wined3d: Do not crash when attempting to issue draw call with no attachments.
The is broken since by 2641c5c28f
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -427,7 +427,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
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if (!(rtv = fb->render_targets[0]))
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if (!(rtv = fb->render_targets[0]))
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rtv = fb->depth_stencil;
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rtv = fb->depth_stencil;
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context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx);
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if (rtv)
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context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx);
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else
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context = context_acquire(device, NULL, 0);
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if (!context->valid)
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if (!context->valid)
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{
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{
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context_release(context);
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context_release(context);
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