Blue is a visual style that uses blue as the main color and contains bitmaps for UI controls.
Its system color is the same as Classic Blue.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Classic Blue is a visual style that uses blue as the main color and doesn't have bitmaps for UI
controls.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Seek is not implemented but not completing the command makes pending or
later queued commands to not be executed.
This partially fixes Guilty Gear Strive being stuck on character
selection screen.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Currently Wine return S_FALSE when IXMLDOMNamedNodeMap::nextNode()
has run out of attributes to return, but when an XML node has no
attributes at all, it returns S_OK despite setting the nextNode
output parameter to NULL, causing the caller to crash when it
accesses this pointer. Return S_FALSE in this case instead.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=50603
Signed-off-by: Damjan Jovanovic <damjan.jov@gmail.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
As in wined3d_buffer_vk_upload_ranges().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This can't currently happen. However, we'd like to use
wined3d_buffer_get_memory() in wined3d_cs_exec_update_sub_resource(). This would
probably also help in implementing ID3D11DeviceContext1::DiscardResource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
According to both MSDN and our impementation, GetBufferSize returns the
size of the buffer, but it doesn't guarantee that all of it is available.
In order to know how much of it is available, the caller must also call
GetCurrentPadding and subtract that number to the buffer size. Failing
to do so might result in GetBuffer returning an error.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Starting with Windows 10 2004 PdhMakeCounterPathA() does not check the
query handle before using it.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fix trackbar draws incorrectly after changing style. For example, adding TBS_BOTH should cause a
total repaint.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fix Spy++ Toolbar buttons have artifacts. Spy++ first creates a Toolbar window, then calls
OpenThemeData(hwnd, "Rebar") with the Toolbar window. Then when the Toolbar control uses the theme
handle from GetWindowTheme(), it gets a Rebar theme the next time it draws, thus drawing wrong theme
parts.
According the tests, not all of the common controls have such behaviors. Some of them do have theme
handles opened by their window and then use that theme handle afterwards even it's changed from the
outside. However, for other controls, the behaviors are not very consistent across all Windows
versions. Also no applications depend on such behaviors for other controls yet. So, only modify the
Toolbar control for now.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This is a no-op. In TOOLBAR_NCCreate(), GetWindowTheme() always returns NULL because the theme
handle is not open by OpenThemeData() by that time. Also tests show that TBSTYLE_TRANSPARENT is not
added when theming is active.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Control parts may be transparent, thus they need to be drawn on top of parent window background.
Otherwise, black artifacts may occur.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Fix the size up-down control becoming smaller every time the apply button is pressed in the Desktop
Integration tab.
UDM_SETBUDDY always shrinks the buddy window for a up-down control according to tests. And a
PSN_SETACTIVE notification is sent every time the apply button is pressed, thus init_dialog() gets
called again and sends an extra UDM_SETBUDDY message.
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>