diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index afbfd92e99e..5530aad1109 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -246,6 +246,7 @@ static const struct wined3d_typed_format_info typed_formats[] = {WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"}, {WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"}, {WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"}, + {WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"}, {WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"}, {WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"}, {WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"}, @@ -1478,6 +1479,11 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP, EXT_TEXTURE_SNORM, NULL}, + {WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0, + GL_RED, GL_SHORT, 0, + WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING + | WINED3DFMT_FLAG_RENDERTARGET, + EXT_TEXTURE_SNORM, NULL}, /* Depth stencil formats */ {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,