d3d11: Delay destroying sampler state until it is no longer referenced.

Implements D3D11 behavior.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-26 13:19:55 +02:00 committed by Alexandre Julliard
parent 5b0fe9cee5
commit 5813b93185
1 changed files with 27 additions and 6 deletions

View File

@ -947,6 +947,14 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *if
TRACE("%p increasing refcount to %u.\n", state, refcount);
if (refcount == 1)
{
ID3D11Device_AddRef(state->device);
wined3d_mutex_lock();
wined3d_sampler_incref(state->wined3d_sampler);
wined3d_mutex_unlock();
}
return refcount;
}
@ -959,15 +967,13 @@ static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *i
if (!refcount)
{
struct d3d_device *device = impl_from_ID3D11Device(state->device);
ID3D11Device *device = state->device;
wined3d_mutex_lock();
wined3d_sampler_decref(state->wined3d_sampler);
wine_rb_remove(&device->sampler_states, &state->entry);
ID3D11Device_Release(state->device);
wined3d_private_store_cleanup(&state->private_store);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, state);
ID3D11Device_Release(device);
}
return refcount;
@ -1146,6 +1152,21 @@ static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
d3d10_sampler_state_GetDesc,
};
static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
{
struct d3d_sampler_state *state = parent;
struct d3d_device *device = impl_from_ID3D11Device(state->device);
wine_rb_remove(&device->sampler_states, &state->entry);
wined3d_private_store_cleanup(&state->private_store);
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops =
{
d3d_sampler_wined3d_object_destroyed,
};
static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
{
return (enum wined3d_texture_address)t;
@ -1212,7 +1233,7 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
wined3d_desc.srgb_decode = TRUE;
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
state, &d3d_null_wined3d_parent_ops, &state->wined3d_sampler)))
state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
{
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);