d3d9/tests: Use a separate device for clip_planes_test().
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@ -13214,18 +13214,18 @@ done:
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static void clip_planes(IDirect3DDevice9 *device, const char *test_name)
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{
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const struct vertex quad1[] =
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static const struct vertex quad1[] =
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{
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{-1.0f, -1.0f, 0.0f, 0xfff9e814},
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{ 1.0f, -1.0f, 0.0f, 0xfff9e814},
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{-1.0f, 1.0f, 0.0f, 0xfff9e814},
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{ 1.0f, -1.0f, 0.0f, 0xfff9e814},
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{ 1.0f, 1.0f, 0.0f, 0xfff9e814},
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};
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const struct vertex quad2[] =
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static const struct vertex quad2[] =
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{
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{-1.0f, -1.0f, 0.0f, 0xff002b7f},
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{ 1.0f, -1.0f, 0.0f, 0xff002b7f},
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{-1.0f, 1.0f, 0.0f, 0xff002b7f},
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{ 1.0f, -1.0f, 0.0f, 0xff002b7f},
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{ 1.0f, 1.0f, 0.0f, 0xff002b7f},
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};
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D3DCOLOR color;
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@ -13264,10 +13264,19 @@ static void clip_planes(IDirect3DDevice9 *device, const char *test_name)
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ok(color_match(color, 0x00f9e814, 1), "%s test: color 0x%08x.\n", test_name, color);
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}
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static void clip_planes_test(IDirect3DDevice9 *device)
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static void clip_planes_test(void)
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{
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const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */
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IDirect3DSurface9 *offscreen_surface, *original_rt;
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IDirect3DTexture9 *offscreen = NULL;
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IDirect3DVertexShader9 *shader;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const float plane0[4] = {0.0f, 1.0f, 0.0f, 0.5f / 480.0f}; /* a quarter-pixel offset */
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static const DWORD shader_code[] =
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{
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0xfffe0200, /* vs_2_0 */
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@ -13277,11 +13286,25 @@ static void clip_planes_test(IDirect3DDevice9 *device)
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0x02000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
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0x0000ffff /* end */
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};
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IDirect3DVertexShader9 *shader;
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IDirect3DTexture9 *offscreen = NULL;
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IDirect3DSurface9 *offscreen_surface, *original_rt;
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HRESULT hr;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
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{
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skip("No vs_2_0 support, skipping tests.\n");
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IDirect3DDevice9_Release(device);
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goto done;
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}
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hr = IDirect3DDevice9_GetRenderTarget(device, 0, &original_rt);
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ok(SUCCEEDED(hr), "GetRenderTarget failed, hr %#x.\n", hr);
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@ -13334,15 +13357,15 @@ static void clip_planes_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
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IDirect3DDevice9_SetRenderState(device, D3DRS_CLIPPLANEENABLE, 0);
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hr = IDirect3DDevice9_SetVertexShader(device, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed, hr=%08x\n", hr);
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IDirect3DVertexShader9_Release(shader);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, original_rt);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed, hr=%08x\n", hr);
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IDirect3DSurface9_Release(original_rt);
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IDirect3DSurface9_Release(offscreen_surface);
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IDirect3DTexture9_Release(offscreen);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void fp_special_test(void)
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@ -16219,13 +16242,13 @@ START_TEST(visual)
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loop_index_test(device_ptr);
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sincos_test(device_ptr);
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sgn_test(device_ptr);
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clip_planes_test(device_ptr);
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}
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else skip("No vs_2_0 support\n");
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cleanup_device(device_ptr);
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device_ptr = NULL;
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clip_planes_test();
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test_vshader_input();
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test_vshader_float16();
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stream_test();
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