wined3d: Print the correct limit in a WARN().
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@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
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case WINED3DSPR_COLOROUT:
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if (reg->idx >= GL_LIMITS(buffers))
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WARN("Write to render target %u, only %d supported\n", reg->idx, 4);
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WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers));
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if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx);
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/* On older cards with GLSL support like the GeforceFX there's only one buffer. */
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