diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 48421ef545e..4cb19e12539 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -427,7 +427,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (!(rtv = fb->render_targets[0])) rtv = fb->depth_stencil; - context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx); + if (rtv) + context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx); + else + context = context_acquire(device, NULL, 0); if (!context->valid) { context_release(context);