wined3d: Allow the existence of other shader types in get_loop_control_const().
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@ -4362,7 +4362,6 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
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static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
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IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control)
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{
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BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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/* Integer constants can either be a local constant, or they can be stored in the shader
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@ -4389,23 +4388,26 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
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loop_control->step = 0;
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return;
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}
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else
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switch (This->baseShader.reg_maps.shader_version.type)
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{
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if(vshader)
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{
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case WINED3D_SHADER_TYPE_VERTEX:
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/* Count and aL start value are unsigned */
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loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
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loop_control->start = priv->cur_vs_args->loop_ctrl[idx][1];
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/* Step is signed. */
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loop_control->step = ((char)priv->cur_vs_args->loop_ctrl[idx][2]);
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}
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else
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{
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break;
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case WINED3D_SHADER_TYPE_PIXEL:
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loop_control->count = priv->cur_ps_args->loop_ctrl[idx][0];
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loop_control->start = priv->cur_ps_args->loop_ctrl[idx][1];
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loop_control->step = ((char)priv->cur_ps_args->loop_ctrl[idx][2]);
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}
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return;
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break;
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default:
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FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
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break;
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}
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}
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