From df5576f3cd7a611b7088dfcf0fd7a3f53d8fbda4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=B3zef=20Kucia?= Date: Wed, 26 Apr 2017 13:42:07 +0200 Subject: [PATCH] d3d11/tests: Add test for state refcounting. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Józef Kucia Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d11/tests/d3d11.c | 66 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 5d3b818d579..97e7775b8ad 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -18,6 +18,7 @@ */ #include +#include #include #define COBJMACROS #include "initguid.h" @@ -5291,6 +5292,70 @@ static void test_private_data(void) ok(!refcount, "Test object has %u references left.\n", refcount); } +static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level) +{ + ID3D11SamplerState *sampler, *tmp_sampler; + D3D11_SAMPLER_DESC sampler_desc; + struct device_desc device_desc; + ID3D11DeviceContext *context; + ID3D11Device *device; + ULONG refcount; + HRESULT hr; + + device_desc.feature_level = &feature_level; + device_desc.flags = 0; + if (!(device = create_device(&device_desc))) + { + skip("Failed to create device for feature level %#x.\n", feature_level); + return; + } + + ID3D11Device_GetImmediateContext(device, &context); + + sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR; + sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP; + sampler_desc.MipLODBias = 0.0f; + sampler_desc.MaxAnisotropy = 0; + sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS; + sampler_desc.BorderColor[0] = 0.0f; + sampler_desc.BorderColor[1] = 1.0f; + sampler_desc.BorderColor[2] = 0.0f; + sampler_desc.BorderColor[3] = 1.0f; + sampler_desc.MinLOD = 0.0f; + sampler_desc.MaxLOD = FLT_MAX; + hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler); + ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); + + hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler); + ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); + ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); + ID3D11SamplerState_Release(tmp_sampler); + + tmp_sampler = sampler; + refcount = get_refcount(sampler); + ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount); + ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler); + refcount = ID3D11SamplerState_Release(sampler); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + sampler = NULL; + ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler); + ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler); + refcount = ID3D11SamplerState_Release(sampler); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + + hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler); + ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr); + ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler); + refcount = ID3D11SamplerState_Release(tmp_sampler); + ok(!refcount, "Got refcount %u, expected 0.\n", refcount); + + ID3D11DeviceContext_Release(context); + refcount = ID3D11Device_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +} + static void test_device_context_state(void) { ID3DDeviceContextState *context_state, *previous_context_state; @@ -17679,6 +17744,7 @@ START_TEST(d3d11) test_timestamp_query(); test_device_removed_reason(); test_private_data(); + run_for_each_feature_level(test_state_refcounting); test_device_context_state(); test_blend(); test_texture();