wined3d: Make the heap parameter to update_heap_entry() const.
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@ -852,7 +852,7 @@ static void shader_glsl_load_constants(const struct wined3d_context *context,
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}
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}
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static inline void update_heap_entry(struct constant_heap *heap, unsigned int idx,
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static void update_heap_entry(const struct constant_heap *heap, unsigned int idx,
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unsigned int heap_idx, DWORD new_version)
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{
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struct constant_entry *entries = heap->entries;
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