wined3d: Allow the existence of other shader types in get_loop_control_const().

This commit is contained in:
Henri Verbeet 2009-06-24 10:54:19 +02:00 committed by Alexandre Julliard
parent 943ed4e1e9
commit f98c6e3cff
1 changed files with 11 additions and 9 deletions

View File

@ -4362,7 +4362,6 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control)
{
BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
@ -4389,23 +4388,26 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
loop_control->step = 0;
return;
}
else
switch (This->baseShader.reg_maps.shader_version.type)
{
if(vshader)
{
case WINED3D_SHADER_TYPE_VERTEX:
/* Count and aL start value are unsigned */
loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
loop_control->start = priv->cur_vs_args->loop_ctrl[idx][1];
/* Step is signed. */
loop_control->step = ((char)priv->cur_vs_args->loop_ctrl[idx][2]);
}
else
{
break;
case WINED3D_SHADER_TYPE_PIXEL:
loop_control->count = priv->cur_ps_args->loop_ctrl[idx][0];
loop_control->start = priv->cur_ps_args->loop_ctrl[idx][1];
loop_control->step = ((char)priv->cur_ps_args->loop_ctrl[idx][2]);
}
return;
break;
default:
FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
break;
}
}