d3d11/tests: Add test for state refcounting.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-26 13:42:07 +02:00 committed by Alexandre Julliard
parent 5813b93185
commit df5576f3cd
1 changed files with 66 additions and 0 deletions

View File

@ -18,6 +18,7 @@
*/
#include <assert.h>
#include <float.h>
#include <stdlib.h>
#define COBJMACROS
#include "initguid.h"
@ -5291,6 +5292,70 @@ static void test_private_data(void)
ok(!refcount, "Test object has %u references left.\n", refcount);
}
static void test_state_refcounting(const D3D_FEATURE_LEVEL feature_level)
{
ID3D11SamplerState *sampler, *tmp_sampler;
D3D11_SAMPLER_DESC sampler_desc;
struct device_desc device_desc;
ID3D11DeviceContext *context;
ID3D11Device *device;
ULONG refcount;
HRESULT hr;
device_desc.feature_level = &feature_level;
device_desc.flags = 0;
if (!(device = create_device(&device_desc)))
{
skip("Failed to create device for feature level %#x.\n", feature_level);
return;
}
ID3D11Device_GetImmediateContext(device, &context);
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
sampler_desc.MipLODBias = 0.0f;
sampler_desc.MaxAnisotropy = 0;
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
sampler_desc.BorderColor[0] = 0.0f;
sampler_desc.BorderColor[1] = 1.0f;
sampler_desc.BorderColor[2] = 0.0f;
sampler_desc.BorderColor[3] = 1.0f;
sampler_desc.MinLOD = 0.0f;
sampler_desc.MaxLOD = FLT_MAX;
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &sampler);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
ID3D11SamplerState_Release(tmp_sampler);
tmp_sampler = sampler;
refcount = get_refcount(sampler);
ok(refcount == 1, "Got refcount %u, expected 1.\n", refcount);
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler);
refcount = ID3D11SamplerState_Release(sampler);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
sampler = NULL;
ID3D11DeviceContext_PSGetSamplers(context, 0, 1, &sampler);
ok(sampler == tmp_sampler, "Got sampler %p, expected %p.\n", sampler, tmp_sampler);
refcount = ID3D11SamplerState_Release(sampler);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
hr = ID3D11Device_CreateSamplerState(device, &sampler_desc, &tmp_sampler);
ok(SUCCEEDED(hr), "Failed to create sampler state, hr %#x.\n", hr);
ok(tmp_sampler == sampler, "Got sampler %p, expected %p.\n", tmp_sampler, sampler);
refcount = ID3D11SamplerState_Release(tmp_sampler);
ok(!refcount, "Got refcount %u, expected 0.\n", refcount);
ID3D11DeviceContext_Release(context);
refcount = ID3D11Device_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
}
static void test_device_context_state(void)
{
ID3DDeviceContextState *context_state, *previous_context_state;
@ -17679,6 +17744,7 @@ START_TEST(d3d11)
test_timestamp_query();
test_device_removed_reason();
test_private_data();
run_for_each_feature_level(test_state_refcounting);
test_device_context_state();
test_blend();
test_texture();