From f4f2d4052b12ba15428cd9477b414b95e664857f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Sun, 26 Feb 2017 18:48:04 +0100 Subject: [PATCH] wined3d: Do not crash when attempting to issue draw call with no attachments. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The is broken since by 2641c5c28f407fb157028c8e7dda5e306b6b313c. Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/drawprim.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 48421ef545e..4cb19e12539 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -427,7 +427,10 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s if (!(rtv = fb->render_targets[0])) rtv = fb->depth_stencil; - context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx); + if (rtv) + context = context_acquire(device, wined3d_texture_from_resource(rtv->resource), rtv->sub_resource_idx); + else + context = context_acquire(device, NULL, 0); if (!context->valid) { context_release(context);