diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index df2fa52dca9..b30d3ccbb34 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -4362,7 +4362,6 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins, static void get_loop_control_const(const struct wined3d_shader_instruction *ins, IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control) { - BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type); struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; /* Integer constants can either be a local constant, or they can be stored in the shader @@ -4389,23 +4388,26 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins, loop_control->step = 0; return; } - else + + switch (This->baseShader.reg_maps.shader_version.type) { - if(vshader) - { + case WINED3D_SHADER_TYPE_VERTEX: /* Count and aL start value are unsigned */ loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0]; loop_control->start = priv->cur_vs_args->loop_ctrl[idx][1]; /* Step is signed. */ loop_control->step = ((char)priv->cur_vs_args->loop_ctrl[idx][2]); - } - else - { + break; + + case WINED3D_SHADER_TYPE_PIXEL: loop_control->count = priv->cur_ps_args->loop_ctrl[idx][0]; loop_control->start = priv->cur_ps_args->loop_ctrl[idx][1]; loop_control->step = ((char)priv->cur_ps_args->loop_ctrl[idx][2]); - } - return; + break; + + default: + FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type); + break; } }