diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index bb42e7a58df..ff23acf8676 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -12936,11 +12936,14 @@ static void fp_special_test(IDirect3DDevice9 *device) IDirect3DPixelShader9_Release(ps); } -static void srgbwrite_format_test(IDirect3DDevice9 *device) +static void srgbwrite_format_test(void) { IDirect3D9 *d3d; IDirect3DSurface9 *rt, *backbuffer; IDirect3DTexture9 *texture; + IDirect3DDevice9 *device; + ULONG refcount; + HWND window; HRESULT hr; int i; DWORD color_rgb = 0x00808080, color_srgb = 0x00bcbcbc, color; @@ -12970,8 +12973,16 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device) { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f} }; - hr = IDirect3DDevice9_GetDirect3D(device, &d3d); - ok(SUCCEEDED(hr), "GetDirect3D failed, hr %#x.\n", hr); + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate9(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1); ok(SUCCEEDED(hr), "SetFVF failed, hr %#x.\n", hr); hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); @@ -12991,10 +13002,10 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device) continue; } - hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, formats[i].fmt, - D3DPOOL_DEFAULT, &texture, NULL); + hr = IDirect3DDevice9_CreateTexture(device, 8, 8, 1, D3DUSAGE_RENDERTARGET, + formats[i].fmt, D3DPOOL_DEFAULT, &texture, NULL); ok(SUCCEEDED(hr), "CreateTexture failed, hr %#x.\n", hr); - hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0); + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &rt); @@ -13055,11 +13066,12 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device) ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr); } - hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE); - ok(SUCCEEDED(hr), "SetTextureStageState failed, hr %#x.\n", hr); - - IDirect3D9_Release(d3d); IDirect3DSurface9_Release(backbuffer); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D9_Release(d3d); + DestroyWindow(window); } static void ds_size_test(IDirect3DDevice9 *device) @@ -15579,11 +15591,11 @@ START_TEST(visual) shadow_test(device_ptr); fp_special_test(device_ptr); depth_bounds_test(device_ptr); - srgbwrite_format_test(device_ptr); cleanup_device(device_ptr); device_ptr = NULL; + srgbwrite_format_test(); update_surface_test(); multisample_get_rtdata_test(); zenable_test();