wined3d: Eliminate a redundant local variable in get_loop_control_const().

This commit is contained in:
Henri Verbeet 2009-06-24 10:54:18 +02:00 committed by Alexandre Julliard
parent aec6d319fa
commit 943ed4e1e9
1 changed files with 4 additions and 5 deletions

View File

@ -4363,15 +4363,14 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control)
{
BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
WORD flag = (1 << idx);
const local_constant *constant;
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
* type specific compile args
*/
if(This->baseShader.reg_maps.local_int_consts & flag)
* type specific compile args. */
if (This->baseShader.reg_maps.local_int_consts & (1 << idx))
{
const local_constant *constant;
LIST_FOR_EACH_ENTRY(constant, &This->baseShader.constantsI, local_constant, entry)
{
if (constant->idx == idx)