Francois Gouget
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043cf21f23
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d3dx8: The d3dx debug channel is unused so remove it.
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2009-02-12 17:53:35 +01:00 |
David Adam
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f1bb04ff8a
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d3dx8: Implement D3DXComputeBoundingBox.
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2009-02-06 14:54:02 +01:00 |
David Adam
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0ccc431a94
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d3dx8: Implement D3DXComputeBoundingSphere.
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2009-02-06 14:54:02 +01:00 |
David Adam
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496bc4d1b4
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d3dx8: Implement D3DXGetFVFVertexSize.
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2009-02-06 14:54:02 +01:00 |
David Adam
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edef19f8d6
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d3dx8: Move some functions into core.c to match the header file layout.
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2009-02-06 14:54:01 +01:00 |
David Adam
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b8eb4cf861
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d3dx8: Implement D3DXIntersectTri.
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2009-02-03 14:17:04 +01:00 |
Andrew Talbot
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8652b6f186
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d3dx8: Remove unused Wine debug channel.
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2008-12-17 13:52:40 +01:00 |
David Adam
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5bb6e4ab8c
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d3dx8: Implement D3DXBoxBoundProbe.
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2008-08-20 14:08:58 +02:00 |
David Adam
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170023e30d
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d3dx8: Only the points in the positive ray are taken in account in D3DXSphereBoundProbe.
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2008-07-29 12:37:12 +02:00 |
David Adam
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6629708081
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d3dx8: Implement D3DXSphereBoundProbe.
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2008-07-25 14:09:15 +02:00 |