diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ca503050646..b248a3b37e7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * case WINED3DSPR_COLOROUT: if (reg->idx >= GL_LIMITS(buffers)) - WARN("Write to render target %u, only %d supported\n", reg->idx, 4); + WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers)); if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx); /* On older cards with GLSL support like the GeforceFX there's only one buffer. */