c2cad5
|
oleaut32: Use float instead of long in the spec file for 32-bit floating point values.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
56ed2930a9
|
msvcrt: Use float instead of long in the spec file for 32-bit floating point values.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
2c9a98223d
|
oleaut32: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
77b6ce5979
|
msvcrt: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
90fcda14bb
|
wininet: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
2df6743073
|
uxtheme: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
5130f942da
|
user32: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
fd8df3b62e
|
shlwapi: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
b65b39f8b4
|
shell32: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
be8377b71e
|
oleacc: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |
Alexandre Julliard
|
dd84876c3e
|
ole32: Use int64 in the spec file for 64-bit integers.
|
2010-08-31 14:23:48 +02:00 |