Vitaliy Margolen
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51ee7f4978
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wined3d: Use application provided fog range when fog is enabled.
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2007-02-26 13:58:09 +01:00 |
Stefan Dösinger
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76b7cac7af
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wined3d: Light parameter fixes.
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2007-02-21 10:55:31 +01:00 |
Francois Gouget
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93494f2ac0
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Assorted spelling fixes.
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2007-02-20 20:30:51 +01:00 |
Stefan Dösinger
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59ae2a56fb
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wined3d: Use VBOs for index buffers.
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2007-02-20 11:50:10 +01:00 |
Stefan Dösinger
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ecfd4cb0e4
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wined3d: Move the scissor rectangle to the state table.
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2007-02-20 11:49:53 +01:00 |
Stefan Dösinger
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762e227994
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wined3d: Only scream about unsupported vertex blending when it is used.
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2007-02-19 13:10:24 +01:00 |
Stefan Dösinger
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266fc77cf0
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wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
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2007-02-19 13:08:35 +01:00 |
H. Verbeet
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a2fde7d912
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wined3d: Get rid of any remaining d3d9 stuff in state.c.
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2007-02-15 14:20:56 +01:00 |
Stefan Dösinger
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b3f96f4327
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wined3d: alphaop fixes for color keying.
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2007-02-15 11:40:57 +01:00 |
Stefan Dösinger
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d4c4e5d167
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wined3d: Enable color keying only for surfaces without an alpha channel.
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2007-02-15 11:40:44 +01:00 |
Stefan Dösinger
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49a49fcfec
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
Stefan Dösinger
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efbd6d6332
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wined3d: Give the bump env matrices their own states.
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2007-02-15 11:35:52 +01:00 |
H. Verbeet
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498f9c507a
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wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
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2007-02-15 11:15:25 +01:00 |
Francois Gouget
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536e738552
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Assorted spelling fixes.
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2007-02-14 21:03:57 +01:00 |
Stefan Dösinger
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0feddccfe3
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wined3d: Instancing emulation.
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2007-02-14 20:46:25 +01:00 |
Stefan Dösinger
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93cd7ef7ff
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wined3d: Correctly load vertex attributes with a stride of 0.
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2007-02-14 20:46:02 +01:00 |
Stefan Dösinger
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174b6321eb
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wined3d: Move lights to the state table.
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2007-02-14 20:45:15 +01:00 |
Stefan Dösinger
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acadf3f241
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wined3d: Replace the light chain with a hashmap.
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2007-02-14 20:44:58 +01:00 |
H. Verbeet
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32e5cac2be
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wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
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2007-02-14 13:54:29 +01:00 |
Stefan Dösinger
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b48dfb3c54
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
H. Verbeet
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2a309f503d
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wined3d: Cleanup the pixelshader() state handler a little bit.
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2007-02-14 12:21:46 +01:00 |
H. Verbeet
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1636bc1aec
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wined3d: Always select the correct shader pair in the vertexdeclaration() state handler.
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2007-02-14 12:21:41 +01:00 |
Stefan Dösinger
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380930dc54
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wined3d: Store dirty states per context.
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2007-02-13 11:55:07 +01:00 |
Stefan Dösinger
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e6c9a073b0
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wined3d: Store state optmization members in the context.
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2007-02-13 11:50:38 +01:00 |
Stefan Dösinger
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c739c387b6
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wined3d: Add a per context structure for context management.
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2007-02-13 11:50:14 +01:00 |
Francois Gouget
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b0bde6b87c
|
Assorted spelling fixes.
|
2007-01-18 12:56:52 +01:00 |
H. Verbeet
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d429ff5b69
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wined3d: When switching color material, apply the material we were previously tracking.
This fixes a regression introduced by 329670c7f1 .
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2007-01-18 12:08:57 +01:00 |
H. Verbeet
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612a74a994
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wined3d: Don't set Parm when isDiffuseSupplied is FALSE in state_colormat(), it isn't used anyway.
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2007-01-18 12:08:45 +01:00 |
Stefan Dösinger
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354fdae524
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wined3d: Implement per stream offsets.
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2007-01-17 11:24:04 +01:00 |
Stefan Dösinger
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b07c48c499
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wined3d: Do not activate / deactivate texture dimensions twice.
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2007-01-10 22:03:28 +01:00 |
Stefan Dösinger
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08c7b3947b
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wined3d: Fix a capital letter in a parameter name.
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2007-01-10 22:03:09 +01:00 |
Stefan Dösinger
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7fd246ebe3
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wined3d: Add copyright statements to state.c.
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2007-01-10 22:02:23 +01:00 |
Stefan Dösinger
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fe6165db19
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wined3d: Attempt to remove some tabs smuggled in by xcode.
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2007-01-10 22:02:10 +01:00 |
Stefan Dösinger
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953f8d7b37
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wined3d: Do not warn about unsupported point sizes if the default values are set.
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2007-01-10 22:01:57 +01:00 |
Stefan Dösinger
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60ea760945
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wined3d: Avoid false resultarg warnings.
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2007-01-10 22:01:46 +01:00 |
Stefan Dösinger
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9b4920996e
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wined3d: Move material applying to the state table.
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2007-01-10 22:00:34 +01:00 |
Michael Stefaniuc
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33af3c5c83
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janitorial: Use the C standard for multiline strings.
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2007-01-10 12:28:19 +01:00 |
Stefan Dösinger
|
577f8db7cf
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wined3d: Fix np2 textures.
|
2007-01-08 21:00:23 +01:00 |
Stefan Dösinger
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2e55c196ee
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wined3d: Remove some unneeded context cache members from the device.
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2007-01-08 21:00:04 +01:00 |
Stefan Dösinger
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fdb62cbaeb
|
wined3d: Do not activate vertex shaders needlessly.
|
2007-01-08 20:58:21 +01:00 |
Stefan Dösinger
|
09ab812e79
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wined3d: Avoid negative draw start indices.
|
2007-01-08 20:58:11 +01:00 |
Stefan Dösinger
|
8e37fcd266
|
wined3d: Move applying shader constants to the state table.
|
2007-01-08 20:57:57 +01:00 |
Stefan Dösinger
|
799770b992
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wined3d: Apply shaders in their state handlers.
|
2007-01-08 20:56:51 +01:00 |
Stefan Dösinger
|
7e314011fb
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wined3d: Move debugging fixmes from drawprim to the stream source handler.
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2007-01-08 20:56:36 +01:00 |
Stefan Dösinger
|
27bac24acb
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wined3d: Re-add the fixed function stream source trace.
|
2007-01-08 20:56:06 +01:00 |
Stefan Dösinger
|
d5f18e6a63
|
wined3d: Move applying the gl stream sources to the state table.
|
2007-01-08 20:55:51 +01:00 |
Chris Robinson
|
d8c67c3415
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wined3d: state_pointsprite should apply to all texture units.
|
2007-01-04 21:36:59 +01:00 |
H. Verbeet
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7ae71a92a2
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wined3d: Skip sampler state application for stages that aren't mapped to a texture unit.
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2007-01-04 21:23:42 +01:00 |
H. Verbeet
|
aced8de853
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wined3d: Skip WINED3DTSS_TEXCOORDINDEX state application for stages that aren't mapped to a texture unit.
|
2007-01-04 21:23:37 +01:00 |
H. Verbeet
|
c7fad607ba
|
wined3d: Don't do WINED3DTSS_ALPHAOP texture operations for stages that aren't mapped to a texture unit.
|
2007-01-04 21:23:31 +01:00 |