d3d11/tests: Add test for state refcounting.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -18,6 +18,7 @@
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*/
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*/
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#include <assert.h>
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#include <assert.h>
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#include <float.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#define COBJMACROS
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#define COBJMACROS
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#include "initguid.h"
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#include "initguid.h"
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@ -5291,6 +5292,70 @@ static void test_private_data(void)
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ok(!refcount, "Test object has %u references left.\n", refcount);
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ok(!refcount, "Test object has %u references left.\n", refcount);
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}
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}
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static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
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{
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ID3D11SamplerState *sampler, *tmp_sampler;
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D3D11_SAMPLER_DESC sampler_desc;
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struct device_desc device_desc;
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ID3D11DeviceContext *context;
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ID3D11Device *device;
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ULONG refcount;
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HRESULT hr;
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device_desc.feature_level = &feature_level;
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device_desc.flags = 0;
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if (!(device = create_device(&device_desc)))
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{
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skip("Failed to create device for feature level %#x.\n", feature_level);
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return;
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}
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ID3D11Device_GetImmediateContext(device, &context);
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sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
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sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
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sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
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sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
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sampler_desc.MipLODBias = 0.0f;
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sampler_desc.MaxAnisotropy = 0;
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sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
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sampler_desc.BorderColor[0] = 0.0f;
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sampler_desc.BorderColor[1] = 1.0f;
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sampler_desc.BorderColor[2] = 0.0f;
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sampler_desc.BorderColor[3] = 1.0f;
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sampler_desc.MinLOD = 0.0f;
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sampler_desc.MaxLOD = FLT_MAX;
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hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
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ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
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hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
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ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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ID3D11SamplerState_Release(tmp_sampler);
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tmp_sampler = sampler;
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refcount = get_refcount(sampler);
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ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
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ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
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refcount = ID3D11SamplerState_Release(sampler);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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sampler = NULL;
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ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler);
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ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler);
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refcount = ID3D11SamplerState_Release(sampler);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
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ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
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ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
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refcount = ID3D11SamplerState_Release(tmp_sampler);
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ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
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ID3D11DeviceContext_Release(context);
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refcount = ID3D11Device_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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}
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static void test_device_context_state(void)
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static void test_device_context_state(void)
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{
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{
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ID3DDeviceContextState *context_state, *previous_context_state;
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ID3DDeviceContextState *context_state, *previous_context_state;
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@ -17679,6 +17744,7 @@ START_TEST(d3d11)
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test_timestamp_query();
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test_timestamp_query();
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test_device_removed_reason();
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test_device_removed_reason();
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test_private_data();
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test_private_data();
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run_for_each_feature_level(test_state_refcounting);
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test_device_context_state();
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test_device_context_state();
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test_blend();
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test_blend();
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test_texture();
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test_texture();
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