wined3d: Add support for WINED3DFMT_R16_SNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -246,6 +246,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
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{WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
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{WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
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{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
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{WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
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{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
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{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
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{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
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@ -1478,6 +1479,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
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EXT_TEXTURE_SNORM, NULL},
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{WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
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GL_RED, GL_SHORT, 0,
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WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
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| WINED3DFMT_FLAG_RENDERTARGET,
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EXT_TEXTURE_SNORM, NULL},
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/* Depth stencil formats */
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{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
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