Commit Graph

660 Commits

Author SHA1 Message Date
Alexandre Julliard f75609087a Make the server know about the visible area of a window, which is the
window rect minus the caption and borders when they are handled by the
window manager.
2005-03-17 19:10:41 +00:00
Alexandre Julliard 4e47afb36f Compute the top clipping window directly on the server side. 2005-03-17 14:02:06 +00:00
Oliver Stieber ba5eb14768 Encapsulate texture, surface encapsulated.
Added BindTexture, GetTextureDimensions, UnBindTexture.
Proper GetContainer support for surface.
SetContainer added to surface and volume.
SetInPbufferState added to surface (until gl context management is
implemented).
Minor changes:
- BaseTexture no longer 'holds' a reference to IWineD3DDevice to
  prevent circular referencing.
- Better managment of referinging for texture.
- Some TODO's for implementing a context manager.
- Better preload implementation.
- Fix compile warning in device.c Set/GetSamplerState.
- Add QueryInterface support for surface.
- Format X8R8G8B8 added to locking.
2005-03-14 10:12:52 +00:00
Alexandre Julliard 99615021fb Properly cope with get_message being called recursively while
processing a hardware message.
2005-03-10 11:52:25 +00:00
Ulrich Czekalla 5067909587 Create a thread-specific selection window to make sure we receive the
selection events in the correct thread.
2005-03-07 19:31:46 +00:00
Oliver Stieber 7b261656fd Added a stubbed out version of query to d3d9 and wined3d.
Update the d3d9 headers and creates wined3d types where d3d9 and d3d8
are incompatible.
2005-03-03 13:57:15 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Alexandre Julliard d0ee9f9309 Avoid spaces before preprocessor directives, that's not portable. 2005-03-02 12:23:20 +00:00
Oliver Stieber 2121f7831e Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Robert Shearman b0f02b28b9 - Implement AdjustTokenPrivileges, DuplicateTokenEx and
GetTokenInformation (for the TokenPrivileges case).
- Return STATUS_NO_TOKEN for OpenThreadToken when there is no token
  set for the thread.
2005-02-11 11:52:06 +00:00
Jason Edmeades c3b8a80f45 Avoid compile warnings. 2005-02-08 16:52:04 +00:00
Dmitry Timoshkov 6dba0a7718 Add support for winevent hooks. 2005-02-03 16:40:20 +00:00
Alexandre Julliard ae661da49c Properly compute the client area valid rects and pass them to the
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc 267cbeb95c Hack to fix the compile. 2005-01-19 20:57:06 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech 4634447d6b - got rid of include/async.h
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman 7b3d092c26 Add a LIST_FOR_EACH_ENTRY list helper. 2005-01-14 15:11:07 +00:00
Robert Shearman e1d2a837a0 Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly 88d049d102 Added missing declarations in some headers. 2005-01-11 10:46:58 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti 918214313e Update copyright info for the new year. 2005-01-03 16:53:50 +00:00
Jason Edmeades c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Robert Shearman 7572b125b5 Implement NtQueryTimer. 2004-12-13 21:10:58 +00:00
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard 5defa49979 Moved update region handling to the server. 2004-12-07 17:31:53 +00:00
Jason Edmeades 819b0e1190 Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
Eric Pouech 44158dd690 - moved event, semaphore, mutex implementation from kernel32 to ntdll
- added mutant implementation in ntdll, and use it for mutex
  implementation in kernel32
- added access parameter on event, semaphore, timer creation in
  wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00
Eric Pouech 0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Alexandre Julliard ff986a5a93 Converted the timer list to use standard list functions.
Allocate a timer id when the window is 0 instead of relying on the
client to do it.
Allow setting timers on windows belonging to other threads (found by
Mike McCormack).
2004-11-29 18:08:18 +00:00
Jason Edmeades 0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades 73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00
Jason Edmeades 289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Mike Hearn 4328ec4180 Document the linked list support code. 2004-11-06 03:45:49 +00:00
Jason Edmeades 447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Hans Leidekker c3de6ef38f Add ffs() to porting library, needed by MinGW. 2004-10-19 23:53:26 +00:00
Vincent Béron 1f504141b7 Use a new DLLDEFS variable in configure/Makefiles to actually remove
all the debug messages (minus ERRs) if the user decides so.
2004-10-19 23:06:11 +00:00
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard 1da3b41093 Added forward declaration of struct timeval for futimes. 2004-10-11 20:22:06 +00:00
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard efb8be7e82 Added a fallback implementation of futimes. 2004-10-07 04:25:05 +00:00
Jason Edmeades ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Martin Fuchs 895129eec2 Don't use ".previous" for Cygwin build. 2004-10-05 18:31:21 +00:00