d3d9/tests: Use a separate device for srgbwrite_format_test().
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cfbb16ad49
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@ -12936,11 +12936,14 @@ static void fp_special_test(IDirect3DDevice9 *device)
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IDirect3DPixelShader9_Release(ps);
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}
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static void srgbwrite_format_test(IDirect3DDevice9 *device)
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static void srgbwrite_format_test(void)
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{
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IDirect3D9 *d3d;
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IDirect3DSurface9 *rt, *backbuffer;
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IDirect3DTexture9 *texture;
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IDirect3DDevice9 *device;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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int i;
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DWORD color_rgb = 0x00808080, color_srgb = 0x00bcbcbc, color;
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@ -12970,8 +12973,16 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device)
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f}
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};
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr);
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
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@ -12991,10 +13002,10 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device)
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continue;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt,
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D3DPOOL_DEFAULT, &texture, NULL);
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hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET,
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formats[i].fmt, D3DPOOL_DEFAULT, &texture, NULL);
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ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0);
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ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &rt);
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@ -13055,11 +13066,12 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
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}
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr);
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IDirect3D9_Release(d3d);
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IDirect3DSurface9_Release(backbuffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void ds_size_test(IDirect3DDevice9 *device)
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@ -15579,11 +15591,11 @@ START_TEST(visual)
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shadow_test(device_ptr);
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fp_special_test(device_ptr);
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depth_bounds_test(device_ptr);
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srgbwrite_format_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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srgbwrite_format_test();
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update_surface_test();
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multisample_get_rtdata_test();
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zenable_test();
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